Naraya
Arcane
The amount of butthurt in this thread is already hilarious, can't wait for more.
Every time someone mentions Oblivion, someone installs Jagged Alliance 2.
Did you consider Francesco + MOO + LAME + OblivionXP + rebalanced races? Its my setup and I am fairly happy.
Francesco adds lots of content and fixes the "world scales with you" problem (in my opinion) better than OOO. And, yes. In OOO At level 40-50 you dominate the whole game world; it's even explained in the readme.
LAME makes the defensive magic more interesting without making it overpowering. I admit, in this context OOO did a nice job too.
OblivionXP is another fix to the level up system that makes it similar to classic games like Baldurs Gate. I have to admit it's kinda "give up" as solution to the problems of Oblivion leveling, however I always found totally stupid that to train you need successes as it implies repeat and repeat simple actions. I find it unrealistic and immersion breaking; what kind of sense makes that an expert of Destruction needs to light matches to improve?
Rebalanced Races: makes select the race actually interesting making them different. No more: "Why should anyone not play a Breton/Atronach? A part of sense of challenge, I mean." "Oh, that's restricts a lot..."
I also use Realistic Health and Fatigue with more forgiving settings than the default so it's still make fights more interesting and give visual feedbacks, but it does not alter the vanilla game much outside fighting.
If you are interested I can share more about my setup, like .ini files or exactly that .esp files I used.
Also here some modded Oblivion:
What do you think DU does during the day?A proctologist could make a fortune on the RPG Codex.
Hunting aboriginals?What do you think DU does during the day?A proctologist could make a fortune on the RPG Codex.
Play with Nehrim mod.
Normally i would directly play the game vanilla. Because i want to see the game from first hand what it is. For the knowledge of knowing the game etc. But this is oblivion so i can't decide. What do you think?
Yes, i am gonna play Oblivion. First time ever. Only ES game i've played was Morrowind. So wanna see the rest. I know what kind of shit is Oblivion, read it tons of times everywhere. I also compiled a huge modlist both for graphics and gameplay. For visual side they make the game prettier than Skyrim. As for gameplay mods i guess it makes experience at least enjoyable.
Normally i would directly play the game vanilla. Because i want to see the game from first hand what it is. For the knowledge of knowing the game etc. But this is oblivion so i can't decide. What do you think?
Pretty good listthe mods I used from my most recent playthrough, you might find a few useful:
Mandatory for all creationengine games, Mator Smash: https://www.nexusmods.com/skyrim/mods/90987
- Balanced Creature Stats - Fixed Level Scaling: makes non-human creates have level-ranges instead of just infinitely scaling forever. https://www.nexusmods.com/oblivion/mods/49194
- Customizable Magic Progression: changes magic EXP to be based on cost so the best way to level up magic isn't just spamming cheap spells. https://www.nexusmods.com/oblivion/mods/46533
- Bandits fight creatures: muh immersion, bandits and creatures will fight. https://www.nexusmods.com/oblivion/mods/48673
- Enable unused idle dialogues, muh immersion: https://www.nexusmods.com/oblivion/mods/38466
- Better saves, self explanatory, I recommend editing the ini file and increasing the number of autosave slots to something much higher than 3: https://www.nexusmods.com/oblivion/mods/48106
- OBSE plugin that enables diagonal movement animations: https://www.nexusmods.com/oblivion/mods/49067
- OBSE plugin that shows the real stats of items: https://www.nexusmods.com/oblivion/mods/31855
- OBSE plugin that makes Oblivion load BSAs like Skyrim fixing many, many loading issues with mods, mandatory: https://www.nexusmods.com/oblivion/mods/49568
- Small UI mod that just resizes the menus/maps to make them better for modern screens. Keeps the entire original UI, no overhaul: https://www.nexusmods.com/oblivion/mods/48832
- OBSE plugin for more hotkeys: https://www.nexusmods.com/oblivion/mods/34735
- Mod that allows you to place your own map markers and adds many more map markers, lots of customization(e.g., being able to unlock map markers further away if you climb up high): https://www.nexusmods.com/oblivion/mods/26389
- OBSE plugin that simply adds "[Read]" next to the names of books after you've read them: https://www.nexusmods.com/oblivion/mods/49195
- Mod that fixes the broken leveling system. There's a few that do it, but this one was made recently and is my favorite: https://www.nexusmods.com/oblivion/mods/49173
- Harvest flora, just makes flora change their model after you harvest them, muh immersion: https://www.nexusmods.com/oblivion/mods/2037
- More unused dialogue, muh immersion: https://www.nexusmods.com/oblivion/mods/49664?tab=description
- Mod that tags NPCs as 'essential' when they begin traveling so they don't all end up dead: https://www.nexusmods.com/oblivion/mods/45401
- OBSE Engine fixes plugin, mandatory: https://www.nexusmods.com/oblivion/mods/47085
- Unofficial patches, mandatory: https://www.nexusmods.com/oblivion/mods/5296 https://www.nexusmods.com/oblivion/mods/9969 https://www.nexusmods.com/oblivion/mods/10739
Creates a smashed patch from your mods that fixes many record conflict issues between your mods, works surprisingly well.
Essentially just a bunch of minor gameplay tweaks and bugfixes are all you need.
The default leveling system is pants on head retarded. The one I suggested was (IMO) really well made and keeps the intention of the original system without being retarded like the original system.
The good thing about Oblivion quests, characters and storyline is that with Maskars Oblivion Overhaul you can ignore it all, and play Oblivion like modern Daggerfall / roguelike doing randomly generated MOO quests. It also integrates quite nicely with other overhauls, like OOO and/or WAC, which provide much needed mobs and items diversity.I recommend Maskar's Oblivion Overhaul. Makes a lot of good/interesting changes to the base game. However, it's still Oblivion at the end of the day - an irreparable dumpster fire that no amount of quality mods can salvage.
The good thing about Oblivion quests, characters and storyline is that with Maskars Oblivion Overhaul you can ignore it all, and play Oblivion like modern Daggerfall / roguelike doing randomly generated MOO quests. It also integrates quite nicely with other overhauls, like OOO and/or WAC, which provide much needed mobs and items diversity.I recommend Maskar's Oblivion Overhaul. Makes a lot of good/interesting changes to the base game. However, it's still Oblivion at the end of the day - an irreparable dumpster fire that no amount of quality mods can salvage.
It is as good as it gets if you want to have more modern and nice-looking Daggerfall.