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Pathfinder Pathfinder: Wrath of the Righteous - Owlcat's next Pathfinder RPG - now in ALPHA

Discussion in 'Owlcat Games' started by purpleblob, Nov 27, 2019.

  1. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    Is that the best you could do,your retort is a twitter level of drabness. Repeating the same joke for 20th time doesn't make it better mate,it makes it old.

    It is still better argument than the TB fanatics could come up with. I haven't seen an argument for TB outside of personal insults.
     
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  2. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    Most likely a PR wench hyping the game lol.
     
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  3. Pink Eye Monk Patron

    Pink Eye
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    Pathfinder: Kingmaker
    Haha, I like their reaction to the Codex question. "Please no questions about monks", ahaha.
     
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  4. Reinhardt Arcane

    Reinhardt
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    Not, if it's still true.
     
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  5. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    Yeah,because you have a camera on my pc and know what is true and what is not lol. You are really a petty cunt mate,you must be still butthurt for me mocking you about your german larp faggitness.
     
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  6. Reinhardt Arcane

    Reinhardt
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    wat
     
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  7. Xor Prestigious Gentleman Arcane

    Xor
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    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    You're barely even arguing about the systems in the context of the game. You're just bitching at each other about which system is inherently better. It's all completely meaningless anyway because that's exactly the point: the game is going to have both systems, so why the fuck are you arguing about it? Go misunderstand each other's arguments somewhere else.
     
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  8. FranticDistortion Learned

    FranticDistortion
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    No one will take insults from someone with 'dumbfuck edgelord' attached to his name seriously.
     
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  9. Grampy_Bone Arcane

    Grampy_Bone
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    Infinitron "did someone say SPLIT A THREAD?"

    [​IMG]
     
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  10. Mystic_Quest Learned

    Mystic_Quest
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    Suuure....


    Infinitron I think you forgot to post this, np I'll do it for you buddy.
     
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  11. User0001 Learned

    User0001
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    True, I haven't contributed to the discussion in question, I just wanted to illustrate how funny I thought it was by you to try and shut down a highly relevant discussion by arguing that it's not relevant. I found it ironic.

    Edit: It's also entertaining and necessary with all the misunderstandings, through all the muddiness there are interesting opinions that slip through.
     
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  12. Mortmal Arcane

    Mortmal
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    Wrong it will have rtwp and some subpar turn based mode, nothing faithfull to pen and paper , no depth, , all it will do is make the game even easier.
     
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  13. Konflyto Novice Patron

    Konflyto
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    Pathfinder: Kingmaker
    [/QUOTE]Wrong it will have rtwp and some subpar turn based mode, nothing faithfull to pen and paper , no depth, , all it will do is make the game even easier.[/QUOTE]

    Think it this way: If the game was turn based, and they said "We're putting some rtwp option for some trash mobs and to make a faster combat experience for rtwp enthusiasts", no one would worry. Maybe (I really don't know, but just maybe) they'll do it right, and put some difficult challenges that even in turn-based mode we'll struggle with the encounter
     
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  14. panda Savant

    panda
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    :hahyou:
     
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  15. Ontopoly Scholar Village Idiot Trigger Warning Shitposter

    Ontopoly
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    I like rtwp more because positioning and the order in which you do things matters more. In turn based sometimes I'll just put my mages far back enough that nothing can reach them in one turn and if something goes after my mage I'll have plenty of time to react when it's my turn but in rtwp if a troll is running at my mage that's a big deal and I have to do something about it immediately. Also when there are multiple things happening in real time with pause it gets intense and you sort of have to do a cost- risk analysis of what's more important to focus on in the moment and what's worth your attention and what can sort itself out. That's also the reason I like RTS games. For these reasons I actually think rwtp is more strategic because there is a lot happening at once and you have to find order in it and decide where to allocate your limited resources. In turn based it kind of just feels like I can set up some safety parameters like keep mage 1 turn movement distance away from the threat and every thing will go fine.
     
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  16. Mortmal Arcane

    Mortmal
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    Going from turn based to rtwp would work as you said , but the other way means rebalancing , replacing every npcs,scripting a new AI , they clearly said the game would be balanced around rtwp. It's just not possible to do it right without spendign a considerable amount of time, time that could be used to add more content instead ,someone said he wanted monk content, i dont remember who, he was a bit shy about voicing his opinion. They could also spend the time testing the game instead, QA is sorely needed.
     
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  17. Konflyto Novice Patron

    Konflyto
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    This...this is actually a good defence of rtwp. I prefer turn based, but totally see your point,man. But in old games (like arcanum for instance) you disliked turn based as well?
     
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  18. The Wall Erudite

    The Wall
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    Wise Owlcat once said: "Wisdom is balance in your ambitions". Hope these words sooth irrational butthurt and lessen any doubts about "madly ambitious Russians". This cat will stretch wings, aware itz not mighty Dragon. Yet

    [​IMG]
     
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  19. User0001 Learned

    User0001
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    This exact thing happens in TB as well, but in real-time your front will be able to run alongside the troll that's going after your mage (getting infinite attacks of opportunity) as you start moving your mage at the same time so the threat never becomes real.
    In TB that troll will take an attack of opportunity against itself from your front, reach your mage, manage a hit and you will be in a major situation where you hope to god you have a spell or potion that can save your mage from this fuckd up situation, or that someone from your front can take an attack of opportunity to fall back and one hit the threat against the mage.

    You have just not played with TB. It's intense, no worries!
     
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  20. Lawntoilet Arbiter Patron

    Lawntoilet
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    Man I never insulted you at all, I just pointed out that the game is based on rules designed around taking turns, then you called those rules "retarded shit" so don't wonder why people quit making an effort to explain things to you :lol:
     
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  21. LannTheStupid Товарищ Patron

    LannTheStupid
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    In XCOM, Phoenix Point, Jagged Alliance and (much less) in Wasteland 2. Not in the TB mod, and neither in DOS-2.
     
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  22. Lawntoilet Arbiter Patron

    Lawntoilet
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    Well Arcanum isn't the best analogy because RTWP and TB modes were both mediocre in that game, because combat was mediocre overall.
    Show Spoiler
    it's still my favorite game ever though
     
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  23. Pink Eye Monk Patron

    Pink Eye
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    Battle Brothers was one of my favorite games that I played last year. Pretty intense tactical combat.
     
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  24. Mortmal Arcane

    Mortmal
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    What's the point man, you are just getting shitty buttons for telling the Truth here, not 1/10th of valid posters anymore . RPGCODEX did scale to their level .
     
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  25. FranticDistortion Learned

    FranticDistortion
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    Turn-Based is good for RPGs that require using surroundings and landscape to gain advantage: elevation, covers, displacements, area denials, traps, vision control etc (examples D:OS, Battle Brothers and similar stuff). Turn-Based RPGs (good ones at least) don't throw shitton of enemies at player, forcing him to spend hours killing off uninteresting mobs that offer nothing new and can't afford to do that without giving player something to speed the process up.

    Meanwhile RTwP can afford to throw hordes of trash at you, cause it doesn't take much time to annihilate large pack in this system. There is a lot of stuff player can force to happen on-screen simultaneously, so it feels more action packed compared to Turn-Based and allows player to set his own pace. Retarded AI usually limits amount of positioning a Dev can afford to put in, before it starts to become annoying (waiting for 5 seconds before you can go around a shit puddle some mob threw up is not really a fun experience in this system).

    They both have advantages and disadvantages, and are not interchangeable. So trying to build a game where both of them will work is stupid. Yet, in this case TB is just a "for fun" feature, in a game clearly stated to mainly be RTwP, so degenerates being annoyed by it is weird.
     
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