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Interview Piranha Bytes Interview on Risen 2: Dark Waters

Discussion in 'RPG Codex News & Content Comments' started by VentilatorOfDoom, Aug 9, 2011.

  1. VentilatorOfDoom RPG Codex Staff

    VentilatorOfDoom
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    Tags: Piranha Bytes; Risen 2: Dark Waters

    <p>Most of you probably know that Piranha Bytes' next game <strong>Risen 2: Dark Waters</strong> is scheduled for release later this year (for October to be precise). I would have loved to do an interview with them but unfortunately I'm too busy. Therefor I've sent my best agent old man Vault Dweller to ask them some questions. Here's a snippet:</p>
    <blockquote>
    <p><strong>2. What lessons have you learned from Risen? Lessons that could be translated into meaningful gameplay improvements?</strong></p>
    <p><br />As always we collected all the feedback from our fans and the press before we started to design Risen 2. One of the main critic points was the way the story was told in Risen 1. The beginning of the game seemed overwhelmingly complex for beginners because of all the freedom, and the fourth chapter was too thin story-wise.</p>
    <p><br />To tackle these problems we applied a technique we call the &ldquo;pearl principle&rdquo;. We changed the game structure in a way that the game starts with a small world that becomes bigger and more open the longer you play. The story is like a string of pearls that is split up at certain points, but comes back together again at a later point. Through that we make sure that there won&rsquo;t be a very thin last chapter again.</p>
    </blockquote>
    <p><a href="http://rpgcodex.net/content.php?id=235" target="_blank">Read the whole interview here.</a></p>
    <p>&nbsp;</p>
     
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  2. Spectacle Arcane Patron

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    Improving the end of the game sounds good, but one of the cool things about Risen was how it was up to you to figure out what was going on at the start.
    Both :decline: and :incline: at once. :/
     
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  3. meh Educated

    meh
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    Sounds familiar ;)
     
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  4. Shannow Waster of Time

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    :( They "learned" lessons from Bio and CDP :(
     
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  5. commie The Last Marxist Patron

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    Finally a decent PB game then!
     
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  6. Jaesun Fabulous Moderator

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  7. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

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  8. VentilatorOfDoom RPG Codex Staff

    VentilatorOfDoom
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    But I don't think the questions are to blame. I don't know yet what my favorite answer is, currently I'm torn between "we've spent all the extra bucks on graphics" and "we've improved the combat system by adding more animations".
     
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  9. Country_Gravy Arcane Patron

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    Sounds more like they are implementing the anal bead strategy where by the time the game is completed you realize that it is covered in shit.
     
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  10. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

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    Yup, didn't imply that they are.
     
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  11. el Supremo Liturgist

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    Looks like a nice game. Too bad I will be unable to buy it, due to it's Steam requirement.
     
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  12. Regdar Cipher

    Regdar
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    What a waste of what would otherwise be a perfectly great game.
     
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  13. thesheeep Arcane Patron

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    I agree with them.
    The beginning really was too complex for a large part of their audience.

    I really don't mind a game that starts small and gets bigger and bigger over time., though for me (and most here, I guess) this step would not have been neccessary.
     
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  14. Volrath Arcane Patron

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    If you get it from the bay of pirates then you won't have to endure that fascist DRM system bro.
     
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  15. curry Arcane

    curry
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    Lets hope they're not gonna dumb it down. :roll:

    Really, PB is the last good RPG game studio still around. All the others are now making bubblegum garbage.
     
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  16. 1451 Seeker In My Safe Space

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    No need for radical improvements here. They should stick with their old recipe and give us more of the same. If it's not broken, don't fix it.
     
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  17. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    In what ways? The island was fairly small (compared to the Gothic games). The path from the beach to the cabin was very linear, and then you either go to the town or to the camp and start doing missions, eventually deciding which faction you like the most.

    I don't see anything too complex about it.
     
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  18. Crispy Who's really in charge here? Undisputed Queen of Faggotry

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    Well, you could walk up the beach, or down the beach, or you could pick up a shell, or a stick, you could talk to the girl, you could just stand there, you could turn your computer off...
     
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  19. Micmu Magister

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    There goes another one. :salute:
    Yes, apparently you CAN dumb down an already very simple but nice action adventure, too...
    Time to bring out the corridors/radar screens, then?
    So, exactly like any other action game of similar type, then. Thanks but no thanks.
     
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  20. MetalCraze Arcane

    MetalCraze
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    Why do you hate Freedom, Piranha

    :decline:

    Deciding which faction you like on a relatively open map is too complex.

    In TW2 the map is linear and you can't decide which faction you like - and it was a smash hit.



    The simple truth is - now action-adventure genre (or RPG in Codex speak) is for imbeciles
     
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  21. el Supremo Liturgist

    el Supremo
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    I know, I know.
    But Gothic 2 NOTR have been the best game I have ever played.
    It just pains me, that I have no other choice but to pirate them.
    Just give me the most nazi DRM scheme you can think of, be it secu-rom or starforce. I can endure it for PB.
    But not Steam. I'd rather cut off my testis, then register an account on Steam.
     
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  22. Crooked Bee (no longer) a wide-wandering bee Patron

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    Overwhelmingly complex, the beginning of Risen? Oh for fuck's sake.
     
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