commie said:Kraszu said:MetalCraze said:the game starts with a small world that becomes bigger and more open the longer you play
Kraszu because this shit means that Risen 2 will be like Ass Greed with its retarded barriers thanks to cretins who get lost when the game lets them run free?
No it doesn't, they had said that it starts on small island, no reason to have invisible barriers. They might just look at a way to introduce players that are used to linear games, to open world with C&C design.
You mean like what Arcania did? Because that's EXACTLY how that game started and continued, with areas being unlocked in a linear fashion, allowing little 'play pens' where you could roam around in and yet not find anything too nasty, as you'd have to have reached a certain level before you could enter anyway. By the end of each section, you'd have gotten by default a few levels higher when guard X would unlock the gate for you so you'd meet the tougher creatures in the next area only when you'd be tough enough to face them.
No, not like Arcania, and Arcania have nothing to do with PB. Nor does it ever get open with C&C later on.
I mean start on the small island with clear direction on what to do, and without ability to mess anything by joining a guild, or being dragged to monastery. Still without the stupidity on arbitrary closed parts of the island, just have the monsters that you can beat. Then have it explained that you could not be member of guild x, and y at once, and be told to not make that choice rapidly etc. Then be told when you get on bigger island that you will be to weak to kill some of the monsters, but that you must to somehow get to z. I mean that kind of linear introduction to open world with C&C.
The combat could be done in about the same manner, some f your starting companion could be very good at the combat, and offer tips on how to behave to not get surrounded, that you should figure out on how to fight with different enemies, and to watch for when they are vulnerable for attack etc.