SymbolicFrank
Magister
- Joined
- Mar 24, 2010
- Messages
- 1,668
Most builds try to maximize the power at the very last level attainable. You will suffer for most of the game, but it will be worth it in the end. Right?
In almost all RPG's, you're weakest at the start, and most powerful at the end. If it is a party RPG, the group composition is more important than the individual builds. But that is rarely taken into consideration more than: "You need a tank, healer and rogue."
I try to make builds and parties that are most powerful at the start and give much utility, so you have many options. Which is important in the mid-game. And I want one char that can deliver serious DPS for the end game.
And while I do like optimal builds, as in: selections have to be useful, I know it isn't that important. If you want more power, reducing the party size is most often the best way to do it. Levels (more XP) are the most important power multipliers.
So, in general, most "build guides" aren't very useful to me. Because I want the opposite.
In almost all RPG's, you're weakest at the start, and most powerful at the end. If it is a party RPG, the group composition is more important than the individual builds. But that is rarely taken into consideration more than: "You need a tank, healer and rogue."
I try to make builds and parties that are most powerful at the start and give much utility, so you have many options. Which is important in the mid-game. And I want one char that can deliver serious DPS for the end game.
And while I do like optimal builds, as in: selections have to be useful, I know it isn't that important. If you want more power, reducing the party size is most often the best way to do it. Levels (more XP) are the most important power multipliers.
So, in general, most "build guides" aren't very useful to me. Because I want the opposite.