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Stellaris - Paradox new sci-fi grand strategy game

thesheeep

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It gets worse, you can weaponize popgrowth. Because underrepresented species, INCLUDING subspecies, are overrepresented in growth weighting, until they have their "fair share" of the pie, what you can do is this:

1. Create 10 different minor variants of the same trash species.

2. Fob trash species onto some "refugees welcome" species.

3. Observe as their own race now falls to a 10% share of the population and 90% of their population becomes copies of a trash species with terrible traits.

This is going to end up as one of those "computer program shows racist bias" stories, isn't it. :lol:
"Swedish developer pushes racist ideology in games"
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
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It gets worse, you can weaponize popgrowth. Because underrepresented species, INCLUDING subspecies, are overrepresented in growth weighting, until they have their "fair share" of the pie, what you can do is this:

1. Create 10 different minor variants of the same trash species.

2. Fob trash species onto some "refugees welcome" species.

3. Observe as their own race now falls to a 10% share of the population and 90% of their population becomes copies of a trash species with terrible traits.
Then, pat yourself for well roleplaying Africa nations in year 2015.
 

chuft

Augur
Joined
Jun 7, 2008
Messages
497
Someone help me understand this migration system. I have no Adeex in my empire. I have never seen them before. I have migration controls on by default. Yet somehow, the growing pop on one of my planets is...an Adeex.


YSnHyux.png



Is this just a bug or what?
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
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Location
Space Hell
Do you have "refugees welcome" policy on? If yes then you are roleplaying Sweden. Someone is purging them and they are running away to your greener pastures
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
Do you have any migration treaties with an empire that might have some? Is this a recently conquered planet? Since the number of progress points is zero so you have nothing to lose, try toggling the button to something else and then back to random?
 

chuft

Augur
Joined
Jun 7, 2008
Messages
497
It's set to "Citizen species only" and these species are being treated as slaves.

I don't know where they are coming from. I have a migration treaty with a fellow reptilian species with their rights set as "Residents" but they are not the species that is growing everywhere in my empire now (which is also reptilian). Is it possible this new species is a servile race and the one I have a treaty with has Syncretic Evolution? It doesn't show it in their civics.

Speaking of which, I just conquered my first planet and the new slaves (72 of them) are heavily unemployed because they can't be specialists. As a new xeno overlord how do I deal with them? I don't want to resettle them in my empire. The "Expel excess pops" option is not available because there is a ton of excess housing (11 extra). Do you have to do a species wide purge of some kind? No way to target particular pops? I don't see one. Do I just scrap some of the city districts and then expel the excess created?
 

chuft

Augur
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Jun 7, 2008
Messages
497
To be clear, at the time this alien species started growing everywhere in my empire, I had conquered no planets and my migration policy was always set to Citizen species only.
 

chuft

Augur
Joined
Jun 7, 2008
Messages
497
Now that I think about it, I am seeing my migration partner's Ethics, not Civics. How do you see their civics?

Never mind, googled it. Their civics are police state and distinguished admiralty. These intruders are not their servile species. So they aren't allowed to migrate nor are they allowed to be accepted as refugees and I did not conquer them, yet here they are.
 

Storyfag

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Now that I think about it, I am seeing my migration partner's Ethics, not Civics. How do you see their civics?

Never mind, googled it. Their civics are police state and distinguished admiralty. These intruders are not their servile species. So they aren't allowed to migrate nor are they allowed to be accepted as refugees and I did not conquer them, yet here they are.

They might still be a citizen/slave species within the empire you made the migration treaty with. They needn't be serviles to exist in their society.
 

chuft

Augur
Joined
Jun 7, 2008
Messages
497
I was just wondering if the serviles thing might let in a species when I have a migration treaty and set the rights of the dominant species to allow migration, even though I did not do that for any other species.

Since I have migration controls on by default I don’t understand how this species can migrate in even if they live in an empire I have a migration treaty with. As a species their migration controls are still on. Does the treaty override that? If so the species controls are worthless.
 
Joined
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Messages
8,879
Location
Italy
since the vanishing of the cool hyperdrive types, all i ever wanted from stellaris has been to create a small-mid size empire with impenetrable chokepoints which could start developing megastructures and then take on fallen empires, but then:
-too many aggressive neighbours, i get attacked and raped before even building the first base
-not enough neighbours, i get too strong too fast
-megastructures tech refuses to pop up, i don't need them anymore
-not enough planets to colonize, i get attacked and raped
-too many planets to colonize, i don't need megastructures anymore

finally the perfect game, with a huge, unstoppable enemy on the other side who keeps growing, on my side of the galaxy instead some juicy targets to vassallize and a big federation i'm in good terms with, i'm big but not too much, i have subjects, i'm developing megastructures in a few months, until i meet a systematic crash. on the second day of the following month the game crashes. feel the desperation.


on an unrelated note, i need two mods:
megastructures, and maybe even habitats, unlocked from the beginning
all ship sizes unlocked from the beginning, compatible with nsc or maybe not, i can live with that
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
I don't know where they are coming from. I have a migration treaty with a fellow reptilian species with their rights set as "Residents" but they are not the species that is growing everywhere in my empire now (which is also reptilian). Is it possible this new species is a servile race and the one I have a treaty with has Syncretic Evolution? It doesn't show it in their civics.
Just because the species migrating isn't their species doesn't mean it's not coming FROM them. What can often happen is that species will end up in some other empire for whatever reason (conquest, migration, refugees, etc), and then start migrating to ANOTHER empire from there.

So yes, you're definitely suffering from chain migration. The species in question migrates to the empire you have a migration treaty with, and then can migrate from them to you. Think of migration treaties like STDs: You're basically fucking everyone that person has ever fucked, and everyone those people have ever fucked.
 

chuft

Augur
Joined
Jun 7, 2008
Messages
497
I thought having species migration on "no" by default would prevent anyone but the species I gave residence to from migrating in, but apparently the migration treaty overrides the species rights. Lesson learned.

"Migration controls determines whether a species is allowed to migrate. It applies both within the empire and towards empires with a Migration Treaty."

Wiki is wrong.
 

chuft

Augur
Joined
Jun 7, 2008
Messages
497
By the way how are you guys making trash sub-species? I can't seem to remove good traits nor add bad ones.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
Bio-Ascension lets you remove good traits and add bad ones.

"Migration controls determines whether a species is allowed to migrate. It applies both within the empire and towards empires with a Migration Treaty."
Yeah, I'm not sure if that information is correct. It definitely stops them from moving around in your own empire, but I'm not sure it stops them from arriving.
 

FreeKaner

Prophet of the Dumpsterfire
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Devlet-i ʿAlīye-i ʿErdogānīye
And here, we have a chattel slavery pop in a ruler job.

Lots of precedent for that. Most of the Ottoman bureaucracy right up to the highest level was run by slaves.

That is not really true. I assume you mean the devshirme here. While it is true that devshirme I.E blood tax, who were nominally slaves, did get to positions of power including that of position of Grand vizier, second only to Sultan. This was not the rule.

Children who were raised through devshirme were part of the administrative-military class but they were not the sole members of it. They were also more present in the military side of things, usually as officers and engineers and occasionally as governors. Most of the viziers and imperial council members were freeborn Muslims, some of which were converts. Moreover bureaucracy as it is, that is people like scribes, chroniclers, archivists, tax-collectors, surveyors etc. were mostly Muslims, almost invariably freeborn, some of which were also converts. Not to mention the whole class of judges, who were mostly made of erudite class of Muslim scholars. There were also some slaves and otherwise indentured servants employed here as staff, which could become themselves into these positions after being freed but they were not from devshirme generally.

So you are not wrong in that, in Ottoman empire, a slave pop could attain a ruler job speaking in Stellaris terms, it was not most of it.
 
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Preben

Arcane
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Ottomans may not be a good example, yes. But you have Mameluke Egypt, where the entire ruling class was composed of (nominal) slaves. There also was a slave dynasty in Muslim-ruled India.

So yes, such things did happen IRL.
 

FreeKaner

Prophet of the Dumpsterfire
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Devlet-i ʿAlīye-i ʿErdogānīye
Ottomans may not be a good example, yes. But you have Mameluke Egypt, where the entire ruling class was composed of (nominal) slaves. There also was a slave dynasty in Muslim-ruled India.

So yes, such things did happen IRL.

In both those cases it's slave-soldiers taking over government. It is possibly less "accurate" than ottomans. Although a slave pop could and did have a "ruler" job, that is not unrealistic.

In both cases they were Turkics also. Solution? Add Turkic pops that can spontaneously take over government.
 
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