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Incline The Death of Freemium? Microtransactions Under Global Scrutiny

Discussion in 'General Gaming' started by Lahey, Nov 24, 2017.

  1. Viata Arcane

    Viata
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    Yes. The same reason I needed SJW to find shit devs. Otherwise, I'd not know that Obsidian was full of pussies that can't even keep a joke because it goes against the SJW hivemind.
     
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  2. Archibald Arcane

    Archibald
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    That would be an improvement to loot box system. Not a big one, but still better thing.
     
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  3. Lahey Laheyist Patron

    Lahey
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    Grab the Codex by the pussy
    http://www.westhawaiitoday.com/2018/03/07/hawaii-news/video-game-regulation-bills-advance/
    https://venturebeat.com/2018/03/08/...game-updates-after-tightening-loot-box-rules/
     
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  4. Ocelot Learned

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    Seems like a move towards the right direction but regulation is still regulation. I'm skeptical about this as it could lead to more regulations against videogames in the future, since some politicians wants to blame videogames for mass shootings.
     
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  5. Curious_Tongue Larpfest Patron

    Curious_Tongue
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    Libertarian spotted.

    Opinion dismissed.
     
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  6. Ocelot Learned

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    Not all forms of regulation are bad but when it comes to regulating entertainment it's usually bad.
     
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  7. Lahey Laheyist Patron

    Lahey
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    Grab the Codex by the pussy
    Missed this from a couple weeks back. https://twitter.com/ESRBRatings/status/968516416742805504/photo/1

    [​IMG]

    Clever girl.

    More recently, Australia's eSafety commissioner updated their online gambling section. https://www.esafety.gov.au/education-resources/iparent/staying-safe/online-gambling

    As a parental resource, it continues with basic-bitch information like "don't tie your kid's phone to a credit card" etc.
     
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  8. Zombra Arcane Patron

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    Bleah. So now if a soundtrack is available, it's the same as gambling boxes? Oh well, it's a step in the right direction I guess.
     
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  9. Irata Learned

    Irata
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    I love cosmetic loot boxes. For a lot of games they bring continued support, free maps, no rushed out v1.5 of the game to make new sales, etc.
    It isn't like developers will continue to make these hats if they can't get money for it. The days of Blizzard supporting D2 for years on box sales alone aren't coming back. They've already seen that people are willing to pay for this stuff. Really, if someone is willing to spend $1,000 to get some silly digital hat then they're going to piss that money away someplace else. At least this way I benefit.
     
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  10. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    You need more drinking and women in your life. For this kind of money you can have a blast with hookers cocaine and a lot of drinking. Better yet,find yourself a nice slut to throw away your money.
     
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  11. Irata Learned

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    Devs are lucky to get $5 from me. I'd never buy a worthless hat.

    Someone is buying this crap though because the loot boxes I toss up on the Steam Market always sell.
     
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  12. Zombra Arcane Patron

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    I am actually OK with F2P games having a cosmetic item store. Buy a football helmet, trick your character out with some fly clown shoes, fine. Pay-to-win or xp boosts, ehhh, I don't like it but I understand if the game is F2P in the first place; or if it's a retail priced game, as long as it's fun without them, no skin off me.

    I do have a huge problem with "loot boxes", i.e. gambling, whether for cosmetic items or otherwise. Buy this crate and you have a 1% chance of getting the thing you actually want. Not cool. If I pay money I expect value received. If I wanted the gorilla mask, that cowboy hat I got instead is worthless. And these gambling setups are designed to target susceptible personalities into paying far more than value received. I don't gamble, but it sickens me to see this kind of manipulation in my hobby.

    Pay for what you want, fine, that's no worse than buying something you want at a brick and mortar store. Make me gamble for it and it should be regulated just like state lotteries or casinos.
     
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  13. Irata Learned

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    It isn't "customer friendly", but I don't think it is necessarily evil or exploitative. Many governments love lotteries and many (most?) of the people who buy those tickets think they have a good chance of winning. To be fair, they at least publish the odds. I'd bet many don't understand them, but they are there. It is kind of funny since in the States the money goes to schools.

    I guess I don't care how publishers monetize the game if it is cosmetic related. If they can be happy selling hats straight out that's cool too. I'm afraid that if they don't think they're making enough money from hats they'll go back to the way they used to make money before these loot boxes came about since they know that worked. Any game that has random loot boxes has no business charging for weak expansions or maps though.
     
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  14. Decado Prestigious Gentleman Old time handsome face wrecker Patron

    Decado
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    I'm calling it now: subscriptions will come back. It makes the most sense. Make them small enough and people won't even notice after the first month. The ESO model has been tremendously successful for Zenimax.
     
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  15. Zombra Arcane Patron

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    Irata

    If game companies used those funds for public services like state lotteries do, and/or they had programs to discourage gambling addiction like governments do, I'd have much less problem with it. Neither is the case. They do everything they can to promote addictive behavior and the money they make from this exploitative behavior is sheer profit. There is no upside here.

    Here's the article you should check out if you think game companies do this for any reason other than to rob the weak. Read at least until the part about ZT Online.
     
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  16. Irata Learned

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    Maybe it is because I can't fathom someone spending tons of money on this crap that I don't have a problem with them. I see those PUBG skirts or CSGO knives for outrageous prices on the Steam Market and just assume its shady people moving money around. Maybe they'll just be cool and sell those hats outright, but some people don't even like that. I believe Rainbow 6 lets you buy things straight out as well as gamble with the box.

    Hey, don't get me wrong. This is gambling and I'm surprised the Washington State AG hasn't tried to get some political points from it (assuming he doesn't already work for Microsoft and Valve). GabeN bucks have real world value and claiming they don't is a joke.
     
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  17. Dexter Arcane

    Dexter
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    Linking "Cracked" as an authorative Source for anything rather damages your argument than helps it. I think the main issue with exploitative game design is that the games themselves suffer from it and become shit. Instead of designing a content-filled, action-packed, fun experience they'll design something with lengthy progress, "fun enough" to try to keep people playing, but otherwise boring and grindy and trying to maximize player spending. The entire game concept and gameplay then becomes about getting people to pay up. Instead of classic Diablo or Diablo 2 you get Auction House Online. Instead of fast-paced Dungeon Keeper you get mobile rip-offs trying to make people pay for removing blocks of earth or having to wait days. Even when it's "just cosmetics" or faster progress it can partially ruin the game, for instance how they turned TF2 from a fun competitive Shooter into Hat Fortress where everything and almost every Update is about opening lootboxes, "crafting" shit and all the new hats and gear or how they turned Counter Strike into a prime example for Online Gambling with that "Skin Betting" shit. With League of Legends they kept introducing overpowered new champions and nerfing old popular ones so people would be incentivized to get the new ones etc. I'd say there's no "monetization" model for InGame stuff where the entire game and gameplay concept around it doesn't suffer heavily from being designed in a way to apply psychological pressure on the player to pay or have to grind for obesessive amounts of time instead of having fun gameplay/entertainment value for ones money.

    And they're pretty much admitting it themselves that they're out for the whales with no impulse control and/or large pocketbooks, this talk is probably one of the best examples for why Monetization as a concept should be stopped before it becomes this bad even here: https://www.gdcvault.com/play/1016417/-100-000-Whales-An

    Monetization models are antithetical to the concept of games as (light) entertainment, and players will suffer from grind and shit design whether they pay or not, they instead become about calculated frustration and grinding, exploitative business practices steps removed from gambling and extracting the most money possible from players. Things like classic Add-Ons, Map-packs and the likes aren't conducive to this. Even if you don't care about the people exploited by it or the games where players can roflstomp others by just paying more money, you should care about having to suffer through needless grind and RNG and wasting your time instead of being offered fun gameplay and entertainment value and games overall becoming even more shit in new creative ways as they get more exploitative and putting the future focus of a game on the wrong things e.g. hats/weapon skins/lootboxes/crafting and the likes instead of gameplay and maps. You most certainly don't "benefit" from other players paying up for these things, because the same game design and grind that is trying to heavily incentivize them to pay all that money is being applied to you.

    Btw. EA is dropping "lootboxes" in Battlefront: https://www.ea.com/games/starwars/battlefront/battlefront-2/news/progression-update
     
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  18. Zombra Arcane Patron

    Zombra
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    :roll: Regardless of the source, the psychology is valid.

    Obviously if it's done in a way that is 100% destructive to a good time, people won't play the game. No one is making a game called "NO FUN JUST GIVE US YOUR MONEY ONLINE". The question is as always one of how much shit they can get away with and still get people to keep paying.

    To me, gambling models like loot boxes are transparently more disrespectful to the consumer than simple payment models; they are a clear indicator that the devs are out to screw the customer. When they just say, "Hey, support our game, pay $5 and get the cool in game top hat", it shows a much more obvious regard for the player as someone they're in business to please than "Pay $5 and maybe get the thing you want. Probably not the first time, but keep paying and you'll get it eventually."
     
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  19. Dexter Arcane

    Dexter
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    Oh yeah, GameStar (one of the biggest German "gaming magazines") announced that they'll rate down games with Microtransactions from now on: http://www.gamestar.de/artikel/abwe...wir-aendern-unser-wertungssystem,3326984.html
     
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  20. Santander02 Arcane

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    Once in a while, the germans can actually do something right...
     
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  21. Damned Registrations Prestigious Gentleman Furry Weeaboo Nazi Nihilist

    Damned Registrations
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    I'd like to add in here that targetting crazy people to make a buck in games has been a thing sicne well before the gambling shit- all those sim games with $20,000 worth of DLC are raking it in on a handful of poor OCD bastards that can't stand an incomplete collection. Randomzing that shit is just the shit cherry on top. I wonder how much money you'd need to spend on boxes to get all the skins in something like Path of Exile? Bet it would be in the six digit range at least.
     
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  22. Curious_Tongue Larpfest Patron

    Curious_Tongue
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    Government run lotteries usually are exploitative. The people with the least end up paying the most, and the money the government makes usually doesn't even reach the things they claim it's for, like education and such.
     
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  23. Irata Learned

    Irata
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    It'd be a tad hypocritical of a government that had lotteries to come down on these loot boxes though. I suspect more people who shouldn't buy lottery tickets buy them than people who shouldn't buy loot boxes do. I'm not rooting for people to go broke so I get free stuff though... <shifty eyes>

    As I said, (I think I said it - I don't post to many places so...), if they can't make money with cosmetics they're going to go back to the old ways of making money through map packs and rushed sequels because they know those work. Maybe Steam, Microsoft, Sony, etc. could add a "No Microtransactions" option. That won't keep adults from buying them but it might stop kids.
     
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  24. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    That is why we have privet lotteries,that way we know to which criminal the money is going :smug:.
     
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  25. Lahey Laheyist Patron

    Lahey
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    Grab the Codex by the pussy
    http://www.hawaiitribune-herald.com/2018/03/24/hawaii-news/loot-box-bills-fail-to-advance/
     
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