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Incline The Death of Freemium? Microtransactions Under Global Scrutiny

Viata

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You need loot boxes to find shit devs?
Yes. The same reason I needed SJW to find shit devs. Otherwise, I'd not know that Obsidian was full of pussies that can't even keep a joke because it goes against the SJW hivemind.
 

Archibald

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Messages
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Nah, plenty of ways to get around it. Can't sell loot boxes? Sell the equivalent of Baal run entry tokens. Sell temporary "premium" account mode that gives more/better rewards.

That would be an improvement to loot box system. Not a big one, but still better thing.
 

Lahey

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Grab the Codex by the pussy
http://www.westhawaiitoday.com/2018/03/07/hawaii-news/video-game-regulation-bills-advance/
State lawmakers on Tuesday unanimously advanced two Senate bills and a House bill that would regulate video games featuring potentially exploitative transaction systems. Senate Bills 3024 and 3025 passed a third reading by the Senate and now move to the House. Both bills seek to regulate monetization schemes in video games that many think are exploitative and promote addictive gambling behaviors.

SB 3024 would prohibit the sale of video games that feature systems wherein players can spend real-world currency to purchase a randomized reward — or purchase a virtual item that can itself be redeemed for a randomized reward — to anyone younger than 21. SB 3025 would require game publishers to post warning labels on games featuring such systems, as well as disclose the probability rates for each randomized reward that can be purchased. These disclosures would apply to physical and digital copies of games.

House Bill 2727 is functionally identical to SB 3025 and passed a third reading by the House. It now will go before the Senate. A fourth bill, House Bill 2686, was functionally identical to SB 3024, but Democratic Oahu Rep. Chris Lee, who spearheaded the House bills, said it was abandoned in January because of its companion bill’s successful progress.
https://venturebeat.com/2018/03/08/...game-updates-after-tightening-loot-box-rules/
Mobile games like Nintendo’s Fire Emblem Heroes and Square Enix’s Final Fantasy Brave Exvius aren’t pushing out updates as expected on iOS devices today. This is likely because Apple’s new App Store guidelines, which stipulates that developers must disclose the odds of getting certain items in loot boxes.

Apple’s updated guidelines say: “Apps offering ‘loot boxes’ or other mechanisms that provide randomized virtual items for purchase must disclose the odds of receiving each type of item to customers prior to purchase.” GamesBeat has reached out to Nintendo, Square Enix, and Apple for comments and will update this article when we hear back.
 

Ocelot

Learned
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Seems like a move towards the right direction but regulation is still regulation. I'm skeptical about this as it could lead to more regulations against videogames in the future, since some politicians wants to blame videogames for mass shootings.
 

Lahey

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Grab the Codex by the pussy
Missed this from a couple weeks back. https://twitter.com/ESRBRatings/status/968516416742805504/photo/1

DXDcjF1VMAI-DTH.jpg


Clever girl.

More recently, Australia's eSafety commissioner updated their online gambling section. https://www.esafety.gov.au/education-resources/iparent/staying-safe/online-gambling

Some online games include activities and features that are normally associated with gambling—like ‘loot’ boxes, ‘bundles’, ‘crates’ and ‘cases’ that provide a random chance to win virtual items, which can include an in-game currency. Many games operate on a ‘freemium’ model. Your child can access the basic game for free, but might need to purchase credits, keys or in-game items for additional content or to access special features, including the chance to win items in a loot box or crate. These items can also be acquired randomly, as a reward through gameplay, or exchanged between players. In-game items can include an in-game currency, equipment, tools, weapons or ‘skins’. Skins are used in some of the most popular games to cosmetically alter a player’s weapon, equipment or avatar and can vary in their value depending on how rare and popular they are. While these items can’t be exchanged for real money within the game, there are third party websites—which are generally not approved by the video game industry—that advertise and offer users the opportunity to gamble these items and convert them to cash. This could potentially be an incentive for young people to spend more on in-game items in the hope of cashing in the rare and popular items at a profit.
As a parental resource, it continues with basic-bitch information like "don't tie your kid's phone to a credit card" etc.
 

Zombra

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Bleah. So now if a soundtrack is available, it's the same as gambling boxes? Oh well, it's a step in the right direction I guess.
 

Irata

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I love cosmetic loot boxes. For a lot of games they bring continued support, free maps, no rushed out v1.5 of the game to make new sales, etc.
It isn't like developers will continue to make these hats if they can't get money for it. The days of Blizzard supporting D2 for years on box sales alone aren't coming back. They've already seen that people are willing to pay for this stuff. Really, if someone is willing to spend $1,000 to get some silly digital hat then they're going to piss that money away someplace else. At least this way I benefit.
 

fantadomat

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I love cosmetic loot boxes. For a lot of games they bring continued support, free maps, no rushed out v1.5 of the game to make new sales, etc.
It isn't like developers will continue to make these hats if they can't get money for it. The days of Blizzard supporting D2 for years on box sales alone aren't coming back. They've already seen that people are willing to pay for this stuff. Really, if someone is willing to spend $1,000 to get some silly digital hat then they're going to piss that money away someplace else. At least this way I benefit.
You need more drinking and women in your life. For this kind of money you can have a blast with hookers cocaine and a lot of drinking. Better yet,find yourself a nice slut to throw away your money.
 

Irata

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Devs are lucky to get $5 from me. I'd never buy a worthless hat.

Someone is buying this crap though because the loot boxes I toss up on the Steam Market always sell.
 

Zombra

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I love cosmetic loot boxes.
I am actually OK with F2P games having a cosmetic item store. Buy a football helmet, trick your character out with some fly clown shoes, fine. Pay-to-win or xp boosts, ehhh, I don't like it but I understand if the game is F2P in the first place; or if it's a retail priced game, as long as it's fun without them, no skin off me.

I do have a huge problem with "loot boxes", i.e. gambling, whether for cosmetic items or otherwise. Buy this crate and you have a 1% chance of getting the thing you actually want. Not cool. If I pay money I expect value received. If I wanted the gorilla mask, that cowboy hat I got instead is worthless. And these gambling setups are designed to target susceptible personalities into paying far more than value received. I don't gamble, but it sickens me to see this kind of manipulation in my hobby.

Pay for what you want, fine, that's no worse than buying something you want at a brick and mortar store. Make me gamble for it and it should be regulated just like state lotteries or casinos.
 

Irata

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It isn't "customer friendly", but I don't think it is necessarily evil or exploitative. Many governments love lotteries and many (most?) of the people who buy those tickets think they have a good chance of winning. To be fair, they at least publish the odds. I'd bet many don't understand them, but they are there. It is kind of funny since in the States the money goes to schools.

I guess I don't care how publishers monetize the game if it is cosmetic related. If they can be happy selling hats straight out that's cool too. I'm afraid that if they don't think they're making enough money from hats they'll go back to the way they used to make money before these loot boxes came about since they know that worked. Any game that has random loot boxes has no business charging for weak expansions or maps though.
 

Decado

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I'm calling it now: subscriptions will come back. It makes the most sense. Make them small enough and people won't even notice after the first month. The ESO model has been tremendously successful for Zenimax.
 

Zombra

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Irata

If game companies used those funds for public services like state lotteries do, and/or they had programs to discourage gambling addiction like governments do, I'd have much less problem with it. Neither is the case. They do everything they can to promote addictive behavior and the money they make from this exploitative behavior is sheer profit. There is no upside here.

Here's the article you should check out if you think game companies do this for any reason other than to rob the weak. Read at least until the part about ZT Online.
 
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Irata

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Maybe it is because I can't fathom someone spending tons of money on this crap that I don't have a problem with them. I see those PUBG skirts or CSGO knives for outrageous prices on the Steam Market and just assume its shady people moving money around. Maybe they'll just be cool and sell those hats outright, but some people don't even like that. I believe Rainbow 6 lets you buy things straight out as well as gamble with the box.

Hey, don't get me wrong. This is gambling and I'm surprised the Washington State AG hasn't tried to get some political points from it (assuming he doesn't already work for Microsoft and Valve). GabeN bucks have real world value and claiming they don't is a joke.
 

Dexter

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Read at least until the part about ZT Online.
Linking "Cracked" as an authorative Source for anything rather damages your argument than helps it. I think the main issue with exploitative game design is that the games themselves suffer from it and become shit. Instead of designing a content-filled, action-packed, fun experience they'll design something with lengthy progress, "fun enough" to try to keep people playing, but otherwise boring and grindy and trying to maximize player spending. The entire game concept and gameplay then becomes about getting people to pay up. Instead of classic Diablo or Diablo 2 you get Auction House Online. Instead of fast-paced Dungeon Keeper you get mobile rip-offs trying to make people pay for removing blocks of earth or having to wait days. Even when it's "just cosmetics" or faster progress it can partially ruin the game, for instance how they turned TF2 from a fun competitive Shooter into Hat Fortress where everything and almost every Update is about opening lootboxes, "crafting" shit and all the new hats and gear or how they turned Counter Strike into a prime example for Online Gambling with that "Skin Betting" shit. With League of Legends they kept introducing overpowered new champions and nerfing old popular ones so people would be incentivized to get the new ones etc. I'd say there's no "monetization" model for InGame stuff where the entire game and gameplay concept around it doesn't suffer heavily from being designed in a way to apply psychological pressure on the player to pay or have to grind for obesessive amounts of time instead of having fun gameplay/entertainment value for ones money.

And they're pretty much admitting it themselves that they're out for the whales with no impulse control and/or large pocketbooks, this talk is probably one of the best examples for why Monetization as a concept should be stopped before it becomes this bad even here: https://www.gdcvault.com/play/1016417/-100-000-Whales-An

Monetization models are antithetical to the concept of games as (light) entertainment, and players will suffer from grind and shit design whether they pay or not, they instead become about calculated frustration and grinding, exploitative business practices steps removed from gambling and extracting the most money possible from players. Things like classic Add-Ons, Map-packs and the likes aren't conducive to this. Even if you don't care about the people exploited by it or the games where players can roflstomp others by just paying more money, you should care about having to suffer through needless grind and RNG and wasting your time instead of being offered fun gameplay and entertainment value and games overall becoming even more shit in new creative ways as they get more exploitative and putting the future focus of a game on the wrong things e.g. hats/weapon skins/lootboxes/crafting and the likes instead of gameplay and maps. You most certainly don't "benefit" from other players paying up for these things, because the same game design and grind that is trying to heavily incentivize them to pay all that money is being applied to you.

Btw. EA is dropping "lootboxes" in Battlefront: https://www.ea.com/games/starwars/battlefront/battlefront-2/news/progression-update
 
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Zombra

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:roll: Regardless of the source, the psychology is valid.

Obviously if it's done in a way that is 100% destructive to a good time, people won't play the game. No one is making a game called "NO FUN JUST GIVE US YOUR MONEY ONLINE". The question is as always one of how much shit they can get away with and still get people to keep paying.

To me, gambling models like loot boxes are transparently more disrespectful to the consumer than simple payment models; they are a clear indicator that the devs are out to screw the customer. When they just say, "Hey, support our game, pay $5 and get the cool in game top hat", it shows a much more obvious regard for the player as someone they're in business to please than "Pay $5 and maybe get the thing you want. Probably not the first time, but keep paying and you'll get it eventually."
 

Dexter

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Oh yeah, GameStar (one of the biggest German "gaming magazines") announced that they'll rate down games with Microtransactions from now on: http://www.gamestar.de/artikel/abwe...wir-aendern-unser-wertungssystem,3326984.html
Abwertung für Pay2Win & Mikrotransaktionen - Wir ändern unser Wertungssystem
Die Spielewelt hat sich durch den zunehmenden Einsatz von Mikrotransaktionen und Lootboxen verändert. Wir reagieren und passen unser Wertungssystem an.

von GameStar Redaktion, 16.03.2018 16:46 Uhr
abwertung-f%C3%BCr-pay2win-mikrotransaktionen-_6025921.jpg

Wenn Entwicklern und Publishern das Geld wichtiger als der Spielspaß ist, werden wir ab sofort abwerten.

Egal, ob Mittelerde: Schatten des Krieges, NBA 2K18 oder Star Wars: Battlefront 2 - in den Kommentaren zu unseren Spieletests der vergangenen Monate ging es häufig nur um das eine: Lootboxen und Mikrotransaktionen. Kein anderes Thema sorgte letztes Jahr für mehr Diskussionen und Wut unter den Spielern. Aus gutem Grund kürte Martin Deppe 2017 zum Jahr der Lootbox.

In der Redaktion haben wir die Entwicklung hin zu immer mehr und immer offensiver eingesetzten Echtgeld-Shops in Spielen von Beginn an kritisch gesehen. So warnten wir bereits zur E3 2017 vor dem Loot-System in Star Wars: Battlefront 2, weil uns Übles schwante. Auch danach bezogen wir in Kolumnen und Specials klar Stellung gegen eine Verkaufspolitik, die Einnahmen über Spielspaß stellt.

mikrotransaktionen-umfrageauswertung_6025902.jpg

mikrotransaktionen-umfrageauswertung_6025906.jpg

mikrotransaktionen-umfrageauswertung_6025899.jpg
 

Damned Registrations

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I'd like to add in here that targetting crazy people to make a buck in games has been a thing sicne well before the gambling shit- all those sim games with $20,000 worth of DLC are raking it in on a handful of poor OCD bastards that can't stand an incomplete collection. Randomzing that shit is just the shit cherry on top. I wonder how much money you'd need to spend on boxes to get all the skins in something like Path of Exile? Bet it would be in the six digit range at least.
 

Curious_Tongue

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It isn't "customer friendly", but I don't think it is necessarily evil or exploitative. Many governments love lotteries and many (most?) of the people who buy those tickets think they have a good chance of winning.

Government run lotteries usually are exploitative. The people with the least end up paying the most, and the money the government makes usually doesn't even reach the things they claim it's for, like education and such.
 

Irata

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It'd be a tad hypocritical of a government that had lotteries to come down on these loot boxes though. I suspect more people who shouldn't buy lottery tickets buy them than people who shouldn't buy loot boxes do. I'm not rooting for people to go broke so I get free stuff though... <shifty eyes>

As I said, (I think I said it - I don't post to many places so...), if they can't make money with cosmetics they're going to go back to the old ways of making money through map packs and rushed sequels because they know those work. Maybe Steam, Microsoft, Sony, etc. could add a "No Microtransactions" option. That won't keep adults from buying them but it might stop kids.
 

fantadomat

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It isn't "customer friendly", but I don't think it is necessarily evil or exploitative. Many governments love lotteries and many (most?) of the people who buy those tickets think they have a good chance of winning.

Government run lotteries usually are exploitative. The people with the least end up paying the most, and the money the government makes usually doesn't even reach the things they claim it's for, like education and such.
That is why we have privet lotteries,that way we know to which criminal the money is going :smug:.
 

Lahey

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http://www.hawaiitribune-herald.com/2018/03/24/hawaii-news/loot-box-bills-fail-to-advance/
A quartet of bills that would have regulated potentially addictive “gambling” systems in video games died after failing to meet legislative deadlines. Two House bills and one Senate bill relating to video games all failed to meet final deadlines since being introduced in January, while a second Senate bill was amended from its original purpose to a completely unrelated subject. The four bills originally would have regulated “loot boxes,” a controversial — and, some say, predatory — practice in video games wherein players can spend real money to purchase one or more randomized items in a system many compared to gambling.

One of the House bills — HB 2686, which would have prohibited the sale of video games containing loot boxes to people younger than 21 — failed to move past a single committee in the House, and was killed by the end of January. A corresponding bill in the Senate, SB 3024, successfully crossed over into the House in early March, but likewise passed no committees after that. The other House bill, HB 2727, would have required game publishers to disclose the probabilities for each random item received in loot boxes, as well as to display a label on a game’s packaging warning about the presence of in-game purchases. That bill crossed over into the Senate and stagnated, failing to pass any further committees.

Senate Bill 3025, meanwhile, originally was a companion bill to HB 2727. However, the House Committee on Consumer Protection and Commerce amended the bill earlier this month to remove all aspects of its previous text and replace it with a requirement for franchisees to disclose if they are not participating in promotions of the franchise — for example, if a Hawaii location of a fast-food restaurant chain were not included in a nationally advertised deal. That bill was passed by all committees in both chambers and will face a final vote in the House.
 

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