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Turn-based combat mode in Deadfire

Discussion in 'Obsidian Entertainment' started by Safav Hamon, Dec 21, 2018.

  1. 2house2fly Erudite

    2house2fly
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    the rtwp mode in the game uses metric as well
     
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  2. TemplarGR Dumbfuck! Dumbfuck Bethestard

    TemplarGR
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    Turn based is a musthave for unskilled gamers and console controls. Any video gamer worth his salt prefers real time.
     
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  3. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
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    Which is why they bought inXile.
     
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  4. Nryn Arbiter Patron

    Nryn
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    Divinity: Original Sin 2
    If one owns the game on Steam, there's a tedious way to get the version of the game that still had the turn-based mode before it was overwritten/hidden. Doing so involves combing through https://steamdb.info/ and looking up the Deadfire depots for the base game and DLCs that existed for less than 2 hours a few days ago.

    If you want to play around with the turn-based mode as it briefly existed, here's how:

    1. Enable Steam's Console: The quickest way to do so is to open the Run Window (Windows key+R), and typing in steam://open/console
    You should see a new Console tab in Steam if successful.

    2. You will need to manually download the depots for the base game and DLCs you own using the download_depot command with the Steam Console. They are as follows:

    Base Game:
    download_depot 560130 560131 737527484326782922

    Main DLCs:
    download_depot 560130 560134 9085111276035967401
    download_depot 560130 812204 1952845592968314367
    download_depot 560130 812207 92672211882417619

    Other DLCs (including Critical Role):
    download_depot 560130 560137 1478649678951473472
    download_depot 560130 812214 5313336848894040769
    download_depot 560130 812221 457086982652998859
    download_depot 560130 812227 2447360910521227677
    download_depot 560130 812231 1479624390411370622
    download_depot 560130 812234 4550794723672811444
    download_depot 560130 812244 677027520936962085
    download_depot 560130 812247 740399630612379350

    The above files will be saved to Steam's default installation directory\steamapps\content\app_560130. Ensure there's ~50 GB beforehand.

    3. To enable the DLCs, copy the PillarsOfEternityII_Data folder from each DLC into \steamapps\content\app_560130\depot_560131

    4. Run the game using PillarsOfEternityII.exe from \steamapps\content\app_560130\depot_560131. If everything went right, the main DLCs should be enabled on the title screen.

    I only played around with the initial fight, but things seemed to be working normally, with no missing strings for the initiative window, ending one's turn, etc. I have no idea if the entire game is playable as such, but at the very least it gives a glimpse into how drastically different the combat feels in turn-based compared to the Deadfire of before.
     
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  5. J1M Arcane

    J1M
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    Would be nice if they added this. I skipped this one due to RTWP.
     
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  6. Mustawd Arcane

    Mustawd
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    I guess all Civilization and other turn based strategy games aren’t real games.

    Thanks for your valuable insight into the retarded mind.
     
    Last edited by a moderator: Dec 24, 2018
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  7. Safav Hamon Liturgist Village Idiot The Real Fanboy

    Safav Hamon
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    This is great! Now we can mod it back into the game if for some reason Obsidian never adds it.
     
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  8. Safav Hamon Liturgist Village Idiot The Real Fanboy

    Safav Hamon
    Joined:
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    Would you take some screenshots?

    - Initiative description
    - Dexterity description
    - Intelligence description
    - Stride description
    - Any armor description
    - Any spell description
     
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  9. jf8350143 Educated

    jf8350143
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    I imagine Obisidian's major team will working on something big, like Outer Worlds(and any future big project Microsoft want them to do), while a smaller team doing the smaller budget games like Pillars. This is what they are doing right now anyway, it's good for their PR and didn't cost much,Microsoft's Gaming pass could always use some extra games for differeng genre.
     
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  10. Nryn Arbiter Patron

    Nryn
    Joined:
    Jun 15, 2013
    Messages:
    229
    Divinity: Original Sin 2
    System Changes:
    Show Spoiler
    [​IMG]
    - Characters can only act on their turns.
    - Recovery Time becomes "Initiative." Lower Initiative means acting earlier in a round
    - Reload Time modifies "Initiative" and these weapons will reload between turns
    - Spells with longer cast times will complete their cast at a later point in the turn order
    - Dual Wield auto-attacks are now Full Attacks and no longer affect Recovery Time
    - Durations are converted to last number of "rounds"
    - Effects that tick, pulse or occur over time have had their potency scaled to match a per round value
    - Magran's Challenge adds a time limit to turns instead of limiting pausing
    - Party Member AI and Re-targeting are disabled

    Journal Additions:
    Show Spoiler
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]


    Casting Free Action Spells, and their Tooltip:
    Show Spoiler
    [​IMG]


    Modifying Initiative:
    Show Spoiler
    [​IMG]


    There is no in-game stat for Stride that I could locate. Even something as important as Initiative is not viewable on the main character sheet, and one needs to look up weapons/items to see the character's initiative.
     
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  11. Safav Hamon Liturgist Village Idiot The Real Fanboy

    Safav Hamon
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    Thanks man, but I'm still wondering how dexterity and action speed work.
     
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  12. Nryn Arbiter Patron

    Nryn
    Joined:
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    Divinity: Original Sin 2
    Here's what Dexterity brings to the table in Turn-Based:
    Show Spoiler
    [​IMG]


    Higher Dexterity is supposed to govern how soon in the current turn a spell that has begun to be cast fires off.
    Higher Dexterity reduces initiative, but a 30% increased action speed only translates to a 23% reduction in Initiative. No idea if it's just a visual bug, or if there are other calculations under the hood that we are not privy to.
     
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  13. rusty_shackleford Arcane

    rusty_shackleford
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    .77 * 1.3 = 1
     
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  14. Quillon Cipher

    Quillon
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    What does dexterity do for melee specifically while its helping casts go off quicker?
     
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  15. Safav Hamon Liturgist Village Idiot The Real Fanboy

    Safav Hamon
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    Good question. Are there any non-magic cast actions?
     
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  16. HoboForEternity In every buttons you press Patron

    HoboForEternity
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    bought the season pass on sale.

    my body is ready for turn based play of no longer dumpsterfire

    :bounce::bounce::bounce::bounce::bounce::bounce:
     
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  17. Alpan Learned Patron

    Alpan
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    Grab the Codex by the pussy
    Nryn, can you also post an example of how Intellect scales an ability duration? I guess Safav was bullshitting, as he usually does when he claims to be data-mining, when he mentioned round intervals.
     
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  18. Safav Hamon Liturgist Village Idiot The Real Fanboy

    Safav Hamon
    Joined:
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    There are still intervals according to Nryn


    I had never claimed to have data-mined either. All that information was from people that played it first hand.
     
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  19. Alpan Learned Patron

    Alpan
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    Grab the Codex by the pussy
    Well, I'm seeing references to durations in rounds and casts going off mid-round, but nothing to suggest that an effect will expire mid-round. Hence my skepticism.

    Also, my bad on the datamining claim -- I was going by the recent news post.

    I'm curious to see what they have done with Intellect scaling -- something simple like +1 round/point feels like it would be grossly overpowered, but anything involving fractions would conversely be too weak.
     
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  20. Lycra Suit Savant

    Lycra Suit
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    Political refugee in Canada
    The point of Pillars was to emulate the infinity engine games. It was meant and designed to be played in real time with pause. (And I would argue real time was the reason Baldur's Gate was so popular in its time.)

    Turn based doesn't magically fix or fit every RPG. This place can really come off as try hard sometimes.
     
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  21. Kit Walker Totally Not Captain Shrek

    Kit Walker
    Joined:
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    It's the worst kind of nostalgia pandering.

    You like ie games and turn based? We put turn based in your ie game.

    Seriously, make something good than catering to the bad tastes of people.
     
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  22. TemplarGR Dumbfuck! Dumbfuck Bethestard

    TemplarGR
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    Civilization is an archaic, obsolete game design. It is based on a fucking boardgame of the same name, released in the early 80s...

    You wanna see what a really good strategy game looks like? Try Paradox Grand Strategy, those are ALL real time...

    Ok? I am not "retarded", YOU are... I suppose you prefer Civ VI, aka strategy for kids, instead of a Paradox game...
     
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  23. Prime Junta Arcane

    Prime Junta
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    DOS2’s success was good for something after all.
     
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  24. Reinhardt Arcane

    Reinhardt
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    30 is too round number for balanced game.
     
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  25. Mustawd Arcane

    Mustawd
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    Some of us always wanted the IE games as turn based anyways. In fact, there was a project to mod ToEE to play IWD turn based. And the results are pretty good. I don’t get your try hard comment. RtWP always has and always will be inferior in party controlled skirmish-level rpgs, all things being equal.
     
    Last edited by a moderator: Dec 25, 2018
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