Abu Antar
Turn-based Poster
- Joined
- Jan 19, 2014
- Messages
- 14,142
My old friend, Missing String. They should make a character with that name as an Easter egg.most of the text is missing, but it's in game.
My old friend, Missing String. They should make a character with that name as an Easter egg.most of the text is missing, but it's in game.
So let me get this straight, the TB combat system was included in the game data and somebody is working on making a mod out of it?
Making a mod would be useless, just give them time to release it.So let me get this straight, the TB combat system was included in the game data and somebody is working on making a mod out of it?
True, the number of encounters and enemies in deadfire is not conductive to a fun TB experience. Unless the rebalance every map/encounter.I don't know why would anyone get excited about this. Deadfire was designed as a RTWP game, turning it into turn based will only result in terrible gameplay. Arcanum's combat suffered from allowing TB and real-time, and that game was designed that way from the very beginning. I can't even imagine the monstrosity which will result from this change.
Given that it doesn't have hordes and hordes of combat, I dunno, I think it can turn out all right.I don't know why would anyone get excited about this. Deadfire was designed as a RTWP game, turning it into turn based will only result in terrible gameplay. Arcanum's combat suffered from allowing TB and real-time, and that game was designed that way from the very beginning. I can't even imagine the monstrosity which will result from this change.
if it's good then why does it matter why they did it?Obsidian only did this because consoels, hence the console release delay, to fully implement it. How does it feel to get a feature like turn based combat just because it means more sales on consoles? Codex is not a learning animal, especially when it comes to their fetish developers.
I don't know why would anyone get excited about this. Deadfire was designed as a RTWP game, turning it into turn based will only result in terrible gameplay. Arcanum's combat suffered from allowing TB and real-time, and that game was designed that way from the very beginning. I can't even imagine the monstrosity which will result from this change.
Characters have one offensive action, one defensive action, and one movement action per turn
Dex influencing AP is fine. Initiative should just be a dice roll or determined by the encounter (e.g. if you get ambushed, all the enemies get to move first).I'm guessing Dexterity will control AP, but I'm not sure it would mesh nicely with an Initiative attribute. Thoughts?
Superior metric system.