Why does your intelligence raise from shooting things with guns. It's an RPG man.Oddity xp is too gimmicky. Why my character gets experience from finding random garbage?
Things get overlooked sometimes. You go somewhere and you are too low level, later you are too lazy or forget to go back and try again. I've explored most of Lower Underrail but not everything.Don't fuck up your game - choose oddity XP. This way you are hunting for items and exploring the world, and I'm telling you this is the biggest and coolest hand-crafted world to explore in a recent RPG. With combat XP, you are just hunting for combat.
It doesn't matter if you just explore everything anyway. Who the fuck will play this game,or any RPG and not explore everything?
Your face is gimmicky, oddity system is one of the best progressions systems ever.Oddity xp is too gimmicky. Why my character gets experience from finding random garbage?
It is like in real life,doing shit makes you learn shit. That is why the elder scrolls have one of the best levelling systems.Why does your intelligence raise from shooting things with guns. It's an RPG man.Oddity xp is too gimmicky. Why my character gets experience from finding random garbage?
That is you mate,i did explore everything,that is the fun part of the game after. Being curious about what you could find after the next corner or what is in this big facility that have high level enemies .Things get overlooked sometimes. You go somewhere and you are too low level, later you are too lazy or forget to go back and try again. I've explored most of Lower Underrail but not everything.
That's the thing. I'm more curious about places I haven't yet been to than about places I've been to and have then moved on.That is you mate,i did explore everything,that is the fun part of the game after. Being curious about what you could find after the next corner or what is in this big facility that have high level enemies .
Classic mode: you get xp from killing stuff, which will happen naturally as you progress since Underrail is mostly combat-oriented game.Why does your intelligence raise from shooting things with guns. It's an RPG man.Oddity xp is too gimmicky. Why my character gets experience from finding random garbage?
no uYour face is gimmickyOddity xp is too gimmicky. Why my character gets experience from finding random garbage?
Oddity mode: you get xp from exploring, which will happen naturally as you progress since Underrail is mostly an exploration-oriented game.Classic mode: you get xp from killing stuff, which will happen naturally as you progress since Underrail is mostly combat-oriented game.
there is just a lot of trash oddities.Oddity mode: you get xp from exploring, which will happen naturally as you progress since Underrail is mostly an exploration-oriented game.Classic mode: you get xp from killing stuff, which will happen naturally as you progress since Underrail is mostly combat-oriented game.
Different oddities give different XP awards. Didn't you notice?there is just a lot of trash oddities.Oddity mode: you get xp from exploring, which will happen naturally as you progress since Underrail is mostly an exploration-oriented game.Classic mode: you get xp from killing stuff, which will happen naturally as you progress since Underrail is mostly combat-oriented game.
Imo, completed quests should give you more XP, oddities should give you much more XP but also should be much rarer.
Maybe divide oddities into different categories, like common (rathound's ear), rare (diving helmets, periscopes, pre-war stuff) and unique (some lore related items, biocorp items, faceless items).
i noticed, but there's like 1 xp difference.Different oddities give different XP awards. Didn't you notice?there is just a lot of trash oddities.Oddity mode: you get xp from exploring, which will happen naturally as you progress since Underrail is mostly an exploration-oriented game.Classic mode: you get xp from killing stuff, which will happen naturally as you progress since Underrail is mostly combat-oriented game.
Imo, completed quests should give you more XP, oddities should give you much more XP but also should be much rarer.
Maybe divide oddities into different categories, like common (rathound's ear), rare (diving helmets, periscopes, pre-war stuff) and unique (some lore related items, biocorp items, faceless items).
I see it more like "Classic mode rewards combat, oddity mode rewards exploration".Classic mode: you get xp from killing stuff, which will happen naturally as you progress since Underrail is mostly combat-oriented game.
Oddity mode: it gives you an incentive to explore, but you're going to explore anyway, so in the end it just looks like you're levelling from collecting junk.
That's not exactly a fair assessment, considering some oddities are hidden in off-limit areas and in a random (and not-so random) NPCs pocket. Another thing that's kind of ignored in Underrail is a thief-playstyle. Stealth and pickpocketing system is probably the best cRPGs has to offer in recent time, and Oddity system is there to make it shine even brighter.Classic mode: you get xp from killing stuff, which will happen naturally as you progress since Underrail is mostly combat-oriented game.
Oddity mode: it gives you an incentive to explore, but you're going to explore anyway, so in the end it just looks like you're levelling from collecting junk.
The highest I've seen gives 4 or 5. Anyway, I think they are documented in the wiki, and if not, you can check ingame. There is a list of all the oddities you have and you are missing.i noticed, but there's like 1 xp difference.
Shhh... whole nations are built on that premise!Why does your intelligence raise from shooting things with guns.Oddity xp is too gimmicky. Why my character gets experience from finding random garbage?
This again? I thought someone else has pointed out you don't even need to farm them because there are more oddities than you need to hit level cap. Basically, you simply go explore places, clear it out, and that's all. Merely exploring every nooks and cranny, AND finish side-content is more than enough to get you to lv. 20+, that by the time you get to DC, you're only one level (maybe 2, 3 at most) away from the cap. And DC's chokeful of oddities by itself, too.Oddity would be better if you didn't have to farm mobs for the low droprate ones.
You fuck! Now another thousand micro-issues just pop out in the Black SeaMeanwhile expansion is still not released!
This again? I thought someone else has pointed out you don't even need to farm them because there are more oddities than you need to hit level cap. Basically, you simply go explore places, clear it out, and that's all. Merely exploring every nooks and cranny, AND finish side-content is more than enough to get you to lv. 20+, that by the time you get to DC, you're only one level (maybe 2, 3 at most) away from the cap. And DC's chokeful of oddities by itself, too.Oddity would be better if you didn't have to farm mobs for the low droprate ones.
And we all know how much fun it is not to be allowed to level anymore.With classic XP you easily hit 25 before institute by doing the same (or even much less).
With classic you hit the cap faster so you can skip combat (better, since no low % drop oddities), and that's the biggest draw.
And that's a good thing, because?With classic XP you easily hit 25 before institute by doing the same (or even much less).
Except Styg has scaled and balanced the content appropriately and accordingly with the number of oddities available so that players can be at the level where they can find them not too easy and still challenging. And I don't mean just combat; being able to stealth through places, picking locks and hacking security to gain access to off-limit or even hostile areas become challenging and not outright impossible, too. At least, that's what my experience is.The oddity system is cool and novel, but if you're gonna explore everything anyway it's just moot. With classic you hit the cap faster so you can skip combat (better, since no low % drop oddities), and skipping combat is oddity's biggest draw.
This again? I thought someone else has pointed out you don't even need to farm them because there are more oddities than you need to hit level cap. Basically, you simply go explore places, clear it out, and that's all. Merely exploring every nooks and cranny, AND finish side-content is more than enough to get you to lv. 20+, that by the time you get to DC, you're only one level (maybe 2, 3 at most) away from the cap. And DC's chokeful of oddities by itself, too.Oddity would be better if you didn't have to farm mobs for the low droprate ones.
With classic XP you easily hit 25 before institute by doing the same (or even much less).
The oddity system is cool and novel, but if you're gonna explore everything anyway it's just moot. With classic you hit the cap faster so you can skip combat (better, since no low % drop oddities), and skipping combat is oddity's biggest draw.
This again? I thought someone else has pointed out you don't even need to farm them because there are more oddities than you need to hit level cap. Basically, you simply go explore places, clear it out, and that's all. Merely exploring every nooks and cranny, AND finish side-content is more than enough to get you to lv. 20+, that by the time you get to DC, you're only one level (maybe 2, 3 at most) away from the cap. And DC's chokeful of oddities by itself, too.Oddity would be better if you didn't have to farm mobs for the low droprate ones.
With classic XP you easily hit 25 before institute by doing the same (or even much less).
The oddity system is cool and novel, but if you're gonna explore everything anyway it's just moot. With classic you hit the cap faster so you can skip combat (better, since no low % drop oddities), and skipping combat is oddity's biggest draw.
Oddity is superior to Classic imho. Simple brain dead grind brings you nowhere. You have a small quota to fill but beyond that you can do what you like, skip as much combat as you want, etc.
And as Black Angel has said, what is the point of being so tremendously overleveled so early and have nothing left for DC? Oddity is supremely paced.