Graphics look beyond awesome.
Who are these people on the codex by the way? And who is this Dawn person? Is he/she a codexer?
It's just one user, Apexeon and his wife. There's also a USA based coder. The thead in link above contains the project's history on the Codex.http://www.rpgcodex.net/forums/inde...kworm-from-a-indie.77804/page-24#post-3893425
But damn if this didn't come outta the blue.
Looking forward to their second Kickstarter.
This is a test. We have only had 705 views on the video so far.
In fact the response so far has been fantastic.
Kickstarter is about the media, quality pitch page, demo and talking.
I am missing all 3.
If we fix the page for pitch 2, invest in a alpha demo (hands on for players) and develop a correct marketing plan (media release) we would be in with a strong chance.
Nice art, but who the fuck are you and why should I give you my money husbando and waifu? If this project makes it's goal, I'm going to pay an artist to make some isometric paintings and cash the fuck in.
It's a bad, uninspiring summary. RPG game?A classic inspired RPG game
The idea is to sell your game, to make people want to play it. Your overview doesn't sell it. I think we can all agree that "inspired by classic games" no longer mean anything. Plus MM and BG couldn't be more different. How many is myriad? What's vast? Handcrafted and personal - not after PoE.Aloran is a turn-based, isometric fantasy RPG inspired by the classic games of the 90s that so many know and love: Baldur's Gate, Icewind Dale, Eye of the Beholder, and Might and Magic. Like games of a bygone era, it will offer rich party-building: eight characters, with myriad skills and a vast variety of equipment. It will also capture the handcrafted, personal feel that is sometimes lost in modern games made by huge staffs. Aloran is a labor of love as well as a testament of love to old-school RPGs.
The Story
Astral terrors of the night roam the darkest dungeons and strange animated unnatural beasts roam the lands. Your party has been gifted a powerful item to protect and as the story unfolds it will become something to protect your party when the time it right.
The very first feature (aka the most important feature) - first we handcraft loot, then we hand place loot, then we handplace handcrafted monsters to guard it.Features
Classic CRPG features, hand crafted dungeons, hand crafted loot, hand placed loot and lots of interesting monsters to defeat etc...
Who gives a fuck? You're stating the obvious and wasting space, creating an impression that you have nothing else to talk about. Might as well add "you'll need a monitor and a keyboard to play the game".Aloran full release will be available for Windows only. The full release will be distributed on Steam as well as DRM-free download.
I'd explain it under "character system".Party based RPG: Up to 8 party members
Stats: Strength, Agility, Quickness, Stamina, Fortitude, Toughness, Appearance, Perception, Self Discipline, Intelligence, Presence, Wisdom, Willpower, Essence, Psi
Stat rolling: Character creation involves rolling for your stats
Perks: Characters will be able to select perks
Skills: A player can select skills from a wide list to shape there play style
Talents: Define a character and are hard to acquire
Skills: A player can select skills from a wide list to shape there play style
Apart from the the video and the lack of detail, if he'd kept on getting feedback in the workshop thread I'm sure we could at least have proofread this stuff for him. Typos and errors are never a good sign in a pitch for a complex RPG:
Skills: A player can select skills from a wide list to shape there play style