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Eternity Pillars of Eternity 2: Deadfire Pre-DLC Thread [GO TO NEW THREAD]

Belegarsson

Think about hairy dwarfs all the time ( ͡° ͜ʖ ͡°)
Patron
Joined
Oct 20, 2015
Messages
1,261
Location
Uwotopia
Steve gets a Kidney but I don't even get a tag.
I'm kind of shocked at how reasonable this thread has been so far. What the fuck is going on?
It's the codex's honeymoon phase just like DOS2, give it 2-3 weeks and people will dig deep enough to shit on it. Meanwhile, enjoy your stay and the game :P
 

2house2fly

Magister
Joined
Apr 10, 2013
Messages
1,877
good thing the god of balance still enforces the "combat only" on abilities. wouldn't want anyone to have any kind of fun by actually preparing an ambush in the non sawyer-sanctioned manner. setting down a moonwell before combat begins in earnest? DAS SEIN NEIN BALANCIERT!
Since there are combat and non-combat spells this will probably be moddable
 
Self-Ejected

unfairlight

Self-Ejected
Joined
Aug 20, 2017
Messages
4,092
I do find it quite funny, that obsidian chose to make the watcher into basically a pirate.
They are not the first.
IJCzxj4.jpg


But it has at least some explanation: "With that eyepatch you look like a pirate, lets send you on mission between pirates."

I'm kinda amazed that Risen 2 still looks pretty damn good. Draw distance isn't the best but the art design overall I think was really well done. I think I might buy it and replay it after the Steam summer sale. It arguably looks better than Elex, but Elex was also lower budget I think.
 

Maculo

Arcane
Patron
Joined
Jul 30, 2013
Messages
2,545
Strap Yourselves In Pathfinder: Wrath
I'm kind of shocked at how reasonable this thread has been so far. What the fuck is going on?
I would wait until more people finish the critical path. I think it is fair to say that PoE2 has improved on many fronts, but I predict that the main story, UI, and ship combat will constitute the largest hangups for many Codexers.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,969
Location
Russia
Remember they claim the AI has been redone from the bottom up.
Well with the cool lightning and shadows effects I often still fail to realise what exactly good just happened from AI side after party gets some massive damage. While the effects themselves are better, the overall combat pacing and status effects still often turn everything into total clusterfuck. My default speed in combat is 0, with speed 1 for the end of combat, and others I don't even use. Speed 1 would have been solid after some reworking and making effects like death animations more fluid and reminds me of actual standard IE speed.

Naturally I micro every character's round like in TB game, before select>left click when enemies are close to dead.

The rogues work well - aside from the fact that I'm not sure there is any way to counter them reliably, except packing good defence or just blocking enemies in a tight space. Ranged enemies seem to just lock onto something lightly armored and shoot it at all times. Melees idk, I just tend CC'ing them to death and don't allow 'em much space. Casters... idk. Sometimes they figure out something but they're not and never will be SCS casters.
 
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ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,059
Yeah the buff descriptions are a maze. I think they figured most casuals don’t want to work with numbers or specifics anyway. Then you have Attribute Resistances, but you don’t know what debuffs those resistances defend against until you open another window. At least it’s all there.
Such decline to complain about stuff like this. If you played BG and didn't know D&D rules you had to get your game book you got with a game and read how stuff works there, there was no ingame explanation what is a Save vs Wands and how it works exactly.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,182
So you prefer a fake plot urgency that doesn't actually mean anything when you're playing the game? :galaxybrain:

This isn't such a binary issue though, have plot urgency or not have it. Plot urgency is always fake by the definition. The world may be on fire, but I can just save the game. The world will be still there, waiting, if I decide to play again 5 years later.

But you can, and should, aim to create an illusion of urgency that doesn't have the player stretch his suspense of disbelief too much.

And so far I gotta say Deadfire pulls that of well. The plot so far is an investigation, and that's a solid way to keep pulling the player towards the main plot without forcing things onto him.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,571
Location
Denmark
Man I tried to best that underground ruin cave shit in Neketaka, shits brutal at lvl 7 ;x

I like the challenges.

Also, ship combat is kind of retarded and unneeded
 

Prime Junta

Guest
Oo sea shanties! Guess my crew is happy.



Kinda ironic that the shanties recorded by a bunch of guys who can't sing have tons more atmosphere than the fully orchestrated stuff.

Edit: found a better one

 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,182
Lacrymas

Looks like orchestration for the first game has been done by someone else. YouTube credits Ryan Humphrey. Deadfire soundtrack credits Justin Bell for everything.

So there you have it.
 

Pizzashoes

Scholar
Joined
Oct 31, 2017
Messages
444
WHY SO MUCH NIGGERS?
I can't feel empathy for, like, half of PoEII population because they are fucking niggers!
I'm trying to weaken all the native monster races and then let the Vailians swoop in and take control. Divide and conquer. Actually, maybe I'll try to weaken the Vailians, too. The Aedyran Empire will rise to prominence again.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,180
Location
Bulgaria
I'm getting pretty annoying that I'm losing -15 morale for working with an injury every few seconds despite the fact that I have no injuries on my characters or on my crew. Fuck...
It is not you mate,it is one of your crew. You have to take them from their job and put them in space down right. It is in the ship management inventory.
 

Maculo

Arcane
Patron
Joined
Jul 30, 2013
Messages
2,545
Strap Yourselves In Pathfinder: Wrath
How is the Orlan companion? I have not run into him just yet. Of all the companions, I thought he would potentially be the most annoying.
 

Mazisky

Magister
Joined
Mar 8, 2015
Messages
2,082
Location
Rome, IT
Game is fun, ship combat is boring and unneeded. Is there a way to skip it at all? Don't wanna leave many quests involving attacking ships.
 

Seethe

Arbiter
Joined
Nov 22, 2015
Messages
967
Man I tried to best that underground ruin cave shit in Neketaka, shits brutal at lvl 7 ;x

I like the challenges.

Also, ship combat is kind of retarded and unneeded

I was expecting to actually see the damn ship in battle. It feels like one of those cheap browser games.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,446
You can get permadeath on yourself or on your companions (with no prior wounds) if an enemy uses a chunking spell/power :incline:.

Finally found a unique war bow - it shoots 3 ice projectiles, with more and in an AoE on crits, looks cool af :bounce:. It's available really early too
woods west of Neketaka

Anyone found a unique hunting bow or soulbound ranged?

Game is fun, ship combat is boring and unneeded. Is there a way to skip it at all? Don't wanna leave many quests involving attacking ships.

Just press 1 repeatedly, then when <70 meters press 3 to board. Enemy will fiddle around, rarely will they even shoot.
 
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