Grampy_Bone
Arcane
for some bizarre reason it feels much more compelling than the first game so far
It's that loud "Ka-THWACK!" sound effect that plays when you wail on dudes.
for some bizarre reason it feels much more compelling than the first game so far
The mechanics themselves aren't dumbed down, they are more complex than PoE1.
And we have no way to know what they will be, with an accuracy better than 50 000 copies.Infinitron is right here, 28-29 March was a weekend in 2015. If Deadfire doesn't get similar numbers this weekend it's a flop.
Yes, and this is what I say is pointless. The company gets money for copies sold, not for players playing, obviously.We're talking about an estimation of the game's success by looking at the peak number of concurrent players.
It's the Storm of Zehir effect. Everything is more d&d'ish and basic, but game is more open so you actually explore new places and it gives a better feeling of adventure. Heck, even dungeons are less retarded now. And the content is spread out in smaller pockets so you're not dying under boring quest chains.for some bizarre reason it feels much more compelling than the first game so far
I can't put my finger on it too yet.
Tuning and encounters aside, the tactical part is easily more complex, what with resource pool, multiclass and what not. But yes, they pretty much do away with majority of strategic resources anymore.The mechanics themselves aren't dumbed down, they are more complex than PoE1.
how so
all i see so far on this front are
- popamole health regen
- awesome button abilities
- universal spellcasting per encounter
feels like the weapons are a bit more fiddly now with the penetrashun and attack modes an shiet (was that even in the first game? i dont remember), and finally seeing a skellington going "lololo immune" at me shooping it with a crossbow was a welcome change, but those things hardly make it net more complex with the losses stemming from the above three things
ofc i might be missing something given that this is more or less still tutorial area
The mechanics themselves aren't dumbed down, they are more complex than PoE1.
how so
all i see so far on this front are
- popamole health regen
- awesome button abilities
- universal spellcasting per encounter
feels like the weapons are a bit more fiddly now with the penetrashun and attack modes an shiet (was that even in the first game? i dont remember), and finally seeing a skellington going "lololo immune" at me shooping it with a crossbow was a welcome change, but those things hardly make it net more complex with the losses stemming from the above three things
ofc i might be missing something given that this is more or less still tutorial area
And we have no way to know what they will be, with an accuracy better than 50 000 copies.Infinitron is right here, 28-29 March was a weekend in 2015. If Deadfire doesn't get similar numbers this weekend it's a flop.
how so
The fundamental tradeoff that Josh Sawyer made with Pillars 2 - better tactics (encounter design, hard counters, etc) in exchange for worse strategy (per-rest resources, non-regenerating health).
Who's "worried" nobody here works there (well, except badler, Anthony Davis, and of course IHaveHugeNick)Eh don't shit your pants yet. Torment was a "disaster". Tyranny did better and was merely a "disappointment". Before its first weekend this game already has more concurrent players than Tyranny ever had.
If it does somewhat worse than the first game then eh, so be it. Baldur's Gate 2 never got a sequel either, maybe it was meant to be.
Somewhat worse? The first game had like 40k 2nd day and this one barely stays afloat at under 20k, that's worse than somewhat worse, that's abysmal. Personally I blame the generic setting and how verbose was the first one, idiots thought that people wanted to read interactive novels instead of playing the damn game, look at what that did, they pushed away a large part of player base, even fans of the original IE games.
PoE1 had 30k until its first weekend. A ~33% drop is not a cataclysm, the game is making money. The Pillars of Eternity IP is Obsidian's baby, they'll keep investing in it and earn money on the long tail. I wouldn't worry too much.
tl;dr Wait for the weekend.
The fundamental tradeoff that Josh Sawyer made with Pillars 2 - better tactics (encounter design, hard counters, etc) in exchange for worse strategy (per-rest resources, non-regenerating health). Parabalus and the people who agree with him think that tradeoff is a net positive.
Finally ran into something I couldn't defeat. Random island, with skeletons and a mage that one-shotted my crew! Ouch. Anyways, how can I see if they are too much for me to handle? I rather just stealth away then to try my hand and reload (for immersion). I have the difficulty thing on in options, but not sure what I'm looking for?
If you toggle the option in the game menu called "git gud," you'll find that nothing in the game is too much for you to handle.Finally ran into something I couldn't defeat. Random island, with skeletons and a mage that one-shotted my crew! Ouch. Anyways, how can I see if they are too much for me to handle? I rather just stealth away then to try my hand and reload (for immersion). I have the difficulty thing on in options, but not sure what I'm looking for?
Looking forward to a well-informed review.(was that even in the first game? i dont remember),
Real adventurers don't see level bars. When they come up against a dragon, they prepare as best they can and pray for the rest.Whacking and see how it goes is what I want to avoid.
All 3 things you mention were already in Bg2
changes to engagement -- making it fighter only
The key is having good stuffs in shop and make players go to great lengths for them. I also found very good items to be pilfered one way or another in town, which make the associated skills more than just for shit and giggles or pocketchanges.On that note money seems extremely tight in Deadfire, at least early on. Prices for enchants and ships components are super high.
Real adventurers don't see level bars. When they come up against a dragon, they prepare as best they can and pray for the rest.Whacking and see how it goes is what I want to avoid.