Prime Junta
Guest
But I guess the armor rating is telling, just noticed that my stealth guy had zero chance of hitting an enemy
Yes that could be considered a bit of a tell.
But I guess the armor rating is telling, just noticed that my stealth guy had zero chance of hitting an enemy
All 3 things you mention were already in Bg2
this isnt and has never been a valid excuse
Why do you keep resorting to this false equivalency? While you could rest spam, the mechanics in the Infinity Engine games were designed around judicious resting. For example, Stoneskin in the IE games lasts for 12 in-game hours, whereas in PoE buffs last for mere seconds.All 3 things you mention were already in Bg2, Sawyer just made everyone a rest spammer.
Fixed.Whatever you do dont ever visit obs forums that place is epithome of popamole.
You mean, they have no resource management, right?Strategic resource management in an open world game is all self-imposed anyway, was the same in Bg2.
Female narator is edgy pseudo-intelectual hipster whore with 0 talent
I started on my old rig new game... Old one(rig) is broken so here comes nothing....
TBC....
- Fog of war still persist even if you explored everything npc and enemies poping in front of you (This must be fixed ASAP AND I KNOW THIS IS FEATURE BUT RETARDED ONE)
What is gained my hiding that in an extra pop up?
And the biggest issue is i knew all enemies defences after only 1 fight this also needs tto be fixed ASAP.I started on my old rig new game... Old one(rig) is broken so here comes nothing....
TBC....
- Fog of war still persist even if you explored everything npc and enemies poping in front of you (This must be fixed ASAP AND I KNOW THIS IS FEATURE BUT RETARDED ONE)
Yep, it is annoyng but i am afraid they did it for performance issues :-\
What is gained my hiding that in an extra pop up?
immershun
Also, it's part of the counter system. Fit counters Weakened IIRC (and vice versa).
Did anyone get curse of darkness and curse of atrophy? I just go them out of nowhere.
- Female narator is edgy pseudo-intelectual hipster whore with 0 talent
I'm getting pretty annoying that I'm losing -15 morale for working with an injury every few seconds despite the fact that I have no injuries on my characters or on my crew. Fuck...
They are not the first.I do find it quite funny, that obsidian chose to make the watcher into basically a pirate.
Ok, I didn't read every page here because there's too many of them. I'll just post my first impressions of the game, having playing just for 6 hours so far and still being on the first island, exploring a bit and trying to see as much content as I can.
So far the game seems promising, I like the setting, Eder is a bro as always while I can't say much about Xoti because I recruited her not long ago and I don't know her enough to say anything yet. There are many stat checks in the dialogues, which is a good thing, and reactivity seem to be improved upon base PoE (but again, it's way too early to say for sure), I also like that there is a reputation system, both with companions and with major factions, hopefully it will be as good as it was in New Vegas, since that's the main inspiration.
Writing seems decent/good, nothing so far has really stuck with me or made me think about it that much, but I'm just at the beginning so it's kinda normal. I don't expect it to be exceptional like some past Obsidian games (MotB above all), but we'll see.
On the downside, combat seems to be way easier and simplified compared to PoE and TWM. I'm playing in Veteran and so far I didn't have to use any particular magic or ability to win a fight, and enemies just went down in a matter of seconds. Not, to be fair, the enemies I fought so far were meant to be easy and there will probably be better encounters in the future, but even PoE's beginning was way more challenging (at least there was the bear and Eothas' temple, which were tough if you went there straight away).
I was also skeptic about the changes in health/stamina bar and so far I haven't changed my mind.
On the plus side, trash mobs appear to be far less frequent than they were in the first game, so far I spent little time in combat and most of the fights seem to be avoidable if you have some diplomatic skills or with stealth.
Nothing to say about the story so far, except that the premise is at least interesting. Hopefully they'll do something good with it.
Actually it goes back to Fallout.I also like that there is a reputation system, both with companions and with major factions, hopefully it will be as good as it was in New Vegas, since that's the main inspiration.
Well there are 2 things about armorThe armor system is weird.
- Female narator is edgy pseudo-intelectual hipster whore with 0 talent
While I feel that they chose the wrong person for the role as narrator (They should have gone with someone sounding 20 years older and like an actual storyteller as opposed to a young woman) Ashley Johnson is a fairly well renowned VA and television actor. For example, she played Ellie in the Last of Us and has stars as a regular in the NBC show Blindspot.
Not really someone with no talent..
Remember they claim the AI has been redone from the bottom up.Another thing is AI seems to target particular characters at all times, and it might do something with the armor. It is especially annoying with sawyer rogues who just teleport around the screen in invis and then if they a bit higher level instagib your char overpenning him for hundred damage. Since game doesn't have divination spells the most reliable thing for rogues randomly running around your group effortlessly, never getting AoEed and just overall doing retarded thing is having a druid in back row with call lightning active at all times so you could stun fucker and focus him down, before resuming your tank&spank.