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Bard's Tale The Bard's Tale IV: Barrows Deep - Director's Cut

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,278
Location
Terra da Garoa
I disagree with you that BT4 was "3x longer than it needed",the length was good for such a game,the problem was the content. If they just put 20ish side quests and dungeons instead pushing blocks.....
Yeah, I meant that the content was stretched thin and padded with obvious filler.

BT4 is like 30 hours long. If you asked me to do a director's cut, I would just cut all the filler and dumb puzzles to make a 10h game that's short, fun and interesting.
 

Bohr

Arcane
Joined
Nov 20, 2012
Messages
1,878
They're building up the hype, that's all. Excitement is reaching critical levels.
 
Self-Ejected

Carls Barkley

Safav Hamon
The Real Fanboy
Joined
Aug 21, 2019
Messages
173
W1pZAwX.png



The Bard's Tale Trilogy is FREE for launch week with all Standard edition purchases! Buy the Standard edition of The Bard's Tale IV: Director's Cut before 9am PDT on September 3 to receive a free copy of the remastered The Bard's Tale Trilogy on Steam.
 
Last edited:

Lady_Error

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Patron
Joined
Oct 14, 2012
Messages
1,879,250
Yeah, I might give it another go now. The first couple hours when it came out were quite disappointing. Plus, fuck them for abandoning step-based movement despite promising it in the Kickstarter.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,490
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Oh yeah, I see what you mean. Kinda funny.

So is this: https://steamcommunity.com/app/1091980/discussions/0/1639794651181105071/

Known Issues & Bug Reporting 08/27/19

Below are the known issues arriving with the game’s launch. They are currently being investigated and should be addressed in upcoming patches. Please consult before reporting any bugs in the thread below for discussion. You can also consult our help site[inxile.zendesk.com] and submit tickets through there.

Known Issues 08/27/19
  • Mac build will be slightly larger than 55gigs.
  • Linux mode has a bug with respawning combats that is currently being investigated.
  • [PC] Choosing to keep Melody in a new playthrough will result in a fatal error crash
  • [Combat] Rapidly issuing commands may cause one of the spaces on the combat grid to become locked
  • [Combat] Game may crash after queuing up many actions by the character with Honed passive
  • [Controller Support] Swapping game inputs from mouse and keyboard to Controller (and visa versa) will cause quest item interactions to break.
  • [Shield][Config]Title crashes when user exits to the desktop naturally from gameplay during introductory cutscene.
  • Duplicate windows are created when the title is changed from windowed mode at a lower resolution to full screen while on the non-primary display
  • [Harkyn's Castle] Title may crash during the 99-wave combat
  • [Save System] Random crashes when performing save/load operations
  • NPCs sometimes fail to load which makes it impossible to interact with them
  • [Orkan Rookery] First bridge will stop rebuilding mid animation if the second bridge will start rebuilding
  • [Combat] Game may crash upon using Dragon Breath ability
  • Road Chatter moments are not firing correctly when multiple party members enter/exit the party
  • [Skara Brae Underground] Approaching the Standing Stones will loop party members chatter
  • Fog of war covers the entire explored map after reloading the level
  • [Mac/Linux] Final cinematic after killing Yadis is missing
  • [Mangar's Tower] Slow asset loading may lead to the player getting stuck in the wall
  • [Fichti Forest] Player is able to leave the intended play area in the Push Block puzzle near Red Vault
  • [Fichti Forest] The 'Skyhenge Key' appears in the player's main inventory tab which makes it possible to be destroyed and block further playthrough
  • [Skara Brae Underground] Player is able to jump off the wooden platform near Push Block puzzle and end up being stuck
  • [Linux] Enemies in any combat will respawn after reloading the level
    Music sometimes isn't playing on loading screens.
  • [Shield][Config] Movement of outlined items causes outline trailing in surrounding environment.
  • [Shield][Config] User is able to launch multiple instances of the title simultaneously.
  • [Shield][Config] Letterboxing occurs when transitioning from Windowed to Borderless Window after changing resolution.
  • Fachans taking MUCH longer to load than other enemies.
  • Evidence of a sizable memory leak when transitioning levels
  • [PC][Skara Brae Below] [Combat] Enemies may respawn after loading the game in the fight at the end of “A Stabbing Headache” quest
  • Issues with the Skeleton deaths
  • Singing the Wildlands Whistle should bring up the fast travel menu when sung at a standing stone
  • [Mac][PC][Baedish Lowlands] Title's performance drops when exploring the level
  • [PC][Save System][Einarr Isles] Enemies in multiple combats on the way to Castle Langskaal may respawn after reloading the game
  • [Combat] Player may get stuck in level geometry when charging at an enemy from behind any assets
  • [PC][HUD/UI] Confirming Mastery selection and then pressing Esc after switching to another party member copies the previously selected Masteries to the other character
  • [GRDK] The Party Bar is put into a broken state after introducing Dalgliesh
  • [GRDK] Dalgiesh has a chance to join the party completely invisible and unusable in combat
  • [GRDK] Opening up the Mastery Book causes the Options Navigation Menu to disappear
  • [PC][Controller] Closing specific windows causes substantial performance drop when controller type is set to "Gamepad"
  • [Einarr Isles] Missing collision near the entrance to the Orkan Rookery
  • [HUD/UI] Using 'Esc' key to close the Mastery Book breaks its functionality
  • [Linux][Adventurers' Guild] Rabbie's speech lacks VO and subtitles
  • [GRDK] Reloading the auto-save made before the movie at game start will result in the user being returned to the main menu
  • [Mangar’s Tower] Performing save/load operation when skulls are not fully ascended reset their state to default position
  • Currently playing chatter UI element should be hidden when a new chatter moment starts
  • Ambient creatures in Baedish Lowlands sometimes hang off edges
  • [Haernhold] Cerys is missing subtitles for her commentary after the fight with Hwawl
  • [Sewers of Skara Brae] Visible LoD transitions throughout the location
  • [Baedish Lowlands] Assets unload when observed from the distance
  • [Mangar's Tower] Subtitles are not displayed and VO is not audible when ghosts are summoned and interacted with for the first time
  • [Einarr Isles] Wyre Docks assets unload while looking at them from a distance
  • [Red Vault] Level assets load in the player's FoV when progressing through the dungeon
  • [Scripting] Crystal lamps have glowing effect when not active
  • [PC][PS4][Fichti Forest] Player may get stuck in level geometry when charging at the group of enemies near Harlin’s Folly
  • Green Lady interior is lighting bright on xbox and dark on PC - can you please look any see why they are inconsistent
  • [Iwon Rheg] Player can fall from the edge near the grappling hook and may get stuck on the balcony
  • [Mac & Linux][Combat] Damage from Conjuror’s Mark is not applied horizontally
  • [Mac & Linux][Chest] Chest once lockpicked need to be lockpicked again
  • [Mac][Linux][XBO][HUD/UI] Paperdoll's model disappears after performing any action on any inventory slot
  • [PC][Consoles][Haernhold] Certain enemies spawn/despawn in Player's vision
  • [Skara Brae Underground] Player does not need to set all of the pushblocks correctly to reach the chest near the Sinister Street
  • [Skara Brae Underground] Corners of the stone platform near Duke Kingston's Lair are missing collision allowing the Player to get stuck in level geometry
  • [Controller support] Difficult to regain focus when alt tabbing to other windows.
  • [HUD/UI][Combat] Trail of power VFX from Residual Power passive ability is moved together with Practitioner character if they were moved by drag and drop
  • [Controller Support] Player can place seeds into already solved Puzzle Weapons
  • [Controller Support][Combat] Bard class characters can trigger Mean Drunk without consuming an alcohol item when using a gamepad
  • [Combat] Player's turn starts without reducing skill cooldowns if the last enemy in a wave is killed during their turn
  • The user can load a game without ever accessing the Load Game menu if they bring up the save file delete option while in the Load Game Menu
  • [Controller Support][HUD/UI] Casting options for Gate and Vorpal Blade remain grayed out after gaining spell points needed to use them with the Blood Pact passive
  • [Options Menu] Escape key backs out of the Options menu entirely instead of canceling only the change of keybinding
  • [Puzzle Weapons] Leaf sequence pommel does not have audio when swapping between leaves with a gamepad
  • [Combat] Sanctuary Score shield wears off after finishing a wave in a wave combat
  • Missing Bow on Trow
  • The user will receive a "Unable to Craft Item" message if they attempt to craft an item on any inventory page that isn't he main inventory page
  • [HUD/UI][Skara Brae Above] Subtitles are desynchronized after a few sentences of the priest
  • Game will soft-lock if a character who's invisible from an allies Infiltrator passive kills an enemy using the on-fire status effect.
  • [Russian][Polish] Problem with word forms in pop up window
  • Suspicious citizens and cultist sorcerers have been seen failing to launch the Mangars Mind-Jab projectile
  • [PC][Consoles][Combat] The Heart Wants passive may be applied twice to the same enemy
  • [Item] Healing potion assigned to the Trinket slot is consumed twice
  • [HUD/UI] Moving item equipped in trinket slot between inventory spaces causes item to be unequipped
  • [Skyhenge Interior] Constellation panel sound is played when player is exiting Skyhenge by a ladder
  • [Xbox][Mac]"Forceful Wave" attack may cause the character's position to get out of sync
  • Quest name and description appears on English but became normal after rebooting the game
  • [Levels] Player can notice loading of level assets after loading onto particular levels
  • [Threshold of the Rift][Controller] Spamming A button restarts the final cutscene
  • [Threshold of the Rift] Black screen is displayed during the dialog if player loads an autosave created after the combat with Yadis
  • [Skara Brae Below] Noticeable loading of level assets after loading previously created save file
  • [Audio] VO and SFX continue to play when the game is paused during any cutscene
  • Save fails to highlight when selecting a file through the in-game Load Game menu
  • [PC][Consoles][Einarr Isles] Quickly cycling through the second conversation with Selkie Sisters will result in dialogue window being present during the walking towards the sea animation
  • [Combat] Damage from enemy’s Rain of Arrows does not trigger and the animation is not being played after defeating a wave
  • Conjuror’s items are missing their 3D models in inspect mode
  • [Skara Brae Underground] Fog that obscures the user being teleported backwards on the
  • Sinister Street behaves inconsistently (how...sinister!)
  • [Combat] Move command of Bard class characters may continue to benefit from enhanced Rhyme of Duotime in the next combat
  • [Fichti Forest] Some assets near Torr Fion unload in Player’s FOV
  • [Grid Movement][Baedish Lowlands] It is difficult to step on the node on the path to the shrine of Tom Harrison
  • Previously solved Offering Statues appear as being open after reloading the level
  • [Haernhold] Redcap’s model before the final fight with it is not present after reloading the game
 

Martyr

Arcane
Joined
Jan 28, 2018
Messages
1,113
Location
Bavaria
why's the gog download for Director's Cut 2 GB less than the standard edition? not complaining, but I would've expected DC to be even bigger than vanilla.
 

Renevent

Cipher
Joined
Feb 22, 2013
Messages
925
Cool, just unlocked on Steam for me, going to give this another try. I got to the last dungeon in the original but never finished it, but honestly the game was on the cusp of being pretty damn good. It was just hampered with a lot of clunky-ness, the item system was boring, and the puzzles get repetitive. Graphically it was also really uneven...there were places that looked pretty damn good tbh, but then other places that just looked so sloppily thrown together it really detracted from the game. Reading the release notes it seems like they impoved most of the issues I had with the base game. Well, guess I'll see in 5mins.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,490
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Expanded feature list: https://forums.inxile-entertainment.com/viewtopic.php?f=42&p=207575

X5kGpWq.jpg


The Bard’s Tale IV: Director’s Cut is now available on Xbox Game Pass, the PlayStation Store, and digital PC stores such as Steam and GOG for Windows, Mac, and Linux.

The Director’s Cut is loaded with new features, fixes, and content, making it the truly definitive edition of The Bard’s Tale IV. Along with an Unreal Engine update that has the game looking, playing, and sounding better than ever, The Bard’s Tale IV: Director’s Cut directly addresses feedback received from the game’s initial launch with thousands of fixes and tweaks included. Those who already own the PC game will receive the Director’s Cut content and improvements as a free update.

New features of The Bard’s Tale IV: Director’s Cut include:
  • The Royal Necropolis of Haernhold: Explore our most dangerous and challenging dungeon yet! Travel to the Royal Necropolis of Haernhold to help repair the terrible destruction that Tarjan wrought on one of Kinestia’s most holy sites. Explore the tombs of King Gaerwyn’s most trusted advisors. Solve new mind-bending puzzles and claim the most powerful weapons ever created as your own. New devilish boss encounters await you within King Gaerwyn’s royal tomb, as do a few friendly faces. Learn the fate of the dwarves and discover the true purpose of an old friend with a singular mantra and an uncanny ability to turn up literally everywhere.

    A new 2-3 hour dungeon with numerous new boss fights, 4 tricky new puzzles, and tons of loot and gear to find. This is our game’s most challenging dungeon yet and you will have to be well-prepared to face the dangers within.
  • New Boss Enemies: Fight against the most difficult bosses ever seen in a Bard’s Tale game, built from the ground up to force you to change your strategies. Each of Gaerwyn’s advisors guards a precious treasure. Free them from Tarjan’s madness and claim the martial legacy of the dwarves as your own. But be wary, adventurer! There is something lurking in the darkness, waiting in the shadows to strike without warning…
  • 6 new boss monsters to fight: Gaerwyn and four of his royal advisors guard the royal necropolis. Each boss has unique mechanics and abilities and will require new strategies and tactics. Additionally, there is a new creature who waits in ambush for you: when you least expect it, that is when the Redcap will appear and tear you apart with claws and poison. May the gods have mercy on you if you make it angry…
  • Dwarven Weapons:The greatest dwarven smiths have created the most powerful weapons at a terrible price. Though many are were interred alongside Gaerwyn and his advisors, others still lay in the deepest, darkest parts of Kinestia and Caith. Like elven weapons, dwarven weapons come with similar boons, but still retain the passive benefits of their weapon class. Unlike elven weapons, dwarven armaments do not require solving riddles to unlock their true potential. Anyone who is strong enough to rip that sword from your cold dead hands is probably more deserving to wield it than you…

    Dwarven weapons are the ultimate gear for your adventuring party. They come equipped with their standard weapon passive and a Tier 2 boon, in addition to best-in-class stat blocks for their particular weapon class.

    Several dwarven weapons can be found around Haernhold but keep an eye out for dwarven chests scattered throughout the most dangerous dungeons of Caith as well.
  • Master Crafted Gear: The blacksmiths of Caith have stepped up their game over the last year and have developed a full suite of arms and armor that stand head and shoulder above even the best Adamast armor or Mothren craftsmanship. If you manage to find master crafted gear in a store, it will not come cheaply, but it’s just about the best gear money can buy!
  • Inventory filtering: No more endless scrolling through inventory pages while trying to decide what to wear. Our new inventory filters help ensure that you can find everything you need with the push of a button. No more looking for caltrops or potions that you left at the bottom of your bags somewhere!

    Filter buttons have been added to the bottom of the inventory screen, use them to find weapons, armor, trinket and crafting ingredients with ease!
  • Massive Balance pass: We haven’t just added weapons and armor, we have rebalanced every encounter for a smoother challenge curve with an eye for stepping up the challenge of the game towards the end. We looked at every system and tuned all of our numbers and encounters to better utilize the tactical depth of our systems.
  • Full economy pass: We looked at all of our items and balanced their cost, availability, and drop rate to make buying and selling more meaningful.
  • Player skills: We tweaked many skills to allow for more interesting tactical combinations and weeded out effects that were a shortcut to easy victories.
  • Enemy stats: We have rebalanced the game for a smoother early game difficulty curve and raised the challenge of our late game encounters.
  • Enemy party composition: We tweaked every enemy party in the game to ensure they provide a good challenge and interesting tactical decisions.
  • Skippable Puzzles: Struggler’s Lament is a brand-new Song of Exploration that allows players to bypass many of the plot critical doors in the game without the need to solve puzzles and riddles. However, this is still a Bard’s Tale game and Caith’s greatest secrets and treasures will still require some clever puzzle-solving skills.

    After enabling Struggler’s Lament in the gameplay options menu, players may use this Song in front of doors, with a glowing green rune, to bypass their associated puzzles and keep the combat goodness rolling!
  • Additional character portraits: Due to an ale stain in an arcane by-law of the Adventurers Guild charter, male elves and female dwarves could temporarily not apply to be members of the Skara Brae chapter of the Adventurer’s Guild. It was a stupid rule, but the Review Board are sticklers for rules. Thankfully, that document went up in flames when the guild burned down, and the Adventurers Guild now welcomes everyone.

    We have introduced several new character portraits for male elves and female dwarves! Find them in character creation or when you make a new mercenary.
  • A new intro cinematic: We overhauled the beginning of the game with an all new in-game cinematic!
  • Reworked main menu: We put all the numerous gameplay options for every type of player front and center when creating a new game. Pick and choose to customize your experience to your liking. We offer every modern convenience of the RPG genre if you want to save everywhere and move at angles that aren’t cardinal directions. But if you find yourself with a hankering for the good old days, the ability to strip it down to grid-based movement and graph paper maps is right at your fingertips. If you change your mind you can adjust these setting at any time in the options menu!
  • Expanded work on improving localization: Improved translations across all languages!
  • Updated game engine: We leveraged the latest and greatest features of Unreal Engine 4 to provide new features and dramatically improved performance.
  • Improved level art: We swept through every level and overhauled the lighting and texturing of our environments. Caith is now more beautiful than ever!
  • Improved performance and stability: We fixed thousands upon thousands of bugs in order to create a smooth and polished gameplay experience. Take a look at the thousands of issues we have fixed below. Pull up a chair, it’s going to take you a while…
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,490
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Getting it free with the original doesn't give you the trilogy?

Looks like it's supposed to: https://steamcommunity.com/app/1091980/discussions/0/1639794651181267580/

So i already had the original release and in the store page for the new director's cut is say to the buyers of the DC verison gets the bard's tale trilogy, so do we not get it as well for the people that had the game before?

Anyone who already owns the Standard edition will be receiving it for free as well, yes. Let us know if it hasn't already appeared in your library.

Very nice.
 

Lady_Error

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Patron
Joined
Oct 14, 2012
Messages
1,879,250
Somebody in this thread said a while back that it was cut for good. Okay, I'll check it out now.
 

Curratum

Guest
Oh, good fucking god, the "Known bugs" thread on launch of the director's cut is already 5 pages long, including ridiculous, really bad bugs. People keep reporting more below, all the performance issues of the original are still here, only now you have worse texture pop-in, it seems, plus a ton of other bugs.

Installing, we'll see... :|
 

BlackGoat

Arbiter
Joined
Sep 15, 2014
Messages
505
Even in director's cut form, this game remains viscerally unappealing to me (visuals, writing, gameplay). Also still runs like shit on my comp. One day I might be able to stomach it long enough to get anywhere in it
 

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