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Bard's Tale The Bard's Tale IV: Barrows Deep - Director's Cut

Curratum

Guest
This is really rather awful. They did improve performance A LOT, and I mean like A LOT.

Sadly, this was done by castrating the graphics to the point where max settings now looks like a Unity game and not like a semi-decent UE4 one.

Here's the same area in the original game (above) and the director's cut (below).

gw1JMBh.jpg


VS

jhtzU8N.jpg


Absolutely disgusting. The somewhat fancy visuals in dungeons and some outdoor areas were half the reason I was enjoying the original game, but this shit looks horrible now.

The same amount of uglifying of every area is present everywhere.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,497
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Take a few more comparison screenshots and post them on the inXile forums or Steam forums and let's see what they have to say.
 

Curratum

Guest
Take a few more comparison screenshots and post them on the inXile forums or Steam forums and let's see what they have to say.

I already did post them in the bug report topic and the post was deleted because it was in the "wrong thread"...

I just re-posted it in a separate topic. This shit's insulting.
 

Renevent

Cipher
Joined
Feb 22, 2013
Messages
925
I'm going to post some comparison images because my game looks nothing like that

I really hope it is a bug, but I have my game running on ultra on a GTX 2080. The only thing I have disabled is motion blur and depth of field, both of which are shit effects.
 

Curratum

Guest
I'm going to post some comparison images because my game looks nothing like that

I really hope it is a bug, but I have my game running on ultra on a GTX 2080. The only thing I have disabled is motion blur and depth of field, both of which are shit effects.

For what it's worth, I also have DoF and motion blur disabled. AMD RX 570 4GB, drivers are a month or so old.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
7,552
Location
Kelethin
Looks like they just just removed 95% of reflections. I guess that's one way to fix performance instead of doing some actual work. I still wanna play it though, even the original graphics didn't look that good to me. So a slightly worse version is meh.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
DC just finished downloading, decided to quickly check it out due to curiosity (will probably not play until a couple of patches down the line).
At first glance, performance seemed great, much better than before (although I hadn't played after the latest patches of vanilla).
But then I noticed that the graphics (at least currently and in Skara Brae?) are definitely downgraded - e.g. there are static shadows from scenery, but no shadows by any NPCs or such, and ambient occlusion might be gone, too (not sure on that), lighting is just flat, etc...
Hope that's indeed just a bug.

Btw., anvi : reflections are one thing that's working fine for me.

Edit: might post a few comparison shots later, but old version refused to start for some reason. GOG is re-downloading a couple GB of files now after a file check.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,689
Location
Perched on a tree
This is really rather awful. They did improve performance A LOT, and I mean like A LOT.

Sadly, this was done by castrating the graphics to the point where max settings now looks like a Unity game and not like a semi-decent UE4 one.

Here's the same area in the original game (above) and the director's cut (below).

gw1JMBh.jpg


VS

jhtzU8N.jpg

Absolutely disgusting. The somewhat fancy visuals in dungeons and some outdoor areas were half the reason I was enjoying the original game, but this shit looks horrible now.

The same amount of uglifying of every area is present everywhere.

They both look like shit, i'd take M&M III graphics over that garbage any day and of course, the performances that goes with it ...
 

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
Oct 14, 2012
Messages
1,879,250
The only difference I see is less grey and more bloom colors. Though considering how ugly the town in the beginning looked, this may not be a bad thing.
 

Curratum

Guest
Original:

ottLsle.png



Directors Cut:

uAdUBpk.jpg


I love how the upper shot is cropped because it's probably a still image from a trailer. Doesn't use the patched in sharpness slider as well.

Also note how the house with the overhanging roof in the original, on the left, is replaced, wall too. Too many polygons for consoles to handle, gotta keep them in check.
 

Cross

Arcane
Joined
Oct 14, 2017
Messages
3,000
So they managed to take a PC-exclusive game and somehow rerelease it as a bad console port while advertising it as an enhanced 'director's cut'.

Fargo's snakeoilmanship truly knowns no bounds.

:dontbelievehislies:
 

Curratum

Guest
So they managed to take a PC-exclusive game and somehow rerelease it as a bad console port while advertising it as an enhanced 'director's cut'.

Fargo's snakeoilmanship truly knowns no bounds.

:dontbelievehislies:

That's literally what happened. They added flat but strong lighting in a lot of areas, that makes some of the texture colors pop a bit more, and they are literally pushing a MASSIVE visual downgrade as an upgrade.
 

Modron

Arcane
Joined
May 5, 2012
Messages
10,056
So they managed to take a PC-exclusive game and somehow rerelease it as a bad console port while advertising it as an enhanced 'director's cut'.
Hey if Deus Ex Human Revolution can port a switch version to PC and call it a director's edition while replacing the ability to purchase the original in stores why can't fargo pull a slightly lesser evil?
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
7,696
Looks like I get to save my money again. Who knew abstaining from inXile releases would be such a value play!
 

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