Wirdschowerdn
Ph.D. in World Saving
Or maybe it's a world full of Black Friday's that can make humans act like animals...
Or maybe it's a world full of Black Friday's that can make humans act like animals...
He's made plenty of good vids before, to be fair. Previously, his main failing was being too damn long-winded.
This video is so full of bullshit that it's mindboggling why such a retard even has viewers.
I probably should have added a popcorn emoji or something.But then I see you, Ezeekiel
He's made plenty of good vids before, to be fair. Previously, his main failing was being too damn long-winded.This video is so full of bullshit that it's mindboggling why such a retard even has viewers.I probably should have added a popcorn emoji or something.But then I see you, Ezeekiel
This is already causing some amusing salt-fests on reddit, if nothing else. Let's get to it, ConsoleCodex!
Blinn's Law, which asserts that rendering time tends to remain constant, even as computers get faster. Animators prefer to improve quality, rendering more complex scenes with more sophisticated algorithms, rather than using less time to do the same work as before
I probably should have added a popcorn emoji or something.
Nah, just a bout of poorly expressing myself.He's made plenty of good vids before, to be fair. Previously, his main failing was being too damn long-winded.This video is so full of bullshit that it's mindboggling why such a retard even has viewers.I probably should have added a popcorn emoji or something.But then I see you, Ezeekiel
This is already causing some amusing salt-fests on reddit, if nothing else. Let's get to it, ConsoleCodex!
It's "Blinn's law" ,dummy
Blinn's Law, which asserts that rendering time tends to remain constant, even as computers get faster. Animators prefer to improve quality, rendering more complex scenes with more sophisticated algorithms, rather than using less time to do the same work as before
I probably should have added a popcorn emoji or something.
Crackpipe?
>100fps with its <10ms frametime is such a non-concern ,
and will be, because ray tracing won't be used on its own but complement screen space effects, ss reflections etc. (even damned SSAO isn't surpassed ), and screen space is computed in linear time vs. resolution , latter always getting the upper hand vs. frametime, so you will see screen space computed at resolution approaching native ( cyberpunk's SSR is already 1 example) , INSTEAD of frametime going down.
Push is inconceivable nowdays, you can look at VR for what toll it takes on gfx complexity to sustain >75hz with high pixel count ( latter means high screen space load in ordinary game) , and something has to give. (They won't compromise on their screen space stuff.) Most likely 1440p upscaled to 4k at 30fps, 1080p at 60fps just like now, but finally first nice examples of async compute.>100fps with its <10ms frametime is such a non-concern ,
Such a non-concern and yet Sony bothered with a 120fps mode.
and will be, because ray tracing won't be used on its own but complement screen space effects, ss reflections etc. (even damned SSAO isn't surpassed ), and screen space is computed in linear time vs. resolution , latter always getting the upper hand vs. frametime, so you will see screen space computed at resolution approaching native ( cyberpunk's SSR is already 1 example) , INSTEAD of frametime going down.
Your thoughts here don't really change anything about Sony's push for a 120fps mode, or am I misunderstanding you?
I have an RTX card and have tried out ray tracing in 4-5 games now and I would take a higher framerate every time. Even if I could have 60fps with ray tracing, I would take 120fps without it. There are brief moments where ray tracing makes a real difference like Control's floor to ceiling office walls, but it's rare and overall makes for little visual difference when actively playing the game. It's a very good thing that consoles are allowing users to choose between modes like a PC version would.
We’re excited to announce the first assortment of backward compatible titles that will support FPS Boost – available beginning today – are Far Cry 4, New Super Lucky’s Tale, Sniper Elite 4, UFC 4, and Watch Dogs 2. We chose this initial collection of titles not only because they are popular among fans, but to highlight several different ways that FPS Boost can improve your experience. For example, New Super Lucky’s Tale can now run up to 120 frames per second (fps) and UFC 4 delivers improved framerate performance specifically on Xbox Series S and can now run at 60fps.
This is just the beginning. We will announce and release more titles featuring FPS Boost soon, as well roll out new menu icons and system settings in an upcoming system update. Starting this Spring, you can go into the “Manage Game” section for any title, where you’ll be presented with a new “Compatibility Options” button that will allow you to toggle FPS Boost (as well as Auto HDR) on or off. There will also be a new indicator informing you when a game is running with FPS Boost whenever you hit the Xbox Button on your controller. You decide how you want to play your favorite games, whether in its original form or with FPS Boost
I have an RTX card and have tried out ray tracing in 4-5 games now and I would take a higher framerate every time. Even if I could have 60fps with ray tracing, I would take 120fps without it. There are brief moments where ray tracing makes a real difference like Control's floor to ceiling office walls, but it's rare and overall makes for little visual difference when actively playing the game. It's a very good thing that consoles are allowing users to choose between modes like a PC version would.
.Now the issue here is whether Nvidia releases parallel cards without RTX cores that provide similar or better non-RTX performance
There needs to be another graphics card developer to force prices down.
There needs to be another graphics card developer to force prices down.