No 4X is ever hard in the late game. By the late-game, you've naturally passed all the early-game hurdles that were the hard part and are on the victory stretch. There's simply no way it can really get "harder" when all your opponents already existed from the beginning and you've already overcome or at least survived them for this long. That's why an attempt to add a challenge to the late-game generally involves some kind of off-map invader.Is there any mod/settings that makes stellaris hard in late game?
No 4X is ever hard in the late game. By the late-game, you've naturally passed all the early-game hurdles that were the hard part and are on the victory stretch. There's simply no way it can really get "harder" when all your opponents already existed from the beginning and you've already overcome or at least survived them for this long. That's why an attempt to add a challenge to the late-game generally involves some kind of off-map invader.Is there any mod/settings that makes stellaris hard in late game?
They did not. What happens is that this becomes a hurdle the player must overcome relatively early on, because transitions of power happen fairly regularly, but the AI never actually learns to overcome this problem, so the player gets more powerful while the AI realms that would oppose the player all implode. CK3 exaggerates this in the extreme, making it so you're expected to overcome the system under the worst possible conditions early on, and then later giving you the tools you needed back then, much much later, after you've now adapted to no longer need them anyway.CK sort of fixed this my making realms prone to collapse with each transition of power.
This is the problem with "difficulty settings" in such games: They don't actually make the endgame harder or more interesting, and instead turn the game into a rush for the endgame because the early game has been completely destroyed by the AI's cheats. The early game becomes unplayable and you're basically just rushing for the endgame so you can overcome the AI's cheats.I tried another game, set the crisis strenght to 2x, high difficulty etc. Nothing happened whole game, all my neighbors were much stronger so i couldn't attack them. Then just as i was clearing out the L-gate cluster this religious fallen empire awakened and started conquering the universe. They were neutron sweeping and invading all over the place and the "galactic community" had nothing to say about it. What pisses me off is that they can use the L-gates to attack me from anywhere, for some reason the FTL inhibitor doesn't work on them. Fuck this game
No 4X is ever hard in the late game. By the late-game, you've naturally passed all the early-game hurdles that were the hard part and are on the victory stretch. There's simply no way it can really get "harder" when all your opponents already existed from the beginning and you've already overcome or at least survived them for this long. That's why an attempt to add a challenge to the late-game generally involves some kind of off-map invader.Is there any mod/settings that makes stellaris hard in late game?
Shortening game length from 300 to 225 makes stellaris a lot more enjoyable. The 75 years you're shaving off are the most burdensome, tedious and micro intensive ones.
It could help with the horrible late game performance too.Shortening game length from 300 to 225 makes stellaris a lot more enjoyable. The 75 years you're shaving off are the most burdensome, tedious and micro intensive ones.
Why would anyone care about this piece of shit, now that Distant Worlds 2 is confirmed for release this year?
Well, of course not: What would you expect to fight them? Beating them to death one by one with stone axes? When you're dealing with a pest problem of that magnitude, you sort of have to nuke it. It's the only way to be sure. Why would you even WANT to conquer that horrid morass of awfully placed shitties and random spam? Nuke it from orbit, it's the only way to be sure.I never encountered them because I play on gigantic maps and I was dealing with my own area. I never could have beaten this Yang (at least before game end, this was already in 2411 and we hadn't even started to fight) without nukes.
Stellaris angers me. It's a bad game with lots of tedious micro, non-existing internal politics, outright boredom, brain-dead AI and worst of all the horrid engine and optimalization which grind the game to a halt even on high-end machines.
Yet at the same time, it has so many fresh and good ideas like the wonderful ideas such as the randomness, diversity of empire types, the lots of story features such as anomalies or archeology.
This game reeks of wasted potential.
And by the midgame the average worker produces like 200% minerals anyway so the largest difference between the weakest possible mining nation and the most min-maxed mining nation is around 195% vs. 215%. i.e. fucking nothing.Stellaris angers me. It's a bad game with lots of tedious micro, non-existing internal politics, outright boredom, brain-dead AI and worst of all the horrid engine and optimalization which grind the game to a halt even on high-end machines.
Yet at the same time, it has so many fresh and good ideas like the wonderful ideas such as the randomness, diversity of empire types, the lots of story features such as anomalies or archeology.
This game reeks of wasted potential.
I said before empires in stellaris are diverse if you count +1% mineral -0.5% energy production different. There is no actual distinction between different empires. By late mid-game everyone is virtually the same, using the same technologies, same ships, same strategies.
I hate games where the AI cheats
i put on the hardest and still counter cheat the AII hate games where the AI cheats, so I play with the default difficulty in all Paradox games.
If it gets too easy then so be it.
i miss when all u had to care was putting the pops in their designated squares, stead of the now sector bullshit. Stopped playing after that.Stellaris angers me. It's a bad game with lots of tedious micro, non-existing internal politics, outright boredom, brain-dead AI and worst of all the horrid engine and optimalization which grind the game to a halt even on high-end machines.
Yet at the same time, it has so many fresh and good ideas like the wonderful ideas such as the randomness, diversity of empire types, the lots of story features such as anomalies or archeology.
This game reeks of wasted potential.