Jonathan "Zee Nekomimi
Hoarder of loli kats./ Funny ^._.^= ∫
so more mana pp feature to hinder your progress and give u a feel of something happening on those long boring years mid-late game.
Wonder if they'll try to remove you from custodianship if you just start attacking people.
That seems to be the idea. Custodianship seems like something you can use to Become the Senate.
Because let us all be fair, we have been all wanting to do that for a while now.
Hello everyone!
Last week we talked about how the Galactic Community can elect a Custodian to unite them against an ongoing crisis, and this week we aim to continue that story.
The Unbidden invaded the galaxy, and in order to defeat the crisis you needed to ask for additional powers, and the length of the war underlined the need for more permanent powers. Those powers were very nice to have, and they are powers that you may not want to give up so easily.
1613644189000.png
When a Custodianship is granted on a perpetual term limit, the Custodian can propose a resolution for the creation of a Galactic Imperium.
Proclaim the Galactic Imperium
Citizens of the galaxy! On this day we make history as we transition into a new, and brighter future! Under this New Order, our ideals and rights will be protected. We hold these rights to be self-evident and we will defend them by force of arms. No star shall be lost to the enemies of our Community and together we will repel all attacks from within or without. Let our enemies learn to fear us: those who challenge our resolve will be crushed.
– High Chancellor Nilapatep, during the proclamation of the Galactic Imperium
Long live the Imperium!
Long live the Emperor!
When the Galactic Imperium is created, all federations that were previously in the Galactic Community will be disbanded.
There is a New Order in town.
The Galactic Imperium cannot be proclaimed during a War in Heaven.
Galactic Imperium
Once created, the Galactic Community ceases to exist and turns into the Galactic Imperium instead. Some things will be familiar, and some things will be entirely different.
1613644342042.png
grekulf · Feb 18, 2021 at 13:00
" style="box-sizing: border-box; display: inline-block; max-width: 100%; cursor: pointer;">
Will the Imperial Senate Comfort the Fallen?
The Galactic Emperor will gain access to a number of new resolutions, and a number of resolutions that are similar to those that were available to the Custodian.
There is much work to be done in the Galactic Imperium.
The Galactic Emperor retains the powers available to the Custodian, e.g. such as Conclude Session and Freeze Resolution. They will also have a permanent Intel bonus against members, and gain an additional bonus to Diplomatic Weight.
Your Ethics will shift towards Fanatic Authoritarian, shift your Authority to Imperial, and you will get a new government form. Your Civics that are incompatible with your new position will be removed and you will gain a new unique Civic.
The emperor will gain a new unique Civic that doesn’t occupy a Civic slot.
Hive Minds, Machine Intelligences and Megacorps are not blocked from proclaiming the Galactic Imperium, and have their own slight twist on it.
A Megacorp that forms the Galactic Imperium gains access to regular civics as well as corporate civics.
Imperial Armada
If there was a Galactic Defense Force during the previous Custodianship, it will be converted into the Imperial Armada instead.
Imperial Authority
The power that the Emperor holds over the Galactic Imperium is reflected in Imperial Authority. Depending on the strength of the Imperial Authority, different things can happen.
Members of the Galactic Imperium can choose to Strengthen or to Undermine Imperial Authority.
The Galactic Emperor gains access to a new Operation – Target Seditionists – which will prevent the target from undermining Imperial Authority with their envoys for a certain amount of time.
Those opposing the lawfulness of this New Order will also gain their own tools. The Weaken Imperial Authority Operation will do exactly what it promises. Should Imperial Authority fall below 50, they also gain access to the Spark Rebellion Operation, which will also do exactly what you would expect.
Rebellion
The rebels have chosen to light the flame, and the galaxy is in turmoil once again.
Those who refuse to join the rebels will join a loyalist federation instead, and a war will be declared that pits these two federations against each other. All rebel empires will leave the Imperium for the duration of this war.
If the Rebels win the war, the Imperium is dismantled and reverts back into the Galactic Community. All Rebels will rejoin the Community, Council members lose their seats, and all Loyalists get a temporary debuff to their diplomatic weight for a few years, meaning their influence in the reborn Galactic Community will be limited to begin with. The former Emperor will get even greater diplomatic weight penalties which will also last longer.
If the Loyalists win, the Rebels are all forced back into the Galactic Imperium and they get temporary debuff which lowers their diplomatic weight for a few years. In addition, Imperial Authority is greatly increased.
Regardless of who wins, the Rebel and Loyalist federations are disbanded.
If the war ends in a Status Quo/White Peace, the Rebels secede from the Imperium, and their Federation stays intact.
A Galaxy on Fire
With Nemesis we wanted to focus on the things that can go wrong, we wanted to focus on disruption and chaos. With one crisis defeated, the next crisis might be just around the corner, and it will be up to you to navigate the delicate balance of the galaxy.
Will you light the flame, or will you restore the balance?
Who will be your Nemesis?
I guess install Starnet AI to make the game into less of a foregone conclucion.This is all fine and dandy, but... by midgame I could probably declare war on everyone (sans the fallen empires, ofc) and make them my bitches. Once they are my vassals and in my hegemonic federation, what's the need for this Community-into-Imperium business?
I guess install Starnet AI to make the game into less of a foregone conclucion.This is all fine and dandy, but... by midgame I could probably declare war on everyone (sans the fallen empires, ofc) and make them my bitches. Once they are my vassals and in my hegemonic federation, what's the need for this Community-into-Imperium business?
None of the things you claim were said or even implied in the post you quoted. Help yourself, fucko. If your only impediment to enjoying Stellaris is installing a mod from the steam workshop then sulking in a corner is just self-cuckery.I guess install Starnet AI to make the game into less of a foregone conclucion.This is all fine and dandy, but... by midgame I could probably declare war on everyone (sans the fallen empires, ofc) and make them my bitches. Once they are my vassals and in my hegemonic federation, what's the need for this Community-into-Imperium business?
Mmmyeah. Installing a mod so that planned official updates make any kind of sense does indeed sound logical. It's definitely not Paradox who should improve the AI first, no sirree!
None of the things you claim were said or even implied in the post you quoted. Help yourself, fucko. If your only impediment to enjoying Stellaris is installing a mod from the steam workshop then sulking in a corner is just self-cuckery.I guess install Starnet AI to make the game into less of a foregone conclucion.This is all fine and dandy, but... by midgame I could probably declare war on everyone (sans the fallen empires, ofc) and make them my bitches. Once they are my vassals and in my hegemonic federation, what's the need for this Community-into-Imperium business?
Mmmyeah. Installing a mod so that planned official updates make any kind of sense does indeed sound logical. It's definitely not Paradox who should improve the AI first, no sirree!
Their fans are always talking about doing star wars storylines. Now there's an expansion for becoming 'Galactic Emperor' and having a 'Rebel Alliance' try to take you down. Can't see what's the mystery here.None of the things you claim were said or even implied in the post you quoted. Help yourself, fucko. If your only impediment to enjoying Stellaris is installing a mod from the steam workshop then sulking in a corner is just self-cuckery.I guess install Starnet AI to make the game into less of a foregone conclucion.This is all fine and dandy, but... by midgame I could probably declare war on everyone (sans the fallen empires, ofc) and make them my bitches. Once they are my vassals and in my hegemonic federation, what's the need for this Community-into-Imperium business?
Mmmyeah. Installing a mod so that planned official updates make any kind of sense does indeed sound logical. It's definitely not Paradox who should improve the AI first, no sirree!
None were, but you completely missed the point of my original post, so I tried to make it again. I shall do so now, with quest compass just for you: Why the fuck does Paradox release systems that are unnecessary to achieve similar results in the current unmodded game? Yeah, if the game was harder due to smarter AI/whatever, the whole Imperium stuff would be appealing. But the game is not hard. This is the paradoxical lack of logic I mean to point out.
Wow, every time I look new updates of Stellaris, it seems the game got worse somehow. Is this even playable right now, without mods? I'm always considering giving it a try at some point, by using alternate sources, of course. No way I'm going to pay that much for digital goods. At least train simulators run well and without bugs (I believe).
No, as of 2.8 the AI immediatly knows everything there is to know about you the second you make contact. Supposedly they will be fixing this (partially) in the latest update where they are introducing fog of war where you will no longer know exactly how strong or weak other empires are upon contact but how will that affect the AI is questionable as PDX has yet to prove they can even adjust its behavior let alone overhaul it operate within a new system.Figures. Did they ever fix that "feature" where aliens could instantly deduce if your civ was xenophobic, or not xenophile enough, thus giving you penalties no matter what?
we just met. you wave your hand, i answer "suck mah wallie". oh wow, how smart are you to deduce i'm not really fond of your company?No, as of 2.8 the AI immediatly knows everything there is to know about you the second you make contact.
It's a bit more complex than that, as unless your negotiators are idiots who insult the xenos at first sight and happily reveal everything about your empire, the other party shouldn't be able to correctly deduce so much info about yours in the first contact. Nevermind the language barrier.we just met. you wave your hand, i answer "suck mah wallie". oh wow, how smart are you to deduce i'm not really fond of your company?No, as of 2.8 the AI immediatly knows everything there is to know about you the second you make contact.
I remember the Endless games had you requiring to research special communication tech in order to properly talk to aliens.
i don't know you, but usually a handshake is more than enough to judge with pretty good approximation the person i just met.It's a bit more complex than that, as unless your negotiators are idiots who insult the xenos at first sight and happily reveal everything about your empire, the other party shouldn't be able to correctly deduce so much info about yours in the first contact. Nevermind the language barrier.we just met. you wave your hand, i answer "suck mah wallie". oh wow, how smart are you to deduce i'm not really fond of your company?No, as of 2.8 the AI immediatly knows everything there is to know about you the second you make contact.
Do you get to know everything about the other party at least, or is that an AI privilege?
I remember the Endless games had you requiring to research special communication tech in order to properly talk to aliens.
Yes, everything is revealed on first contact.Do you get to know everything about the other party at least, or is that an AI privilege?
What if the other party doesn't have a hand to shake? Would you be able to judge a tentacleshake with the same accuracy?i don't know you, but usually a handshake is more than enough to judge with pretty good approximation the person i just met.