Zboj Lamignat
Arcane
- Joined
- Feb 15, 2012
- Messages
- 5,778
Uninstall mod gets recommended p often. Heard it's quite invasive, but fixes all the game's problems 100%.
At least you can improve game performance as you perform this genocide. Is there anything that even has a chance to stop you when you reach crisis level 5?
End game crisis target the more powerful empire, so likely the player empire, then if it spawn right in your best capital system , yes it can break your game.At least you can improve game performance as you perform this genocide. Is there anything that even has a chance to stop you when you reach crisis level 5?
Is there anything that can stop a moderately competent player in late game?
This game is for LARPing our SF fantasies, not giving us any meaningful challenge. I myself am more like Star Trek/vanilla space opera galactic-federation builder, so I don't go on genocidal sprees. However, by mid 2300s I am usually powerful enough to ROLFstop anything, barring perhaps awakened empires left unattended. By 2400s however even those are ants.
End game crisis target the more powerful empire, so likely the player empire, then if it spawn right in your best capital system , yes it can break your game.At least you can improve game performance as you perform this genocide. Is there anything that even has a chance to stop you when you reach crisis level 5?
Is there anything that can stop a moderately competent player in late game?
This game is for LARPing our SF fantasies, not giving us any meaningful challenge. I myself am more like Star Trek/vanilla space opera galactic-federation builder, so I don't go on genocidal sprees. However, by mid 2300s I am usually powerful enough to ROLFstop anything, barring perhaps awakened empires left unattended. By 2400s however even those are ants.
I mentioned before a game where a fallen empire awakened early and started to rapidly expand. This was on an accelerated timeline, really tough game. The retarded thing was, the other fallen empire didn't react and all and stayed in their borders the whole time.At least you can improve game performance as you perform this genocide. Is there anything that even has a chance to stop you when you reach crisis level 5?
Is there anything that can stop a moderately competent player in late game?
This game is for LARPing our SF fantasies, not giving us any meaningful challenge. I myself am more like Star Trek/vanilla space opera galactic-federation builder, so I don't go on genocidal sprees. However, by mid 2300s I am usually powerful enough to ROLFstop anything, barring perhaps awakened empires left unattended. By 2400s however even those are ants.
Perfect song for an evil machine empire playthrough
Perfect song for an evil machine empire playthrough
What - are they so OP, that AI crumbles in 4 minutes?
Nice. Some of them are new to me (tinyfleets and dark core), thanks. If you don't shy from some gameplay altering mods, I'd also recommend: Guillis Panet Modifiers and Features, Planetary Diversity and Real Space, some of the origins Diversity adds are preeeeetty OP, though, but Stellaris is a LARP game anyways.Apparently this new version has a "rubber band" pop growth mechanic that punishes you heavily as you get bigger. It's quite awful, nonsensical, and ruins both gameplay and immersion. Filling newly established colonies up becomes impossible around the 50-100 year mark
At a minimum the following modsFitgirl updated the game, that was fast. What kind of mods should be mandatory for a first-time player then?
- Tiny Outliner v2
- Tiny Fleets
- UI Overhaul Dynamic
- Kaityo's tiny planet buildings for ui overhaul dynamic
- Enhanced Galaxy Dark Core
- Start with autoexplore
First 4 are just fixing the UI to be pleasant for a normal person with 20/20 vision, default is designed for people with approximately 20/100 vision with how big icons are and how much you have to scroll to find what you want. 5th is basically dark mode for the galaxy view so half the screen isn't bright white the whole time. 6th is the only gameplay modifying one, normally you have to fucking research the ability to have science vessels automatically keep exploring.
Additional suggestions:
- Reduce Aura Graphics
- Downscaled ships
- Colored map icons
- Softer Hyperlanes (blue)
All of these seemed to work fine with the new update. They are labeled as outdated but presumably not much changed.
You know there's a lot of things you can adjust before starting a game, right?At least you can improve game performance as you perform this genocide. Is there anything that even has a chance to stop you when you reach crisis level 5?
Is there anything that can stop a moderately competent player in late game?
This game is for LARPing our SF fantasies, not giving us any meaningful challenge. I myself am more like Star Trek/vanilla space opera galactic-federation builder, so I don't go on genocidal sprees. However, by mid 2300s I am usually powerful enough to ROLFstop anything, barring perhaps awakened empires left unattended. By 2400s however even those are ants.
You know there's a lot of things you can adjust before starting a game, right?At least you can improve game performance as you perform this genocide. Is there anything that even has a chance to stop you when you reach crisis level 5?
Is there anything that can stop a moderately competent player in late game?
This game is for LARPing our SF fantasies, not giving us any meaningful challenge. I myself am more like Star Trek/vanilla space opera galactic-federation builder, so I don't go on genocidal sprees. However, by mid 2300s I am usually powerful enough to ROLFstop anything, barring perhaps awakened empires left unattended. By 2400s however even those are ants.
Are the two compatible with each other?how can people live without alphamod and "ethics and civics classic" is beyond common sense.
So see you next year?That pop growth mechanic seems kinda bad, I'm going to wait on this one until its improved with some feedback
He's waiting for Stellaris 2, actually.So see you next year?That pop growth mechanic seems kinda bad, I'm going to wait on this one until its improved with some feedback
Stuff like this really makes me with the game had some decent AI. It'd be awesome to fight against something like this, trying to counter a snowballing, overwhelming force, but all I ever end up with is anti-climatic retardation as the enemy takes arbitrary treks across half the galaxy and ignores my forces taking over half his empire. Paradox AI was never good, but in Stellaris, it really takes the shit cake.You can now LARP as a matrix style machine intelligence where you use enslaved organics as batteries (energy production). Its roughly 1 food to 3 energy and they also use half as much housing. Combine that with the orbital raiding perk and looking at my skyrocketing energy production this may be a bit OP.
Yeah, it's a shame.. Even the crisis AI is shit, just expanding predictably. The only thing left is MPStuff like this really makes me with the game had some decent AI. It'd be awesome to fight against something like this, trying to counter a snowballing, overwhelming force, but all I ever end up with is anti-climatic retardation as the enemy takes arbitrary treks across half the galaxy and ignores my forces taking over half his empire. Paradox AI was never good, but in Stellaris, it really takes the shit cake.