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Stellaris - Paradox new sci-fi grand strategy game

IDtenT

Menace to sobriety!
Patron
Joined
Jan 21, 2012
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14,365
Location
South Africa; My pronouns are: Banal/Shit/Boring
Divinity: Original Sin
Fitgirl updated the game, that was fast. What kind of mods should be mandatory for a first-time player then?
I wouldn't play any game first time with a bunch of mods, but that's just me.

Mods will take a few weeks to get updated.
 
Joined
Jan 7, 2012
Messages
14,149
Apparently this new version has a "rubber band" pop growth mechanic that punishes you heavily as you get bigger. It's quite awful, nonsensical, and ruins both gameplay and immersion. Filling newly established colonies up becomes impossible around the 50-100 year mark

Fitgirl updated the game, that was fast. What kind of mods should be mandatory for a first-time player then?
At a minimum the following mods
- Tiny Outliner v2
- Tiny Fleets
- UI Overhaul Dynamic
- Kaityo's tiny planet buildings for ui overhaul dynamic
- Enhanced Galaxy Dark Core
- Start with autoexplore

First 4 are just fixing the UI to be pleasant for a normal person with 20/20 vision, default is designed for people with approximately 20/100 vision with how big icons are and how much you have to scroll to find what you want. 5th is basically dark mode for the galaxy view so half the screen isn't bright white the whole time. 6th is the only gameplay modifying one, normally you have to fucking research the ability to have science vessels automatically keep exploring.

Additional suggestions:
- Reduce Aura Graphics
- Downscaled ships
- Colored map icons
- Softer Hyperlanes (blue)

All of these seemed to work fine with the new update. They are labeled as outdated but presumably not much changed.
 
Last edited:

Straight elf

Arcane
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Joined
Feb 1, 2009
Messages
347
Location
Brussels
Strap Yourselves In Codex Year of the Donut
So I tried playing the Dick. Some creepy looking dudes DoW-ed me for no reason so I moved my fleet to the border sector (heavily fortified) looking forward to wipe out their fleet (which is about the same as mine, so in early game with fortification= easy win). But... they never showed up. I don't want to fight the battle in their system either so nothing is happening, while the score is slowly ticking for white peace. Is this normal? Why DoW me if they do not want to attack?
 

Joggerino

Arcane
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Vatnik
Joined
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Messages
4,472
Sometimes they try to avoid your fortified system by going on a 20 year trip around the galaxy just to show up in your backdoor
 

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,582
lol, as soon as you reach Crisis Level 5 a bunch of stuff happens. The entire galaxy declares war on you with no options for peace at all, and you gain access to the new STAR EATER superweapons, which you can build and use to farm suns (firing the weapon on a star destroys all planets and resources in that system) in order to create the megastructure that "will combine this world with the Shroud" (meaning essentially that the entire galaxy blows up, in order for the entire player's race to "ASCEND").


ObgeNQR.jpg


Of course, the actual megastructure must be built in 4 stages that require 3600 days each and 20.000-30.000-40.000-50.000 Dark Matter. Farming suns with the Star Eaters produces 1.000 Dark Matter per sun, so that's quite the mass genocide one must commit.

End-game spoiler text:

XCtcXcU.jpg


The flavor text is on point throughout the course of the "become the Crisis" chain, making the player's race sound like completely megalomaniac madmen.
 

Joggerino

Arcane
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Messages
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At least you can improve game performance as you perform this genocide. Is there anything that even has a chance to stop you when you reach crisis level 5?
 

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,582
It depends on the game setup. For example all Fallen Empires on the map might also declare war on the player at this stage if they haven't been dealt with yet, and some other end-game crisis might also appear as it normally would. So having to fight 3-4 Fallen Empires at once (2 of them possibly "awakened" after the War for the Heavens event) combined with the rest of the galaxy, while at the same time everyone also has to deal with the Unbidden/Scourge/whatever, might be a challenge, even with the super-powerful bonuses the Menace tree provides to the player.
 

Preben

Arcane
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Glory to Ukraine
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Jan 18, 2017
Messages
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Failsaw, Failand
At least you can improve game performance as you perform this genocide. Is there anything that even has a chance to stop you when you reach crisis level 5?

Is there anything that can stop a moderately competent player in late game?

This game is for LARPing our SF fantasies, not giving us any meaningful challenge. I myself am more like Star Trek/vanilla space opera galactic-federation builder, so I don't go on genocidal sprees. However, by mid 2300s I am usually powerful enough to ROLFstop anything, barring perhaps awakened empires left unattended. By 2400s however even those are ants.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,158
At least you can improve game performance as you perform this genocide. Is there anything that even has a chance to stop you when you reach crisis level 5?

Is there anything that can stop a moderately competent player in late game?

This game is for LARPing our SF fantasies, not giving us any meaningful challenge. I myself am more like Star Trek/vanilla space opera galactic-federation builder, so I don't go on genocidal sprees. However, by mid 2300s I am usually powerful enough to ROLFstop anything, barring perhaps awakened empires left unattended. By 2400s however even those are ants.
End game crisis target the more powerful empire, so likely the player empire, then if it spawn right in your best capital system , yes it can break your game.
 

Preben

Arcane
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Glory to Ukraine
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Jan 18, 2017
Messages
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Location
Failsaw, Failand
At least you can improve game performance as you perform this genocide. Is there anything that even has a chance to stop you when you reach crisis level 5?

Is there anything that can stop a moderately competent player in late game?

This game is for LARPing our SF fantasies, not giving us any meaningful challenge. I myself am more like Star Trek/vanilla space opera galactic-federation builder, so I don't go on genocidal sprees. However, by mid 2300s I am usually powerful enough to ROLFstop anything, barring perhaps awakened empires left unattended. By 2400s however even those are ants.
End game crisis target the more powerful empire, so likely the player empire, then if it spawn right in your best capital system , yes it can break your game.

I went through dozens of crises and I believe only once or twice it actually spawned in my territory despite being the top dog of the galaxy each time.
 

Joggerino

Arcane
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Vatnik
Joined
Oct 28, 2020
Messages
4,472
At least you can improve game performance as you perform this genocide. Is there anything that even has a chance to stop you when you reach crisis level 5?

Is there anything that can stop a moderately competent player in late game?

This game is for LARPing our SF fantasies, not giving us any meaningful challenge. I myself am more like Star Trek/vanilla space opera galactic-federation builder, so I don't go on genocidal sprees. However, by mid 2300s I am usually powerful enough to ROLFstop anything, barring perhaps awakened empires left unattended. By 2400s however even those are ants.
I mentioned before a game where a fallen empire awakened early and started to rapidly expand. This was on an accelerated timeline, really tough game. The retarded thing was, the other fallen empire didn't react and all and stayed in their borders the whole time.
 

coldcrow

Prophet
Patron
Joined
Mar 6, 2009
Messages
1,650
Apparently this new version has a "rubber band" pop growth mechanic that punishes you heavily as you get bigger. It's quite awful, nonsensical, and ruins both gameplay and immersion. Filling newly established colonies up becomes impossible around the 50-100 year mark

Fitgirl updated the game, that was fast. What kind of mods should be mandatory for a first-time player then?
At a minimum the following mods
- Tiny Outliner v2
- Tiny Fleets
- UI Overhaul Dynamic
- Kaityo's tiny planet buildings for ui overhaul dynamic
- Enhanced Galaxy Dark Core
- Start with autoexplore

First 4 are just fixing the UI to be pleasant for a normal person with 20/20 vision, default is designed for people with approximately 20/100 vision with how big icons are and how much you have to scroll to find what you want. 5th is basically dark mode for the galaxy view so half the screen isn't bright white the whole time. 6th is the only gameplay modifying one, normally you have to fucking research the ability to have science vessels automatically keep exploring.

Additional suggestions:
- Reduce Aura Graphics
- Downscaled ships
- Colored map icons
- Softer Hyperlanes (blue)

All of these seemed to work fine with the new update. They are labeled as outdated but presumably not much changed.
Nice. Some of them are new to me (tinyfleets and dark core), thanks. If you don't shy from some gameplay altering mods, I'd also recommend: Guillis Panet Modifiers and Features, Planetary Diversity and Real Space, some of the origins Diversity adds are preeeeetty OP, though, but Stellaris is a LARP game anyways.
 

Forest Dweller

Smoking Dicks
Joined
Oct 29, 2008
Messages
12,196
At least you can improve game performance as you perform this genocide. Is there anything that even has a chance to stop you when you reach crisis level 5?

Is there anything that can stop a moderately competent player in late game?

This game is for LARPing our SF fantasies, not giving us any meaningful challenge. I myself am more like Star Trek/vanilla space opera galactic-federation builder, so I don't go on genocidal sprees. However, by mid 2300s I am usually powerful enough to ROLFstop anything, barring perhaps awakened empires left unattended. By 2400s however even those are ants.
You know there's a lot of things you can adjust before starting a game, right?
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
15,899
Location
Stealth Orbital Nuke Control Centre
At least you can improve game performance as you perform this genocide. Is there anything that even has a chance to stop you when you reach crisis level 5?

Is there anything that can stop a moderately competent player in late game?

This game is for LARPing our SF fantasies, not giving us any meaningful challenge. I myself am more like Star Trek/vanilla space opera galactic-federation builder, so I don't go on genocidal sprees. However, by mid 2300s I am usually powerful enough to ROLFstop anything, barring perhaps awakened empires left unattended. By 2400s however even those are ants.
You know there's a lot of things you can adjust before starting a game, right?

Yeah. None of them prevents the scenario presented by Preben from happening tho.
 

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