[Perception]: Your favourite class is the candleholder?
Candleholder would be a better original class name than crushmaster.
[Perception]: Your favourite class is the candleholder?
[Perception check success]: Your favourite class is the candle![Perception check fail]: Your favourite class is the candleholder?
Nah.[Perception]: Your favourite class is the candleholder?
Candleholder would be a better original class name than crushmaster.
Cleric is the one to scratch my itch for heavy plate and versatility.Paladin. Obviously.
What games makes classless actually work? It seems like a failure where people just become what would be default classes or close to them.Classless > class-based
That said, I love wizards for their sheer versatility, and fighters for their equipment versatility - they can equip any armor and weapon with no restrictions.
Voted wizard.
go check the top 10 in codex's top 101What games makes classless actually work? It seems like a failure where people just become what would be default classes or close to them.Classless > class-based
That said, I love wizards for their sheer versatility, and fighters for their equipment versatility - they can equip any armor and weapon with no restrictions.
Voted wizard.
reasons to pick cipher:The sad thing about this is that it makes me realize how second-nature it is to me now to research and test classes in computer games based on fun, rather than what I want to be.
PoE is a perfect example of a game where I wanted to play as several classes, but only actually enjoyed playing as 1 (Cipher).
Too many devs suck at translating good classes into good gameplay.
1. Not barbarianreasons to not pick cipher:
You mean fallout 3 and elder scrolls.What games makes classless actually work? It seems like a failure where people just become what would be default classes or close to them.Classless > class-based
That said, I love wizards for their sheer versatility, and fighters for their equipment versatility - they can equip any armor and weapon with no restrictions.
Voted wizard.
Arcanum.
Cleric is the one to scratch my itch for heavy plate and versatility.Paladin. Obviously.
But your avatar ranks high in the companion category. Maybe in a few decades there will be more of us rolling "the old warrior hoping to live in peace until the call to serve comes one last time".
Wasn't the Monk class first created during the Dave Arneson's playtests sometimes between 1972-75, where several monks appeared? And wasn't the in Blackmoor Monk version based on the series Kung-Fu (Tim Kask) and / or the Destroyer novels (Gary)? And was inspired by the Arneson's playtests (Tim Kask ) and created by Brian Blume (Tim Kask and Gary) and also championed by Brian for the Supplement 2: Blackmoor? And what was with the version of Jim Ward and his love for the song Kung-Fu Fighting creating the Monk class (Mike Breault version)?The monk class was introduced into original D&D in Suppliement II: Blackmoor, alongside the assassin, and carried over into Advanced Dungeons & Dragons (1st edition). It even made an appearance in BECMI D&D as the optional mystic class introduced in the "Black Box" Master Set (and was also included in the later Rules Cyclopedia compilation). However, the Oriental Adventures hardcover released in 1985 borrowed the monk class as well as adding a variety of new ones appropriate for a setting based on Japan and China, Gygax indicated he would not include the monk class in his prospective 2nd edition of AD&D, and David Zeb Cook (the author of Oriental Adventures) excluded it from the AD&D 2nd edition rules released in 1989.
Yeah, about this.. Sorry Gary, but it didn't turned out this way.Heh, easy... Sorcerers practice sorcery, that is the summoning of demons or devils. They have no magical power, inate or learned.
Cheerio, Gary
I dunno, I feel like Paladins lose a lot of their appeal if they are not exemplars of all that is good and right.I prefer the kind that isn't restricted to just being lawful good.
My apologies if this is considered derailing the thread, but I'd like to explain why I do not mind Paladins that are not 'lawful-good'.
1) Concerning D&D, I find it difficult to accept that Paladins of Helm can exist and be considered lawful-good, when Helm is lawful-neutral. This could mean that Helm could allow the slaying of an evil person by a Paladin, when arresting that person might be possible, and not consider him fallen. To me that opens up the possibility that, yes, Paladins can be (to some extent) move out of the lawful-good only territory.
2) If a Paladin must be viewed as an exemplar of good and justice, then he needs to accept the rules are often open to interpretation. I find it difficult to accept that commoners can view all Paladins as good and just, if all of them would appear so alien to the realities of life.
2) I do have an issue with downright 'evil' Paladins, because it either means that they can't or won't commit good acts. Paladins at the end of the day seek to protect life in some shape or form. While some view 'evil' Paladins as Paladins that are OK with doing anything for the greater good, I do think that 'evil' Paladins cross a line where life isn't even allowed to have any meaning at all.
I can understand that you disagree, since a lot of it is open to interpretation, or that I simply view the rules wrong. But at the moment I accept that a Paladin can be considered both good and just, even if (for example) they're 'neutral-good' or 'lawful-neutral'.
Does it really matter what the deity thinks is acceptable compared to what the Paladin of lawful good alignment knows to be the right course of action? This talk of what Helm or Tyr or Tempus finds acceptable is more the worry of clerics, methinks.1) Concerning D&D, I find it difficult to accept that Paladins of Helm can exist and be considered lawful-good, when Helm is lawful-neutral. This could mean that Helm could allow the slaying of an evil person by a Paladin, when arresting that person might be possible, and not consider him fallen.
I see the logic in this, but I miss the reasoning where it leads to this:) If a Paladin must be viewed as an exemplar of good and justice, then he needs to accept the rules are often open to interpretation.
A paladin that is alien to the realities of life might as well just be a lawful good fighter. It's not that the right course of action is always visible or even feasible, but that is the path the good Paladin cleaves to, as much for its sake as foe everyone else's.I find it difficult to accept that commoners can view all Paladins as good and just, if all of them would appear so alien to the realities of life.
We just call them Blackguards and have done.2) I do have an issue with downright 'evil' Paladins, because it either means that they can't or won't commit good acts.