KVVRR
Learned
- Joined
- Apr 28, 2020
- Messages
- 612
What's the problem with RPGs letting the player decide who they want to fight? Combat is so deeply ingrained within the videogame medium that there's a huge amount of people that don't consider videogames without it an actual videogame. Being able to kill whichever NPC you choose so long as you have the tools for the challenge seems like the natural evolution of a player's own agency, no? RPGs are all about player choices after all.
It's not so much that you have to implement a new system for the game like with the dentristry thing mentioned before, but elaborating upon an already existing one. The only place where this wouldn't make sense is in an RPG where the system is simply not there (like Disco Elysium).
It's not so much that you have to implement a new system for the game like with the dentristry thing mentioned before, but elaborating upon an already existing one. The only place where this wouldn't make sense is in an RPG where the system is simply not there (like Disco Elysium).