As the game progresses one of your generals will point out that when your armies conquer new land, this conquest is usually followed by widespread pillaging and abuse of women by soldiers. Clearly this is a serious but sadly all too recognisable crime that has been repeated countless times throughout history. In Dragon Commander you can choose to make a stand against this war crime by ordering the execution of its perpetrators, but you can just as well let it slide because you feel you need every last soldier for the war effort, and they can’t fight for dragon and country when they’re swinging from the gallows.
We sincerely hope that we can all agree the moral thing to do is punish those who rape; that this should be the evident and indeed only thing to do. But for us, the real problem we encountered here is that by design each choice should have gameplay consequences that fit with what gameplay mechanics are available in the game. And for decisions to have a real impact, they all need pros and cons; pros yes, even if a choice may be regarded by most as ethically despicable.
Attaching a pro in this particular example, for instance, felt wrong and for quite some time we therefore considered removing the situation from the game all together. But ultimately we decided to leave it in. This part of the game is about role playing i.e. you take on the role of somebody else, and if you decide to role play that person as somebody thoroughly evil, then that’s up to you.
The net result of this is of course that in several cases this may give the impression that we are letting our own convictions influence the rewards and penalties you reap for making certain decisions, but we really tried not to make this so. We did our very best not to judge and we simply tried to balance the game in such a manner that all choices lead to logical consequences. This wasn’t easy because logic and morality don’t necessarily add up.
Anyway, we ended up with a game in which giving your subjects license to do things that may be fundamentally wrong on all kinds of different levels may nevertheless benefit your march to victory. But, we’ll add that it is always possible to win the game by following your own moral compass, even if sometimes it may feel that’s not the case, because we did associate pros and cons to each decision, and while playing you never know what consequences are associated with the choice you didn’t make .
What direction different people’s moral needle points in is another matter entirely. Your north may be their south and vice versa. One may say that ‘one should act only according to that maxim whereby you can, at the same time, will that it should become a universal law’, but nowhere does it say that – to stay in a fantasy context – a dwarf’s view on what should become universal law does not differ fundamentally from that of an elf.