Haba
Harbinger of Decline
Just won my first game... all enemies died to independents within the first few turns.
Winning?
Winning?
Just won my first game... all enemies died to independents within the first few turns.
Winning?
You could drain swamps before but they would turn into farms not monasteries. Still useful, especially for clearing the terrain.(it's new or was that there in CoE4 too?) can drain the swamps and then build monasteries
I'll always consider CoE a roguelike strategy game, if such a thing can even be possible.
The game's steam description said:Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like.
Actually the problem is way less critical now. Indepedents are rather loathe to invade your fortress. What kills AIs the most are botched summonings resulting in death of their commanders. Basically an AI Witch/Demonologist/Cultist etc. lives on borrowed time. If they get a few early successful summons it only needs one failed major Demon/Old One whatever to kill their mage+stack. I think they will overcharge their rituals to lower the chance of that happening, but even then it's a sword of damocles.Just won my first game... all enemies died to independents within the first few turns.
Winning?
It's a feature we got since the earliest CoEs. It simply happens because the environment is murderous and hordes of deer get your only capital and it's game over. CoE has never been a particularly .... involved strategy game, it's a game of fucking around and paying the price (yes, my army is totally gonna kill that beholder WHAT THE FUCK JUST HAPPENED MY EYES).
I'm not noticing massive differences bar even more options for fucking around, in my first Baron game I spawned in a goddamn swamp and now your monks (it's new or was that there in CoE4 too?) can drain the swamps and then build monasteries on it guaranteeing insane income and snowballing. It's a pity the game ended before Fun Stuff spawned in.
I'll always consider CoE a roguelike strategy game, if such a thing can even be possible. Shitton of options, many of them clearly memetic, games are short and brutal.
Actually the problem is way less critical now. Indepedents are rather loathe to invade your fortress. What kills AIs the most are botched summonings resulting in death of their commanders. Basically an AI Witch/Demonologist/Cultist etc. lives on borrowed time. If they get a few early successful summons it only needs one failed major Demon/Old One whatever to kill their mage+stack. I think they will overcharge their rituals to lower the chance of that happening, but even then it's a sword of damocles.Just won my first game... all enemies died to independents within the first few turns.
Winning?
It's a feature we got since the earliest CoEs. It simply happens because the environment is murderous and hordes of deer get your only capital and it's game over. CoE has never been a particularly .... involved strategy game, it's a game of fucking around and paying the price (yes, my army is totally gonna kill that beholder WHAT THE FUCK JUST HAPPENED MY EYES).
I'm not noticing massive differences bar even more options for fucking around, in my first Baron game I spawned in a goddamn swamp and now your monks (it's new or was that there in CoE4 too?) can drain the swamps and then build monasteries on it guaranteeing insane income and snowballing. It's a pity the game ended before Fun Stuff spawned in.
I'll always consider CoE a roguelike strategy game, if such a thing can even be possible. Shitton of options, many of them clearly memetic, games are short and brutal.
Really? How can you tell? In my experience from CoE4 these classes usually did quite well.Actually the problem is way less critical now. Indepedents are rather loathe to invade your fortress. What kills AIs the most are botched summonings resulting in death of their commanders. Basically an AI Witch/Demonologist/Cultist etc. lives on borrowed time. If they get a few early successful summons it only needs one failed major Demon/Old One whatever to kill their mage+stack. I think they will overcharge their rituals to lower the chance of that happening, but even then it's a sword of damocles.
COE 5 is a step up from COE 4 in the music department for sure.Hello, I'm just here to say that the music in this game is absolutely awesome and I keep restarting Voice of El campaign just to hear that vocal.
How do you play them by the way ? They have the air plane alone for a while but there's not much to do there nor to conquer and when there's something there's end game units in it. The fllying units are weak, you have etheral troops too but too expensive. Seems it's talking too long to build them up when there's so many nations that will rolfstomp everything early and still be good end game.
Agreed. Tier 2 summon are quite good : lightning, plus often ethereal or decent tanking. Plus occasionally a great surprise. The mobility added by flying allows to keep minimum gem incomes, if you have at least one mine of each type then diamond alchemy is a good accelerator, else rubies or emeralds allows for very correct 25 golds recruits you can spam mid-game.How do you play them by the way ? They have the air plane alone for a while but there's not much to do there nor to conquer and when there's something there's end game units in it. The fllying units are weak, you have etheral troops too but too expensive. Seems it's talking too long to build them up when there's so many nations that will rolfstomp everything early and still be good end game.
I only played with them for an hour until I miscalculated and drowned my entire army. Basically, you need to go down to ground level*, because that's where the money and jewels are. While it's true that their troops are expensive, they also fly, meaning that while everyone else painfully slogs across jungles and mountains, you can just fly around and conquer everything. And if someone captures them, you can wait a bit and fly quickly to take the resources back. As for the resources, you need diamonds and sapphires (all gems are useful, but I think these are the most important.) You can use a minor summoning for ¿25? diamonds I believe, but I suspect it's not worth it (the only time I used it I summoned like 20 crows, which was cool, but fairly useless for someone short on money.) The greater summoning at 50 diamonds is way better because I got 3 or 4 thunderbirds. Don't forget the water tiles, which have resources and only neutrals try to conquer them. There is, of course, the risk of drowning your army, but ethereal troops don't tire, so perhaps they can be used for that.
*You can either use those mountain spires (use gateway is, I believe, how the command is called) or the beanstalk. Alternatively, just fly where there are no clouds and press the button fly downwards.
Is there any point to this if I already have 4? Ive been watching some streams and it looks identical.
I think you should get a discount if you own COE 4.Is there any point to this if I already have 4? Ive been watching some streams and it looks identical.
Is there any point to this if I already have 4? Ive been watching some streams and it looks identical.
Alright, finally got around to picking this game up. It has been a while since I last played a CoE game, but I don't remember the music being this good in previous titles.
There's a way to screw up when you create the game and pick color, pick a green color then discover in game the square match the forest color and you dont see anymore if you conquered it ....Won my first attempt as a Druid. It's always a pleasant class to play as since there's nothing you can do that could really screw you over, provided you remember to park your Cockatrices at an ancient forest if you summon one. Think I'll try the new factions now. They all seem pretty cool.