Did anyone manage to kill thewhen they were at lvl 2-3? It was beyond me on Core.water elemental in the side room in the maze
You misspelled "Dwarf"Azata master race?
Did anyone manage to kill thewhen they were at lvl 2-3? It was beyond me on Core.water elemental in the side room in the maze
Did anyone manage to kill thewhen they were at lvl 2-3? It was beyond me on Core.water elemental in the side room in the maze
1) Angel and Demon are always open.So we all get access to Angel Mythic path at start and later can change that into what we want? Is there a reason to choose that Angel dialogue options at start and does that lock out other options later?
BTW I am playing on Core+ difficulty
So I heard that there is some kind of respec option after the prologue/first chapter. Just how extensive is that? Can I change everything or just class/stats?
In the Beta you could change everything, even your Mythic Path.
Related question: when do you lock in your mythic path?
+high difficulty even when compared to IE classics (not modded) and better than PKM - brutal Sadistic Russian DM (TM)Aside from builds autism is it any good?
by description looks more like a larp kit, if you want just high necromancy DC, should be better kits out there.So far my unique critique is that Cruoromancer seems a bit nerfed
So, how buggy is it, compared to the previous one?
He seems like a cool fella. But i doing a Neutral Evil run first, so no Lann.You guys are nuts, Lann is pretty much the most level-headed companion
I picked the hunter-archer archetype with bonuses for targets engaged by the pet (velociraptor, of course) and it seems to suck major balls, that zen archer cringeboy is outperforming me by quite a distance.
And I'm typically someone who is really resistant to writing in games, but it's really shit in places, there are those little bits and pieces that can be pretty lolwat.
Game is great, though, I already know it will be a couple hundred hours investment at least.
So, how buggy is it, compared to the previous one?
Haven't seen any yet (I did report something but think it was a class feature).
As for class features...
Incense Synthesizer still doesn't even have tooltips populated (same since Alpha 1 and reported repeatedly, I started a list of missing class features which people supplemented and got thirty-some likes on Owlcat's own Forum and as far as we can tell none were fixed. You've just got to hope the five people inside the company who play the game get wind of mechanical stuff) so there's still a good many things on that end that make you roll you eyes. They took care of the people they needed to: Journos and rich Wokels like Soyer, but I repeat myself, by getting game running smooth, enough dieversity to make you puke, and extensive tutorials.
I committed myself to read everything this time but gave up after about five dialogues. Story arcs are solid - our own Conservatards in Murica are pretty much exactly like Hulruun going after January 6 grandmas and bombing the world instead of criminals running wild in the cities or securing the border - but the actual writing is just too much to deal with.
[cue more confused noises as game progresses]"
This is somewhat of a unique gem, hence codexers experiencing cultural shock: an rpg with good gameplay, but bad writing.
can't just hump it like Disco or some broken eurojank because you can collect cigarettes in it. need to change the codexian wave u r on.
He wasn’t that hard for me.[cue more confused noises as game progresses]"
I'm waiting for the salty tears of shadow demon defeats <3
Wirting is mostly ok , but the evil choices are unsatisfying, its not calculating evil its most often chaotic stupid. Like kill the npc instead of getting info from him .Why would i kill that guy ? i have nothing to gain from it, in a real rpg you would only get trouble for this ..So the game starts with my char being healed. But being dhampir means they only were supposed to damage me even more yet the game doesn't reflect that like it's all good. 10/10
And yeah, cringy writing was expected Idk what you guys are reacting at.