At minimum in Picnic you can avoid it by using second exit (not one near your house).Is the rate of random trash fights in settlements tied to time or level? After the prologue and a while after I didnt even know this could happen now it happens almost always, and its fucking annoying
So far...Is bribing useful?
Ask the devs, not me. Don't wanna waste more words since no one beleives me and apparently think I'm shitting on the game for no reason. You could blame publisher too but something tells me if not for Kosh Media, they would never have release this at all.Why it is downhill?
That applies to any offensive skill. And yeah, that's tedious. Fortunately, after a certain level vendors are starting to sell highest tier weapons right away which begs the question why even bother with upgrades, skill investment and collecting junk aside from saving some money of course. By the way, they really should've come up with a different kind of crate for hand-placed loot. Or something.But that also means you need to have 4 gloves and keep them up to date. That is quite tedius I think.Um you just check the resistances beforehand and equip accordingly, one glove for damage and the other for potential utility
Um you just check the resistances beforehand and equip accordingly, one glove for damage and the other for potential utility
But that also means you need to have 4 gloves and keep them up to date. That is quite tedius I think.
What are your stats? I have a character with high perception and so far managed to avoid all the random fights.So I wanted to go to the junkyard > random fight. I reloaded and slept > random fight. I tried reloading a few times > random fight. I went to magellan station > random fight. Well fuck you guys, that killed my will to play. The whole game is littered with ways to avoid combat to a good extent which I liked very much, you can use stealth, you have your air vents and so on, you can talk your way around, whoever got the great Idea to enhance this experience with random fuckign trashfights ins ettlements deserves to be shipped to siberia. I cant even loot the npcs which will die in such fights because all the other npcs scold me for it.
What are your stats? I have a character with high perception and so far managed to avoid all the random fights.So I wanted to go to the junkyard > random fight. I reloaded and slept > random fight. I tried reloading a few times > random fight. I went to magellan station > random fight. Well fuck you guys, that killed my will to play. The whole game is littered with ways to avoid combat to a good extent which I liked very much, you can use stealth, you have your air vents and so on, you can talk your way around, whoever got the great Idea to enhance this experience with random fuckign trashfights ins ettlements deserves to be shipped to siberia. I cant even loot the npcs which will die in such fights because all the other npcs scold me for it.
Another thing: You lose the servoshell at the end of the prologue. Where can I get a new one?
What are your stats? I have a character with high perception and so far managed to avoid all the random fights.
Another thing: You lose the servoshell at the end of the prologue. Where can I get a new one?
As nice as the vioce acting is overall, it is clear that it retarded the progress in adding content to later areas which are much less developed compared to Magellan. If they would have given me the choice I would have still preferred more content but then again it was not me but Koch Media, I believe, which was calling the shots.
I hope they are able to flesh out the latter parts after they are done ironing out the bugs and improve upon systems like stealth a little more. Game has great atmosphere, some nice C&C and combat is a step up from ATOM, though worse than Underrail, but the polish is seriously lacking.
Ask the devs, not me. Don't wanna waste more words since no one beleives me and apparently think I'm shitting on the game for no reason. You could blame publisher too but something tells me if not for Kosh Media, they would never have release this at all.Why it is downhill?
They have messed up scope and feature list BIG TIME. They could develop this like 3-4 years more and it would be probably still an unfinished mess. But due to dev history, the prologue and the beginning in general is actually pretty great. Not to mention that the art-style(simply great), the soundtrack (perfect for this), the looking-as-profound-roleplay-system-at-first-glance and the dialogues full of checks and flavour are all promise you a great time. And then you proceed to Ch3 where most of what you get is bunch of unbeleivably lazily designed fetch backtracking quests which you do while being alt-tab reading codex or something because running around huge empty locations takes that much of the time.I am not critising, just trying to understand.Ask the devs, not me. Don't wanna waste more words since no one beleives me and apparently think I'm shitting on the game for no reason. You could blame publisher too but something tells me if not for Kosh Media, they would never have release this at all.Why it is downhill?
eeeehit's (almost) pozz-free
Solasta's lvl basically. Pretty minor, especially since I haven't heared that the devs were actually defending that decision with any similiar statements (there was something about trannies rights in Solasta's case).you can be a male tormented inside womans body just from char customisation system
Yeah I get that it suppose to mean a lot for such an indie dev but isn't special mention in the credits enough? Overall references level was not that high though, much less so than in ATOM RPG imo. Stanley Tweedle's corpsebtw I wish they would stop adding game streamers into games. in Wrath it's at least just 1 vo, but in Encased my immersion got struck hard in living quarters of Magellan
Dialogues yes but some plot parts are still suffer from unnecessary graphomania injections. I prefer when a game eigher make a focus on it or make it all as strict as possible with the focus on mechanics etc. Here we have neither.but the writing is generally direct and about events in the game, and plot, so it's ok.
Owlcat could learn from this how to write to-the-point dialogue.
Sooo pretty fateful to the fallout franchise them.So basically what that Russian reviewer said, broken balance and disparate parts in need of a strong vision
Not really.
That's the thing about Fallout 1: it had vision, and it was realised. Devs didnt want yet another D&D, they wanted GURPS for their sci fi game. They couldn't get it, so they made their own take on it. They made their own setting that became legend, and now every rpg X coming out is derivative from it.
When making Arcanum, Troika didn't just ape Fallout, they made new setting, and different system, with crafting and magic, because they needed it to make a point about their new setting.
Making VTM they used storytelling because it's a storytelling game.
ToEE, a D&D.
I cannot state this strong enough, without screaming, using caps lock or bigger colored font
STOP MAKING FALLOUT
stop copying its systems - its system are not tailored for your game; and stop copying its factions, and mutants, and crazy church people - its not for your game
but it seems like casual Disco was only one to understand this.
Believe me nobody's gonna copy Encased or be inspired by it in any wayNot really.
That's the thing about Fallout 1: it had vision, and it was realised. Devs didnt want yet another D&D, they wanted GURPS for their sci fi game. They couldn't get it, so they made their own take on it. They made their own setting that became legend, and now every rpg X coming out is derivative from it.
When making Arcanum, Troika didn't just ape Fallout, they made new setting, and different system, with crafting and magic, because they needed it to make a point about their new setting.
Making VTM they used storytelling because it's a storytelling game.
ToEE, a D&D.
I cannot state this strong enough, without screaming, using caps lock or bigger colored font
STOP MAKING FALLOUT
stop copying its systems - its system are not tailored for your game; and stop copying its factions, and mutants, and crazy church people - its not for your game
but it seems like casual Disco was only one to understand this.
But encased is as much as original if not even more than fallout. The setting is standing out,the mystery is pretty good too. What happened to the rest of the world,what to do about the shitty storm,also visions ? Clearly the game have some take on spirituality and divinity. While fallout is game made by edgy liberal teens. Fallout is pretty original for its time,but it is not something special.
PS: Ahhh i like ATOM and this game far more than fallout ones. I respect them for being genre defining ones and the first of their type,but i don't hold them in high regard compared to modern ones.
Ok,go play call of duty or wrath of the cucked,i have a bad day,leave me alone,not in the mood for dumb trolls or retards.Believe me nobody's gonna copy Encased or be inspired by it in any wayNot really.
That's the thing about Fallout 1: it had vision, and it was realised. Devs didnt want yet another D&D, they wanted GURPS for their sci fi game. They couldn't get it, so they made their own take on it. They made their own setting that became legend, and now every rpg X coming out is derivative from it.
When making Arcanum, Troika didn't just ape Fallout, they made new setting, and different system, with crafting and magic, because they needed it to make a point about their new setting.
Making VTM they used storytelling because it's a storytelling game.
ToEE, a D&D.
I cannot state this strong enough, without screaming, using caps lock or bigger colored font
STOP MAKING FALLOUT
stop copying its systems - its system are not tailored for your game; and stop copying its factions, and mutants, and crazy church people - its not for your game
but it seems like casual Disco was only one to understand this.
But encased is as much as original if not even more than fallout. The setting is standing out,the mystery is pretty good too. What happened to the rest of the world,what to do about the shitty storm,also visions ? Clearly the game have some take on spirituality and divinity. While fallout is game made by edgy liberal teens. Fallout is pretty original for its time,but it is not something special.
PS: Ahhh i like ATOM and this game far more than fallout ones. I respect them for being genre defining ones and the first of their type,but i don't hold them in high regard compared to modern ones.
Why do you let the Romani inside your house fantabro?i have a bad day,leave me alone,not in the mood for dumb trolls or retards.
Nah cancer and death type of day.....now getting hammered in to oblivion.Why do you let the Romani inside your house fantabro?i have a bad day,leave me alone,not in the mood for dumb trolls or retards.