Not really.
That's the thing about Fallout 1: it had vision, and it was realised. Devs didnt want yet another D&D, they wanted GURPS for their sci fi game. They couldn't get it, so they made their own take on it. They made their own setting that became legend, and now every rpg X coming out is derivative from it.
When making Arcanum, Troika didn't just ape Fallout, they made new setting, and different system, with crafting and magic, because they needed it to make a point about their new setting.
Making VTM they used storytelling because it's a storytelling game.
ToEE, a D&D.
I cannot state this strong enough, without screaming, using caps lock or bigger colored font
STOP MAKING FALLOUT
stop copying its systems - its system are not tailored for your game; and stop copying its factions, and mutants, and crazy church people - its not for your game
but it seems like casual Disco was only one to understand this.