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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
14,808
Location
Frostfell
https://store.steampowered.com/news/app/1184370/view/3031477153100377383
Update 1.0.8d

Crusaders!

A new patch 1.0.8d is ready.

Beware of possible plot spoilers below!
Quests
  • Daeran wouldn't show up to his not-a-date, because he was still drunk after his birthday party - fixed, now he'll make sure to sober up before such an important event;
  • During the final dialogue in the game, one of dialogue options could lead to a loop - fixed;
  • Fixed an error with the game not ending if Greybor died during The Price of Loyalty quest, when he was loyal to you;
  • Fixed incorrect reactivity in a dialogue with Anevia in chapter 5 after the summit;
  • Rapture of Rupture sometimes wouldn't complete after the death of Vellexia - fixed;
  • Sometimes a conversation with Vellexia wouldn't start during the Rapture of Rupture quest - fixed;
  • Sometimes in Nexus a dialogue with Hand of Inheritor wouldn't start - fixed;
  • The Last Steps quest sometimes wouldn't continue - fixed.


Areas


  • Berenguer would not appear in Drezen after joining the crusade - fixed;
  • Blackwater - assembling the Helm of Psionic Protection is no longer limited to one attempt;
  • Daeran could get stuck in the sitting animation in Nexus - fixed;
  • Ineluctable Prison - fixed an issue when Hepzamirah's ghost wouldn't disappear when you attempted to attack her;
  • It was possible to walk through one building at Kenabres market square - fixed;
  • Players could meet a tiefling on Kenabres square after the attack on Defender's Heart, if they previously killed him - fixed;
  • Skipping a cut-scene of using an elevator in the mines of Colyphyr could leave the party floating in the air - fixed, now you can't skip that cut-scene.


Crusade


  • Abyssal Host status could stay when switching from Demon to another mythic path - fixed;
  • Added a button to hide the log;
  • After loading a save, upgrades could disappear from the projects Outpost to Bastion Expansion and Bastion to Fortress Expansion - fixed;
  • Enemy units were using healing abilities on squads with full health - fixed;
  • Leaders of enemy armies had incorrect names - fixed;
  • Magic Instructor feat now works according to its description;
  • Raising a Dragonslayer project now grants the correct item;
  • Summoned units used to appear without a visual effect - fixed;
  • Tactical battles wouldn't begin sometimes - fixed;
  • We redesigned the progress of filling the hospital and added a tooltip for the current hospital counter;
  • When the limit of units on the battlefield had been reached, then after using the summon ability a new creature would not not appear. Resolution: If the limit of units on the battlefield is reached, the general won't be able to use the summon ability, and a tooltip with a warning will appear;
  • You can bind a hotkey to turn on the Inspect feature for the units in tactical battles now;
  • You can now inspect a unit by hovering over its model;
  • You will be able to see damage above everyone who takes it now in tactical combat.


Classes & Mechanics


  • Oracle lost the Divine Zap orison after the previous patch - fixed;
  • Aeon Bane no longer dispels effects on enemies who were not affected by the spell due to spell resistance, immunities or other reasons;
  • Cognatogen — Wisdom gave a penalty without providing a buff -fixed;
  • Lich and Angel Mythic Paths get access to their 10th level spells now;
  • None of the last three summons for the Azata Mythic Path actually summoned the creatures they were supposed to summon - fixed;
  • Paladin, Ranger and Bloodrager had no spellbooks after 3rd level in some cases - fixed;
  • Sacred Armor — Fortification 25 ability had no description - fixed;
  • Sensei Advice: Mass Extra Attack ability had no name - fixed;
  • Shaken condition now can be removed during rest;
  • Warpriest Spontaneous Casting and its two sub-types didn't have any description - fixed.


Turn-based mode


  • Sometimes the game could crash when trying to charge while mounted - fixed.


Items


  • Retraining made some features from items permanent - fixed;
  • Triceratops from Triceratops Statuette could become a permanent party member after retraining - fixed.


UI


  • Kineticists couldn't dismiss area effects of infusions - fixed;
  • Sometimes the difficulty of skill checks was being displayed incorrectly - fixed;
  • Switching between spell books and party members in the spell book interface didn't keep the spell level - fixed;
  • Character's portrait disappears after the mythic level up - fixed.


Misс


  • Aivu could become medium sized again after growing large. Her growth should be more consistent now;
  • Area of effect spells and pits will now pause during the dialogs;
  • Fixed an issue with the physics of cloaks;
  • In rare cases a battle against Xanthir Vang could break - fixed. If this happened to you, you can return to the room where the battle took place, and it will continue;
  • Shamira used to rise from the dead after death - fixed.

When they will fix ice prison?

And allow elemental specialists to change the damage of sirroco and acid fog?
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,698
I respect this streamer. Didn't even know you could stack all the Blade Barriers like this. I wonder if you could put Grease on top of it. Looks so fun.

I double blade barriered the dragon in kingmaker after he casted all that protection spells. He played too dirty. Otherwise it's horrible cheese. But my characters survived Polar midnight longer than he lasted after double blade barrier.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,527
Location
Grand Chien
Oh snap, so if you already have weapon training from another class you only have to dip 1 into Sohei?

That is fucking interesting...
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,527
Location
Grand Chien
I've learned a fun fact about Sohei Flurry. If you have Weapon Training from Fighter levels, you can flurry with any weapon you have Training in. So essentially a 1 level dip in Sohei gives Fighter multiclasses an extra Full-BAB attack (and extra feat + other monk goodies, such as Wis-to-AC).
Yeah but what about that annoying level 1 animal companion
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
I respect this streamer. Didn't even know you could stack all the Blade Barriers like this. I wonder if you could put Grease on top of it. Looks so fun.

One of the many cheese strategies. Here is another.

There is a cleaner way to do this 1 as well, there is a spot further back where only 1 or 2 ghosts can reach you.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,527
Location
Grand Chien
I don't see how you're not gonna be followed around by a fucking useless level 1 pet all the time, unless you remove it using Toy Box.

And what is the advantage of Fighter over just continuing in Sohei anyway, once you hit 11th level you get another attack so...
 

Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.
Also, Vhane gets dialog(few oneliners) with drum rolll Minagho. Also due to immunities and lich aura, they are kind of strong IDk. Also killing camelia and replacing her with silent Staunton feels way better than using merc.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,189
Pillars of Eternity 2: Deadfire
I've learned a fun fact about Sohei Flurry. If you have Weapon Training from Fighter levels, you can flurry with any weapon you have Training in. So essentially a 1 level dip in Sohei gives Fighter multiclasses an extra Full-BAB attack (and extra feat + other monk goodies, such as Wis-to-AC).
Yeah but what about that annoying level 1 animal companion

Well, it doesn't have to stay level 1 if you take Boon Companion and other classes with full AC progression.
But if you take those 5 fighter levels, it will always be 1 level behind, I guess (and worse if you take more fighter levels).
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,189
Pillars of Eternity 2: Deadfire
I don't see how you're not gonna be followed around by a fucking useless level 1 pet all the time, unless you remove it using Toy Box.

And what is the advantage of Fighter over just continuing in Sohei anyway, once you hit 11th level you get another attack so...

Better weapon selection, more bonus feats, Weapon Spec (which isn't bad with Mythic), Mutagen, possibly eventually Discovery feats, such as Wings.... also if you keep at the clas (but your companion would suck), the Weapon Training bonuses would become significant (Sohei is always stuck at +1).
 

axedice

Cipher
Joined
Sep 11, 2007
Messages
466
Location
Mersin
Improved enduring spells has ruined me and I don't think I can ever play a crpg without it anymore.

:dealwithit:

Alchemist with infusion was already godly, now with the permanent buffs I just had to have one so I specced wenduag to incense synthesiser. For the rest of the buffs I was using both ember and daeran, but they felt a bit redundant so I specced daeran to mystic theurge with witch levels to get prot. luck and fortune.

I deal so much damage with trickster crit vital strike legendary proportions fauchard that I don't need ascendant elemental damage. There's also this artifact ring that turns all your damage to force, so swarms shadows etc are no problem either.

Nenio is already godly with items, camelia is best tanku with 5 levels of mutation warrior dip, and for my last spot I'm using Seelah for mark of justice. Though I'm not happy with her shield bash build, she's really weak compared to regill or greybor.

Rest of the game besides build porn is good too. Not as good as kingmaker in writing and story departments , probably due to lack of Avellone, but still good. There is this inconsistency in the quality of writing, which sometimes bother me but then I get my fix by critting 4 mythic demons in a row with improved cleaving finish for 600 damage and forget all about the shortcomings of the game.
:M
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Disorienting Injury seems to not be scaling from -2 to attack rolls to -4 on level 10. On this screenshot Woljif is lvl10, but the penalty on this Voracious Drake is only -2. The other drake, which is unaffected by Disorienting Injury, has attack bonuses of +18 and +12 respectively.

8K5wIBK.png
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,527
Location
Grand Chien
So apparently Toy Box has the option to remove animal companions using the options under 'Party & Pets', I haven't tested it but this should allow Fighters to dip Sohei and remove that pesky level 1 animal companion
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
11,947
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
So apparently Toy Box has the option to remove animal companions using the options under 'Party & Pets', I haven't tested it but this should allow Fighters to dip Sohei and remove that pesky level 1 animal companion

You could always use it for the extra carrying capacity and to charge with that double damage charge feat. It'll die as soon as anything looks at it, but you only need it for the first round anyway.
 

Mauman

Learned
Joined
Jun 30, 2021
Messages
932
So apparently Toy Box has the option to remove animal companions using the options under 'Party & Pets', I haven't tested it but this should allow Fighters to dip Sohei and remove that pesky level 1 animal companion

Of course (and this might seem a bit messed up, but reminder it's a game) if you don't want to use toybox you can simply just kill it after every rest.

While you can't use basic attack on allies at will, you can still use special attacks at will on them (charge, vital strike, cleave, etc...).

Feels like there are a lot of other ways to get extra attacks - so picking up Sohei just for that flurry with weapons doesn't seem that great.

It's good because it stacks with everything (many ways to get extra attacks don't stack). It can be a way to get extra attacks with weapons that normally don't get extra attacks (you can't TWF a glaive for instance). The attack you get is at your MAX AB and doesn't have any maluses (unlike TWF, rapid shot, etc...)

That is not what I asked...

Because of +6 to strength? Because +4 to natural armor? Because I wanted to see if I could get a dog the ability to pounce (I can)? Because it's funny? Because I could? Because I wanted to see just how badly I could make the game logic in this game cry delicious salty tears?

Take your pick?
 
Last edited:

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,527
Location
Grand Chien
So apparently Scrolls of Atonement no longer reset your alignment to what it was at character creation once you reach Mythic rank 3, instead they start resetting it to the alignment of your chosen path.

And Smite Evil is gated by alignment.

I'm sure you can see where I'm going with this.

Toy Box has an option to fix it though because apparently Owlcat intended Mythic characters to be able to bypass such restrictions.

They just forgot to give Smite Evil the bypass tag.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,497
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Dev diaries forever:



Why cannot you sleep anywhere and anytime at the Worldwound? How can you avoid corruption? How do the resting and crafting systems work? How did we design these systems and why have we made all these decisions during the game development?
Watch our new Developer diary to find out! Yulia Chernenko, Lead Game Designer at Owlcat Games will tell you all the details.
 

The_Mask

Just like Yves, I chase tales.
Patron
Joined
May 3, 2018
Messages
5,901
Location
The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I like the subliminal message from Yuliya: a simple girl on the T-shirt - a scythe in the background.

*gulps audibly*

I see Russian women are not that much different from Romanian ones. Fucking scary as fuck.




But plushie is plush. <3
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
16,293
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
She has no orange hair and earrings on her nostrils, so she can't be a real game developer, but nice try, FSB!
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,185
I respect this streamer. Didn't even know you could stack all the Blade Barriers like this. I wonder if you could put Grease on top of it. Looks so fun.
One of the many cheese strategies. Here is another.

There is a cleaner way to do this 1 as well, there is a spot further back where only 1 or 2 ghosts can reach you.

Could also just spam deadly earth, same result ,easier than stacking blades . It's possible to do it ad nauseam with a dark elementalist as you will likely have enough dead HD around to not even have to rest once. Dumb game require dumb strategies, absurd stat blocks require cheese .
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
On the other note: no hotfix today. Yet.

This is either OK or very, very bad.
 

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