About Ion Fury budget:
I assume the role of 3D Realms is the logistics: contacts, dealing with stores, marketing, console ports... I'm not saying that was a good deal or that 3DR is doing at good work (it won't hurt if they delayed game announcements for like a year or do a closed beta instead of classic Early Acces). I don't know the first thing about how this business works.
http://thegg.net/interviews/ion-fur...opment-and-ion-furys-past-present-and-future/This is something that I have thought about more than once actually. Well…did you have trouble financing “Ion Fury”? I mean, this being your first commercial game and all?
Richard (Voidpoint):
Yes, definitely–that aspect was pretty difficult.
Most of the people who worked on the game did it for no up-front pay, only the promise of royalties once the game was released, but this arrangement wasn’t possible for everyone.
For example, one of the mappers had to pay the 3d modeler himself and when the game came out I had to pay him back. There were a few times during development where I personally completely ran out of money and couldn’t afford, like, anything.
I assume the role of 3D Realms is the logistics: contacts, dealing with stores, marketing, console ports... I'm not saying that was a good deal or that 3DR is doing at good work (it won't hurt if they delayed game announcements for like a year or do a closed beta instead of classic Early Acces). I don't know the first thing about how this business works.