JarlFrank
I like Thief THIS much
What's the definition of open world then, if Fallout doesn't fit it?
Fallout allows you to go to any location at any point in the game.
You can go straight to the Cathedral at level 1 if you so please.
You can even attack the military base at level 1 but you are unlikely to survive.
You can spend hours just walking across the world map and getting into random encounters.
No location is closed off to you, everything is open from the start. Speedrunners go straight to the Master and finish the game in 10 minutes.
The fact that world map travel is abstracted doesn't change the fact that every location is open to you from the start, with zero plot gates to lock them off until a later point. Compare that to Baldur's Gate which keeps its biggest location closed off by an invisible wall (inability to travel north until a certain plot point is reached).
A non-linear game doesn't have to be open world, sure. Dragon Age is non-linear but not an open world: you can choose the order in which to tackle all the different areas, but you have to tackle them eventually, and there's a plot structure that determines which content can be accessed at which point.
Fallout has zero restrictions on your movement across the world.
It is, by definition, an open world.
Fallout allows you to go to any location at any point in the game.
You can go straight to the Cathedral at level 1 if you so please.
You can even attack the military base at level 1 but you are unlikely to survive.
You can spend hours just walking across the world map and getting into random encounters.
No location is closed off to you, everything is open from the start. Speedrunners go straight to the Master and finish the game in 10 minutes.
The fact that world map travel is abstracted doesn't change the fact that every location is open to you from the start, with zero plot gates to lock them off until a later point. Compare that to Baldur's Gate which keeps its biggest location closed off by an invisible wall (inability to travel north until a certain plot point is reached).
A non-linear game doesn't have to be open world, sure. Dragon Age is non-linear but not an open world: you can choose the order in which to tackle all the different areas, but you have to tackle them eventually, and there's a plot structure that determines which content can be accessed at which point.
Fallout has zero restrictions on your movement across the world.
It is, by definition, an open world.