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World of Darkness Vampire: The Masquerade – Bloodlines 2 - VTMB sequel from The Chinese Room - coming Fall 2024

ColaWerewolf

Educated
Joined
Feb 6, 2021
Messages
149
I think Chink Room is trying too hard to present the game in a positive light. They should embrace the low expectations and use that to try and pleasantly surprise all the people that will inevitably play it regardless. So when someone asks a passive aggressive question like that, the CM should go:

"Nope! You can't change the player character's facial features, hair, eyes, etc. You're stuck with the same height, face, and body type. Not even a tzimisce could fix you. The only thing we offer to customize is the gender, the clothes, and the clan. :smug:"

I actually hope they go full joker from all the negativity, instead of trying to stay professional.

*Game Starts*
Narrator: What do you get when you cross an inexperienced dev team with a gaming society that is mean to them?
YOU GET WHAT YOU FUCKING DESERVE
*Cutscene of an inanimate Jack getting buttfucked by Malkavian Alex Skidmore behind a dumpster, blood-sweat running profusely from every pore of his body, flies buzzing aggressively around him.*
skidmore.png
 

jackofshadows

Magister
Joined
Oct 21, 2019
Messages
4,545
Developing Tremere

Developer Diary #10

Allow us to introduce another Vampire clan in Vampire: the Masquerade – Bloodlines 2. world of So definitely different from Brujah!

We hope you enjoy this collection of testimonies from a few of our departments and how they have approached crafting the formidable, legendary Tremere.

Designing modern Tremere for Tabletop
“While the vampire-as-sorcerer is rare outside of Hammer Horror films, the hubristic magician is an archetype strong enough to sit comfortably alongside the scheming undead of Vampire: The Masquerade. But for the game’s fifth edition we wanted to look beyond their signature powers, exploring the driving characteristics beneath.

Given that their concept implies — even necessitates — the practice of mystical arts, the Tremere are almost synonymous with Blood Sorcery. However, this is only one aspect of the Warlocks. Digging deeper we find that their defining trait, regardless of supernatural abilities, is raw, irreverent ambition. Their history is a tableau of temerity. Unwilling to settle for mortality, they clawed their way into undeath. Chafing at the limits of their condition, they turned a primordial curse into their instrument. And, once despised as pretenders, they now count themselves as pillars of the Camarilla.

Yet, for all the Tremere’s accomplishments, their triumphs are also their tragedies. Seeking eternal life, they found only an eternity of death. They are masters of the Blood, yet their own vitae is lacking, bereft of fundamental qualities. And even as they roam the halls of power, they are assailed by whispers: Blood-Thieves. Pretenders. Usurpers. A Tremere vampire walks an ill-fated path — challenged by their peers, haunted by suspicion, and doomed to risk every prize crumbling to ash in their hands.”

– Karim Muammar, Designer of Vampire: The Masquerade 5th Edition and Brand Editor for the World of Darkness


2ce582790084fb147e397047705981bf690bb3f1.png


Mrs Amelia Thorn
“There is an order and protocol to things around here, my dear. One must conduct oneself with proper decorum if one doesn’t want to get fucked over.”

Amelia Thorn does not suffer fools, gladly or otherwise. You'll find her at the Wake the Dead all night coffee-bar, where she serves up bitter grounds and biting criticism in equal measure.

Mrs Thorn serves as the Tremere Magister for Seattle's Court. She credits her longevity, both as a mortal and as a Kindred, to loyalty and knowing one's place. Work your way into her good books, and you'll find a powerful ally who can provide insights into everything from Camarilla secrets to arcane thaumaturgical rituals. Spill coffee on her books, and she is perfectly capable of turning your innards into outards.

Writing the Tremere
“We wanted Mrs Thorn's personality to reflect some of the history and archetypes of the Tremere clan; perfectionism, the influences of the Pyramid with its dedication to order and hierarchy, and of course, the grim experiments with blood rituals.

We were inspired by themes of Victorian occultism, which inform the character's backstory, and allow us to really revel in the stark contrast between propriety and order with black arts and violence. That's what makes Mrs Thorn so fun to write - she's a bloodthirsty anachronism, and what's more vampiric than that?”

– Cherish Goldstraw, Writer

Combat Discipline Design
“Tremere's Gameplay was designed to befit a more careful, scheming, and perhaps for a sadistic kind of player. Their combat abilities are all centred around Blood sorcery, and allow them to manipulate with pain, kill quietly from afar, and set up a cascade of gory death at a time and place of their choosing!

Tremere are at their strongest when they are patient and have a plan. This makes the clan ideal for players who want to take things at a slower pace, avoid direct (or fair) conflict and make use of vampiric abilities on a regular basis.

Cautious players should find appeal in the ability to dissolve dead bodies with acidic touch, keeping enemies unaware, while their recall ability (which allows you to quickly transfer and reassemble yourself at a previously marked location) gives you a great way to escape when your schemes don’t work out as planned...

Sooner or later though, the Tremere lust for knowledge will push you beyond caution. What happens to somebody standing where I'm going to recall to? What tactical uses might boiling blood torture have? Exploring and developing on these “what-ifs” has been the best part of building the Tremere’s combat toolset for me.”

– Max Bottomley, Senior Game Designer

What does a Tremere sound like?
"For the Tremere audio, I wanted to focus on the haunting sound of blood and gore as the players manipulate the enemy's vitae. When you boil an enemy's blood from the inside, causing them to explode, you will hear the chilling sounds of guts and gibs splattering all around you. The enemies’ pained screams will morph and distort, echoing hauntingly as they are consumed by the inferno within. For full immersion, subtle arcane whispers and the eerie pulsation of blood magic will be heard, intensifying the macabre spectacle, and hopefully sonically reflecting the Tremere's mastery over blood sorcery.”

– Marcus Bagshawe, Sound Designer

What does a Tremere look like?
“In crafting the visual identity of the Tremere clan for Bloodlines 2, we delved deep into the essence of blood magic and its enigmatic allure. Our Tremere are envisioned as beings that combine agility and fervour, also reflecting their preference for engaging in combat from a distance. This approach not only informs their abilities but also ensures their physical portrayal appears formidable, predatory, and adaptable while oozing ancient mystique. All this works in tandem when casting spells with intricate hand movements or unleashing their power from afar.


6a3d2a1b73610eed76f4c25081de15093bb081b0.jpg


The Tremere wield their abilities to not only inflict direct damage, but also to apply offensive and passive effects by manipulating the vitae around them. This focus on ranged combat and blood sorcery will be visually represented through their movement, the visual effects of their spells and their outfits.
The attire of the Tremere is a tapestry woven from the threads of various cultural influences, most notably the New Romantics, Baroque fashion, and Nu Goth. We tried to convey a sense of the ancient, and the energetic, modernised; mirroring the Tremere's rich history and the vibrant, living essence of their blood magic arts. The goal for our department was to encapsulate an aesthetic that speaks to the Tremere's arcane roots, with outfits that hint at an opulent, mysterious past, and a potent, otherworldly presence. We hope you like them!”

– Ben Matthews, Associate Art Director


4ab50cebb6e023130f74dc784d1014dba4e6138a.png
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
6,211
Location
Asp Hole
It's obvious the gender choice won't change your MC's appearance at all. Every detail about those concept arts reinforces the overall androgyny of this character. Every individual piece of clothing is designed just so that it could work for both male and female, without being too much of either. The red shirt could in itself be feminine, but they had to ruin the vibe by giving the ensemble a very queer-coded accessory - the suspenders. The less said about the render's lower half, the better. They've taken notes from "Boys Don't Cry", alright. With the exeption that its character packed a big dildo in her briefs.

9sH6vsQ.jpeg


This is hilarious. Not the fact that you won't be able to customize the face of the protagonist - you couldn't do that in Redemption or the original Bloodlines either - but the way they're responding to these questions.

They're conversing with a goddamn bot.

I think Chink Room is trying too hard to present the game in a positive light. They should embrace the low expectations and use that to try and pleasantly surprise all the people that will inevitably play it regardless. So when someone asks a passive aggressive question like that, the CM should go:

"Nope! You can't change the player character's facial features, hair, eyes, etc. You're stuck with the same height, face, and body type. Not even a tzimisce could fix you. The only thing we offer to customize is the gender, the clothes, and the clan. :smug:"

I actually hope they go full joker from all the negativity, instead of trying to stay professional.

*Game Starts*
Narrator: What do you get when you cross an inexperienced dev team with a gaming society that is mean to them?
YOU GET WHAT YOU FUCKING DESERVE
*Cutscene of an inanimate Jack getting buttfucked by Malkavian Alex Skidmore behind a dumpster, blood-sweat running profusely from every pore of his body, flies buzzing aggressively around him.*
skidmore.png

:fallout3:
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,093
Just quoting the new concept art so it's more visible. And yes, the first one on the left is basically the same as the male version we saw earlier.

How come we're not getting male versions of the outfits anymore?

How come we're still only getting concept art instead of in-game renders? Game's supposed to release in Fall.

1710956357518.png
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
4,810
How come we're not getting male versions of the outfits anymore?

How come we're still only getting concept art instead of in-game renders?
It is easier to do things this way, instead of having two different versions (same goes for the concept art)?
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,093
How come we're not getting male versions of the outfits anymore?

How come we're still only getting concept art instead of in-game renders?
It is easier to do things this way, instead of having two different versions (same goes for the concept art)?

It is much easier to have unisex outfits, unisex faces, and unisex voices. At that point, why even have a male vamp?

If it's clearly not a priority for the dev team, which it seems like it isn't, they should just have a fully fixed character because at this point it is. You don't have chargen, you can't choose a non-cringe name, no facial customization options apparently.

They should just make the walking simulator they wanted to and call this VtM: Phyre.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
15,717
Location
Dutchland
How come we're not getting male versions of the outfits anymore?

How come we're still only getting concept art instead of in-game renders?
It is easier to do things this way, instead of having two different versions (same goes for the concept art)?
It is much easier to have unisex outfits, unisex faces, and unisex voices. At that point, why even have a male vamp?

If it's clearly not a priority for the dev team, which it seems like it isn't, they should just have a fully fixed character because at this point it is. You don't have chargen, you can't choose a non-cringe name, no facial customization options apparently.

They should just make the walking simulator they wanted to and call this VtM: Phyre.
You're a voiceless protagonist whose gender is never alluded to and is only referred to with a nickname or rank or something.

Also you don't see yourself in mirrors because vampire.
 

Vulpes

Scholar
Joined
Oct 12, 2018
Messages
173
And there's still very little concept art of how the male protagonist will look like :(
Oh, well, on the bright side, the token Tremere NPC appears to be a Pyramid loyalist and not one of those treacherous Wiccan whores that V5 introduced :cool:
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
6,211
Location
Asp Hole
How come we're not getting male versions of the outfits anymore?

The outfits you see are distinctly male, there's a complete lack of anything feminine in them. The male face option was probably scrapped early on, and the voice to go with it, unless it's from that promised stand-alone dlc.

Also you don't see yourself in mirrors because vampire.

This would only be true if you're Lasombra.
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
1,630
Location
La Rochelle
Developing Tremere

Developer Diary #10

Allow us to introduce another Vampire clan in Vampire: the Masquerade – Bloodlines 2. world of So definitely different from Brujah!

We hope you enjoy this collection of testimonies from a few of our departments and how they have approached crafting the formidable, legendary Tremere.

Designing modern Tremere for Tabletop
“While the vampire-as-sorcerer is rare outside of Hammer Horror films, the hubristic magician is an archetype strong enough to sit comfortably alongside the scheming undead of Vampire: The Masquerade. But for the game’s fifth edition we wanted to look beyond their signature powers, exploring the driving characteristics beneath.

Given that their concept implies — even necessitates — the practice of mystical arts, the Tremere are almost synonymous with Blood Sorcery. However, this is only one aspect of the Warlocks. Digging deeper we find that their defining trait, regardless of supernatural abilities, is raw, irreverent ambition. Their history is a tableau of temerity. Unwilling to settle for mortality, they clawed their way into undeath. Chafing at the limits of their condition, they turned a primordial curse into their instrument. And, once despised as pretenders, they now count themselves as pillars of the Camarilla.

Yet, for all the Tremere’s accomplishments, their triumphs are also their tragedies. Seeking eternal life, they found only an eternity of death. They are masters of the Blood, yet their own vitae is lacking, bereft of fundamental qualities. And even as they roam the halls of power, they are assailed by whispers: Blood-Thieves. Pretenders. Usurpers. A Tremere vampire walks an ill-fated path — challenged by their peers, haunted by suspicion, and doomed to risk every prize crumbling to ash in their hands.”

– Karim Muammar, Designer of Vampire: The Masquerade 5th Edition and Brand Editor for the World of Darkness


2ce582790084fb147e397047705981bf690bb3f1.png


Mrs Amelia Thorn
“There is an order and protocol to things around here, my dear. One must conduct oneself with proper decorum if one doesn’t want to get fucked over.”

Amelia Thorn does not suffer fools, gladly or otherwise. You'll find her at the Wake the Dead all night coffee-bar, where she serves up bitter grounds and biting criticism in equal measure.

Mrs Thorn serves as the Tremere Magister for Seattle's Court. She credits her longevity, both as a mortal and as a Kindred, to loyalty and knowing one's place. Work your way into her good books, and you'll find a powerful ally who can provide insights into everything from Camarilla secrets to arcane thaumaturgical rituals. Spill coffee on her books, and she is perfectly capable of turning your innards into outards.

Writing the Tremere
“We wanted Mrs Thorn's personality to reflect some of the history and archetypes of the Tremere clan; perfectionism, the influences of the Pyramid with its dedication to order and hierarchy, and of course, the grim experiments with blood rituals.

We were inspired by themes of Victorian occultism, which inform the character's backstory, and allow us to really revel in the stark contrast between propriety and order with black arts and violence. That's what makes Mrs Thorn so fun to write - she's a bloodthirsty anachronism, and what's more vampiric than that?”

– Cherish Goldstraw, Writer

Combat Discipline Design
“Tremere's Gameplay was designed to befit a more careful, scheming, and perhaps for a sadistic kind of player. Their combat abilities are all centred around Blood sorcery, and allow them to manipulate with pain, kill quietly from afar, and set up a cascade of gory death at a time and place of their choosing!

Tremere are at their strongest when they are patient and have a plan. This makes the clan ideal for players who want to take things at a slower pace, avoid direct (or fair) conflict and make use of vampiric abilities on a regular basis.

Cautious players should find appeal in the ability to dissolve dead bodies with acidic touch, keeping enemies unaware, while their recall ability (which allows you to quickly transfer and reassemble yourself at a previously marked location) gives you a great way to escape when your schemes don’t work out as planned...

Sooner or later though, the Tremere lust for knowledge will push you beyond caution. What happens to somebody standing where I'm going to recall to? What tactical uses might boiling blood torture have? Exploring and developing on these “what-ifs” has been the best part of building the Tremere’s combat toolset for me.”

– Max Bottomley, Senior Game Designer

What does a Tremere sound like?
"For the Tremere audio, I wanted to focus on the haunting sound of blood and gore as the players manipulate the enemy's vitae. When you boil an enemy's blood from the inside, causing them to explode, you will hear the chilling sounds of guts and gibs splattering all around you. The enemies’ pained screams will morph and distort, echoing hauntingly as they are consumed by the inferno within. For full immersion, subtle arcane whispers and the eerie pulsation of blood magic will be heard, intensifying the macabre spectacle, and hopefully sonically reflecting the Tremere's mastery over blood sorcery.”

– Marcus Bagshawe, Sound Designer

What does a Tremere look like?
“In crafting the visual identity of the Tremere clan for Bloodlines 2, we delved deep into the essence of blood magic and its enigmatic allure. Our Tremere are envisioned as beings that combine agility and fervour, also reflecting their preference for engaging in combat from a distance. This approach not only informs their abilities but also ensures their physical portrayal appears formidable, predatory, and adaptable while oozing ancient mystique. All this works in tandem when casting spells with intricate hand movements or unleashing their power from afar.


6a3d2a1b73610eed76f4c25081de15093bb081b0.jpg


The Tremere wield their abilities to not only inflict direct damage, but also to apply offensive and passive effects by manipulating the vitae around them. This focus on ranged combat and blood sorcery will be visually represented through their movement, the visual effects of their spells and their outfits.
The attire of the Tremere is a tapestry woven from the threads of various cultural influences, most notably the New Romantics, Baroque fashion, and Nu Goth. We tried to convey a sense of the ancient, and the energetic, modernised; mirroring the Tremere's rich history and the vibrant, living essence of their blood magic arts. The goal for our department was to encapsulate an aesthetic that speaks to the Tremere's arcane roots, with outfits that hint at an opulent, mysterious past, and a potent, otherworldly presence. We hope you like them!”

– Ben Matthews, Associate Art Director


4ab50cebb6e023130f74dc784d1014dba4e6138a.png


Phyre redesigns? They want to make her prettier/ easier to watch?
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
1,630
Location
La Rochelle
Thats going to be tough to do hahaha

Yes. But let them try. Outfits 1 and 3 look more feminine, where 2 and 4 are the terrible unisex we already know. Maybe someone will finally come to their senses and move in a more feminine direction.

I wonder if the same will happen with the male variant.
 

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