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Alaloth: Champions of the Four Kingdoms - isometric action RPG with dynamic overworld

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,801
After this, there will be only one unreleased* game with Avellone's involvement - Burden&Command
*of those games that were anounced, pre-cancelation
What was Avellone's involvement with this game?

This wasn't on my radar at all but if Avellone contributed I will consider playing it.
 

SixDead

Scholar
Joined
Dec 31, 2017
Messages
347
Location
Castillo de huesos
After this, there will be only one unreleased* game with Avellone's involvement - Burden&Command
*of those games that were anounced, pre-cancelation
What was Avellone's involvement with this game?

This wasn't on my radar at all but if Avellone contributed I will consider playing it.
IIRC he just consulted them and wrote the world. Devs were wise enough and didn't renounce from his work
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,958
Yeah, been playing it heavily over the weekend. Its a fun game, but not for everybody.

Lets start with the combat
The melee combat is meaty and challenging, but its made mostly irrelevant by cooldown based ranged abilities, so instead of mastering the ins and outs of dodging, parrying, blocking and positioning you spend your time running away and nuking entire areas, because staying in melee is suicide (Enemies react too fast, they hit hard, and your healing is very limited, so you are basically encouraged to hit and run), and using skills makes it all faster. Despite this the game still can present a decent challenge, with some very nasty enemies around.

The main issue then becomes companions, they have a ton of hp, great defense, and can be brought back up if they go down, they make the limited healing mechanics irrelevant because they are, for all intents and purposes, immortal. The game would be a lot better without them, and as a rule I never use them under any circumstances.

The story
Dont know, dont care, find crystals, fight things, whatever.

The quests
Dont care, just skip forward and follow the quest marker. The text is too short to say anything of weight anyway, so may as well skip it. Most of the quests give fuck all, and you cant really say no to them. You kind of take them all, then complete them as you go. Some have good rewards, but I cant tell which, so just take all of them. Feels like a complete afterthought, wish there were less quests, longer, more involved, and with better rewards.

The world
Its beautiful, both the big map and the locations, its a joy to explore dungeons and cities. A lot of work has been put into them.

The character system
Its alright I suppose.

Overall, if you enjoy combat and exploration, its a great game. And I am seeing theres a higher difficulty available once you beat the game, so I am going for it.
If you have nothing really good to play, its a great time killer, combat is always enjoyable because of how meaty and impactful it is, but you wont find much else to draw you in. The areas look good, the enemies are varied, and you have many ways to tackle them.

The price is fair for what you get, and I am looking forward to these peoples next game. Id like to see this, but with a lot more depth and options to interact with the world. I want to be able to play a bandit, I want to be able to get into wars with other houses, or get involved in wars with other kingdoms, Id like it if fights could break out anywhere and not just in dungeons, etc, etc, etc.

Theres a lot of potential to add and improve on the formula.
 

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