The way this game implements poison is particularly galling. In later D&D rules, poison causes attribute drains or continual health loss, which is bad enough, but in this game, a poisoned character "dies" instantly. You have to drag him back to a temple for healing, or you have to take a chance with the second-level "slow poison" spell, which brings the character back to life for a few hours, but if you can't get to a temple fast enough, the character dies for real. In my opinion, "slow poison" isn't worth it.