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Rincewind

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One thing that would be cool is if you were able to make the program automatically snap into the same window as the game you're mapping, like GBC does. I have no idea what that requires, but if it's something that was possible, I think it'd be great and help for QOL when playing and mapping.
You mean to make the Gridmonger window "stick" to the emulator window? Yeah, that might be possible, although the normal use case is to open Gridmonger on one side of the screen and the emulator window on the other. That snapping behaviour might be handy with GBC when the mapping windows are small, but IMO with Gridmonger you really need to maximise the window vertically.

So yeah, I just use it like this; the two windows completely fill the screen:


ss-eob-full.jpg
 

ropetight

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One thing that would be cool is if you were able to make the program automatically snap into the same window as the game you're mapping, like GBC does. I have no idea what that requires, but if it's something that was possible, I think it'd be great and help for QOL when playing and mapping.
You mean to make the Gridmonger window "stick" to the emulator window? Yeah, that might be possible, although the normal use case is to open Gridmonger on one side of the screen and the emulator window on the other. That snapping behaviour might be handy with GBC when the mapping windows are small, but IMO with Gridmonger you really need to maximise the window vertically.

So yeah, I just use it like this; the two windows completely fill the screen:


ss-eob-full.jpg
No sticking, but you can tile windows with WIN+Left/Right.
Same shortcut on KDE, too.
 

mediocrepoet

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Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
You mean to make the Gridmonger window "stick" to the emulator window? Yeah, that might be possible, although the normal use case is to open Gridmonger on one side of the screen and the emulator window on the other. That snapping behaviour might be handy with GBC when the mapping windows are small, but IMO with Gridmonger you really need to maximise the window vertically.

So yeah, I just use it like this; the two windows completely fill the screen:


ss-eob-full.jpg
Yeah I'd played with this a bit, and you're right, it likely works more nicely with a DOSBox or similar game. I had less desirable results with the Wiz 1 remake where I ended up manually resizing the window to kinda/sorta get it working since it's not in a 4:3 aspect ratio.

Anyway, I'll play around with it more and see. I get what you mean re: space required for the maps.
 

jakkis

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Dec 21, 2022
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Local asshole here, i distinctly remember something about Amiga collection and Christmas. Not rushing, but....
Wasn't gonna mention anything before february to get the end-beginning of the years pile up of expenses handled to be able to throw €€€ at the guy, but yeah assholes here await, open wide, ready for some 5" floppy insertions, figuratively and emulatively at least.
 

Rincewind

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Heh, who said it was gonna be *this* Christmas?

But seriously, I did consider releasing whatever I have by Christmas, but I simply wasn't pleased with the current state of things. And I don't want to release something half-assed; it just doesn't make me feel good to rush things. I'm very quality-focused.

I'm in the phase of doing a final testing pass of all games, making sure everything starts up, save disks are working, qualify-of-life save states are working (to skip the annoying manual-based checks at startup in some games), my per-game notes are accurate (because half of the people wouldn't even get to the start of some games without them), etc, etc. I also started in a new job this week which doesn't exactly speed things up. Currently, I'm at entry 174 out of the 213 games the first pack will consist of. Then I also need to finish the documentation because without that most people would be completely lost when dealing with WinUAE. Oh, and a config tool with a GUI. I have some command line tools to mass-change configs, but handing that over to my esteemed users would be like giving a child an industrial chainsaw for his birthday...

Trust me, you don't wanna be flailing around the place randomly without proper instructions, like a goldfish in the Sahara, trying to ride an unicycle, backwards! Armed with my prestigious manual, you'll be navigating the perilous waters of Amiga gaming like this bad motherfucker pictured below!

8pc9Vhs.jpeg


So, patience, friends. It will come when it's ready. Probably by the end of February. Glub! Glub!

...but here's a spoiler at least:

Welcome to the first version of RML-Amiga! This initial release features a whopping 214 stone-cold classics for the intelligent gamer, including:
  • All Delphine, Horrorsoft/Adventure Soft, ICOM, Magnetic Scrolls, Lucasfilm/LucasArts, Revolution adventures that were released on the Amiga.
  • All Interplay Amiga releases (their early adventures, The Bard’s Tale series, Dragon Wars, Neuromancer, etc.)
  • Iconic strategy titles and action/strategy hybrids such as SimCity, Lemmings, Pirates!, Populous, Powermonger, Cannon Fodder, Midwinter, The Settlers, The Perfect General, and several others.
  • 100% working uncracked originals of Dungeon Master (v2.2 and v3.60), Chaos Strikes Back, and Fate: Gates of Dawn which are notorious for their elaborate copy protections.
  • The entire Amiga SSI Gold Box catalog.
  • The original OCS/ECS versions of Eye of the Beholder I & II and their fan-made AGA remakes. These are the definitive versions as they combine the 256-colour VGA graphics of the PC originals with the superior sound of the Amiga ports.
  • Many other RPGs that are either Amiga-exclusives (Perihelion, Amberstar, Black Crypt) or are best on the Amiga (Legend of Faerghail, Ambermoon, Captive, Knightmare, Moonstone: A Hard Day’s Knight, Starflight, Ishar series, etc.)
  • All AGI and SCI0 Sierra adventures (everything except for the questionable VGA ports), with optional Roland MT-32 sound in the few games that support it.
  • All 34 Incofom text adventures with all supplementary materials (that’s every Infocom text adventure except for Border Zone that never had an Amiga release).
  • A good selection of Cinemaware classic (Defender of the Crown, Lords of the Rising Sun, and It Came from the Desert I & II).
  • Arguably the best-looking version of Elite classic.
  • All Freescape games by Incentive (Driller, Dark Side, Total Eclipse, Castle Master I & II).
  • A handful of action game favourites (Pinball Dreams, Agony, Shadow of the Beast, Speedball 2: Brutal Deluxe, IK+, etc.)
And a lot more—check out the full games list! Of course, all games come with manuals, code wheels, hint books, posters, box cover scans, and all sorts of other supplementary materials to enjoy the games to the fullest.

About 70% of the titles run from an emulated hard drive. The remaining 30% are floppy games that require either no or only very minimal disk swapping.
 

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