That's a nice choice, I approve. When Gridmonger was in a usable state, I did a full EotB run with it as a test.Going to test this out with EotB. BTW, this is my first time using a mapping program. Many thanks!
Salathor
I'm thinking of adding support for the following in the first iteration of the notes list:
Just trying to find the smallest useful subset of features. Any thoughts?
- filter by note type (none, number, ID, icon — each category can be toggled individually)
- show notes from all levels, or only for the current level
- sort by note type, level elevation, or note text (secondary sort criteria are always silently appended, e.g. elevation sort also sorts by note type as the secondary criteria, and the note text as the third)
- can jump to the location of the note by clicking on the list entry
Yeah, good points. I guess I'll just need to try a few things and see how they work in practice with a few games.Salathor
I'm thinking of adding support for the following in the first iteration of the notes list:
Just trying to find the smallest useful subset of features. Any thoughts?
- filter by note type (none, number, ID, icon — each category can be toggled individually)
- show notes from all levels, or only for the current level
- sort by note type, level elevation, or note text (secondary sort criteria are always silently appended, e.g. elevation sort also sorts by note type as the secondary criteria, and the note text as the third)
- can jump to the location of the note by clicking on the list entry
I would say a key when revealing non-numbered notes (icons, etc.) would be to also provide the x/y locations visually but in an unobtrusive color (I dunno, not a visual design guy). That way if you're scanning the list and looking at your floor you can just visually match them all to what you're looking for on the map. If you can show notes from multiple levels, then maybe X/Y/Z.
Ie.:
- 3 | -4 LORD HEINMEITY: unfriendly at start
- 22 | 6 THE MAD STOMPER: find some foot powder
An issue when showing notes from all levels would be collisions between numbers. Ie., which "1" am I looking at? Might only make sense in that case to see the current map. I don't know if this would be a problem in games with multi-map spreads though (like the big M&M overworld).
Sounds like a great feature!
Cheers, glad to hear you're enjoying it man.Rincewind Thanks for the amazing work you are doing with Gridmonger! Checking it out right now, and I am impressed with how easy it is to learn and get started.
Yeah, so on a conceptual level, such a thing is against my vision for the purpose of the program, which is steering people towards playing these games as they were meant to be played—mapping them manually, and getting completely lost from time to time. It's part of the experience and it's supposed to happen.I haven't tried a mapping program before, so mind if I ask a very basic question? Do I understand correctly that the main idea is to keep Gridmonger open and frequently switch active windows between the program and whatever game I play? I take it there is no autotracking feature to mirror your key presses in a game and move the cursor accordingly, right? Sometimes I see videos of people using Grid Cartographer in parallel with DOSBox to replicate the movement of your adventuring group on the map, so was wondering if something like that is possible.
Is this really a problem? You could add a special key, unused during normal play (like `) for deactivating the interception and another (like !) for activating the interception process. Finding a proper, still maintained library for intercepting keystrokes might be a bigger obstacle - I tried to implement such a mapper in Node and couldn't find anything still updated and working for X11. As of now, I use pynput and a browser controlled using Selenium for that purpose - which is limited just like a regular browser, but I only have to press a key once.and if you think about, that won't really work (e.g., what if you're in an in-game menu and press the cursor keys there?).
I appreciate the sentimentRincewind Thanks for the detailed explanation - I'd give you a brofist, but it'll still be a while before I am allowed to do that by the forum.
Actually, I'm planning to experiment with an overlay feature for modern games like Grimrock that people usually play in fullscreen. But that won't come anytime soon, maybe next year.I'm off to Grimrock 2 to give Gridmonger a nice and proper test run.