Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 32,545
Good. Let them die.
Just play the original, fam.They're adding the abomination back? That's cool, it's the one character that I wanted them to add to the sequel.
I never enjoyed the way the original managed the characters. I get the point of it being a revolving door and you shoving more and more people into the meatgrinder to get rid of an unfixable problem, but it's just really REALLY tedious to have to balance yourself around who's alive, who died, which of my 3 y characters is up and able to fight and high enough level to do so in x level dungeon, etcJust play the original, fam.They're adding the abomination back? That's cool, it's the one character that I wanted them to add to the sequel.
it's alright, fun for a while. Wouldn't call it revolutionary or a must play but I found it fun and the pace is chill enough that you can just do other things inbetween fights if that's your thing (personally i just did some light exercise while doing later runs).How is this now? Thinking about getting it for the PS5. While I loved DD1 conceptually in practice the grind and micro were too much for me, and I could never go back to my campaign (at the door of the final dungeon). So it ended up being this platonic love more than something I really played as much as I could, if that makes sense. Knowing this one is more like Slay the Spire, Into the Breach or Hades is actually an attractive in my book.
So I think my question is: for those who judged the design here on it's on merits (and not as a DD 1.5), how does it fair?
Thanks. I got it and put some hours into it already. My initial impression is pretty positive, as I feel the core of Darkest Dungeon spirit is better served in a combat-centered roguelike structure like this more than the base management and RPG one of the previous one. That said, I already see things that could get tiresome fast, like the "Valley" intro area that repeats again and again and this carriage mini-game that feels kinda innocous.it's alright, fun for a while. Wouldn't call it revolutionary or a must play but I found it fun and the pace is chill enough that you can just do other things inbetween fights if that's your thing (personally i just did some light exercise while doing later runs).How is this now? Thinking about getting it for the PS5. While I loved DD1 conceptually in practice the grind and micro were too much for me, and I could never go back to my campaign (at the door of the final dungeon). So it ended up being this platonic love more than something I really played as much as I could, if that makes sense. Knowing this one is more like Slay the Spire, Into the Breach or Hades is actually an attractive in my book.
So I think my question is: for those who judged the design here on it's on merits (and not as a DD 1.5), how does it fair?
Can get a bit tedious after a while (nowhere near DD1 though). It could use some more maps and enemy variety for sure, it just doesn't have enough for the amount of runs the game wants you to do imo.
I'd say get it on a sale and try it out for yourself.
AFAIK there's no way to just start at the first inn, and yeah the valley is just kind of a waste of time after a while. It used to be that it took 4 times as long to travel too lolThanks. I got it and put some hours into it already. My initial impression is pretty positive, as I feel the core of Darkest Dungeon spirit is better served in a combat-centered roguelike structure like this more than the base management and RPG one of the previous one. That said, I already see things that could get tiresome fast, like the "Valley" intro area that repeats again and again and this carriage mini-game that feels kinda innocous.it's alright, fun for a while. Wouldn't call it revolutionary or a must play but I found it fun and the pace is chill enough that you can just do other things inbetween fights if that's your thing (personally i just did some light exercise while doing later runs).How is this now? Thinking about getting it for the PS5. While I loved DD1 conceptually in practice the grind and micro were too much for me, and I could never go back to my campaign (at the door of the final dungeon). So it ended up being this platonic love more than something I really played as much as I could, if that makes sense. Knowing this one is more like Slay the Spire, Into the Breach or Hades is actually an attractive in my book.
So I think my question is: for those who judged the design here on it's on merits (and not as a DD 1.5), how does it fair?
Can get a bit tedious after a while (nowhere near DD1 though). It could use some more maps and enemy variety for sure, it just doesn't have enough for the amount of runs the game wants you to do imo.
I'd say get it on a sale and try it out for yourself.
Which leads to the questions:
1) Can I skip this "valley" intro somehow and start right at the first inn?
2) Can I speed up the carriage steering mini-game? If not, would it be too damaging to just let it go straight / ignore the zig-zaging?
and a more strategical one..
3) Should I upgrade the "usual suspects" to a decent place first before unlocking new heroes? Seems better..