Supposedly they fixed it later
it's so fucking ded they even dragging back crusader boy
This is the most baffling thing about the game.The dumb driving minigame was an instant turn off.
one of the main reasons I found DD2 annoying as fuck. the stagecoach section is pretty much pointless (the only gameplay part of driving the stagecoach is hitting debris on the road that can give you items/consumables) and increases the downtime between the fights and travelling to POIs by quite a lot.I never got this one. The dumb driving minigame was an instant turn off. As was all the 3D stuff.
I wish Red Hook had Supergiant's repertoire.For me they have that feeling that Supergiant Games had when they initially started and since then they've done some pretty solid, original and fun games.
DD2 whole game design is to make you waste countless hour of grind to eventually get fun/decent (or just viable in the worst case) build option, which by then you should be bored to death.They locked the crusader behind a stupid quest that can take up to 3 runs to unlock while the other boring looking character is unlocked.
yep.DD2 whole game design is to make you waste countless hour of grind to eventually get fun/decent (or just viable in the worst case) build option, which by then you should be bored to death.They locked the crusader behind a stupid quest that can take up to 3 runs to unlock while the other boring looking character is unlocked.
Except unlike DD1, the combat is actually fun and not painstakingly boring. I do wish it had a better campaign format though. Not like DD1 though, that was shit as well.DD2 whole game design is to make you waste countless hour of grind to eventually get fun/decent (or just viable in the worst case) build option, which by then you should be bored to death.They locked the crusader behind a stupid quest that can take up to 3 runs to unlock while the other boring looking character is unlocked.
That doesn't happen anymore relationships-wise. It's far less punishing now and it was refined a lot. Agreed with the meta upgrades. Some of them are nice like trinket unlocks because whatever you unlock is available in the next run. The character ones though are bad design because you have to upgrade shit like "death's door resistance", which is a stat I never liked in both DD1 and DD2 and thank god the enemies no longer have it.I liked DD1 (except for the grind) but DD2 heavily disappointed me, they made a generic roguelike which is the worst thing you could do in today's age.
The friendship system's execution is horrible, one guy crits a monster, saving the party's life, the other guy says "i could have done that -1 friendship" WELL WHY DIDN'T YOU THEN.
Also the meta upgrades system is unnecessary.
Introducing Kingdoms - a FREE stand alone campaign game mode coming to Darkest Dungeon II later this year.
This new game mode challenges you to protect and nurture your Kingdom by defending safe havens and purging dangerous environments of insidious threats. Upgrade Inns to bolster defenses, embark on unique quest lines, and fight back against 3 new monster factions - The Coven, Beastmen and Crimson Courtiers.