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Darkest Dungeon II

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,311
EGS exclusive Darkest Dungeon reached 300,000 after 1,5 years.
Reached 230,000 copies on Steam in just a week.
hmmmm
how quickly the tides turns
4e4.gif

 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,743
Congrats! And that's a super cool synergy with that trophy, I haven't even seen that one yet but turning highwayman into a point shot machine gun is nice. Especially if you give him either the rogue (If he's in front place +25% damage to all skills) or whatever the ranged (+25% damage to ranged skills, which point blank shot is even though it's front row and targets front row) subclasses. Hearing about that makes me want to try to kill the general more often if I've got a highwayman specifically for that, now.

My highwayman was a rogue :)

I had 60+ crits from him but not on the bosses which seem to have some hidden stats.

Despite not being nearly as good as the first one this iteration has an addictive quality on its own.

Yes. It's addictive but even when you win this game is not fun.

On one hand I admire the game's design. You need skills synergies, planing, trinkets, buffs and relationships to win a chapter. Basically you need to pay attention to everything. You miss something like loathing level or torch light and your run is over.

On the other hand playing this game is one of the most miserable gaming experiences I ever had. I was lucky to beat the bosses for chapter 2 and chapter 3 on the first encounters but the thing is: I did not feel like I was in control of the fights. It did not feel like real achievements cause there is too much RNG outside of the player's agency.

The funny thing is that this game is breaking the streamers. The game is so toxic they cannot handle it. Few of them managed to reach chapter 4 and this is funny as hell :)
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,743
This is funny as hell. I beat the chapter 4 boss on first encounter :smug:

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Now, I have to try chapter 5 :)
 

Ibn Sina

Arbiter
Patron
Joined
Jul 12, 2017
Messages
985
Strap Yourselves In
why chapter bosses are so... shitty?

Not only that, but Wayne june sounds incredibly low energy and low testeterone compared to the first game. His speeches are annoying not entertaining like in the first game. I have beat the first 3 bosses and have no desire to continue. It is extremely repatitive, even with all heros unlocked.
 
Joined
Oct 1, 2018
Messages
2,323
Location
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This is funny as hell. I beat the chapter 4 boss on first encounter :smug:
Congrats again! Curious if my chapter 4 run will go as smoothly. Just did the sluice and I'm headed into the final pre-mountain region now and the team's feeling pretty good. I started the run with a blight plague doctor, ranged highwayman (Incidentally I finally unlocked all his shit and ranged highwayman with the burning book trinket to give him a strength token if he's first in the initiative line (Which is fairly likely, especially if you give him that inn item for +4 initiative) is hilarious. Especially with his grapeshot which gives him another strength token due to his subclass), stress guarding jester, and full tank man at arms. Shit was going good until the plague doctor died to the fucking general of all things (Goddamn enemy crit on my squishy character made extra squishy due to her subclass reducing her max HP and then a bleed getting her to fail her first death's door roll) but I was lucky and got flagellant as my random replacement and he's a good all-rounder.

why chapter bosses are so... shitty?
My guess would be because you always face them after you've got your shit situated with trinkets and mastery points. I've wiped on the damn librarian in the first region of a run because I was too confident I could kill him immediately since he's a pretty easy fight, but my team wasn't really up to snuff yet. You've also got more time to plan for a chapter boss because even if you don't know the mechanics you still know X regions to the mountain, while lairs are randomly placed within a region and sometimes they're early and sometimes they're late. It's also possible that the lair bosses are stronger, because if you get unfortunate with roots with the general you can get your party shut down and the goddamn leviathan is like a supercharged witch from DD1 taking and fucking up a party member. Chapter bosses though don't seem to stun/steal/incapacitate party members in the same way so you've at least (Usually) got all your actions.

Not only that, but Wayne june sounds incredibly low energy and low testeterone compared to the first game. His speeches are annoying not entertaining like in the first game. I have beat the first 3 bosses and have no desire to continue. It is extremely repatitive, even with all heros unlocked.
I wouldn't go so far as to say annoying but definitely not as memorable as DD1 and he doesn't seem to be enjoying it as much. In fact the only DD2 line that's been sticking in my head most of all is "THE LOATHING WHISPERS!". Not sure if it's just Wayne June not giving as good of a performance or if it's by design, because when I first started playing the game I assumed he was the Ancestor talking about meeting up with the zombie dork, but as the game goes on it's clear it's the zombie dork talking and the "You" in question is you the player. So maybe he was directed to not give it as much gusto since he isn't voicing the Ancestor which seems like a dumb choice since his lines don't have the same punch as DD1 most of the time.

On a similar note, I wish the combat music in DD2 was better. I actually quite like almost all the music in DD2 better than DD1 EXCEPT for the goddamn combat music which I still much prefer the first game. DD1's non-combat music (Outside of the main menu theme you hear for 0.5 seconds before clicking continue and the hamlet theme, which is nice) isn't that memorable but damned if I love some of those combat tracks, especially the cove. DD2's basically the inverse, where I really like the non-combat music and then my mind goes blank trying to remember anything in combat.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,743
I reached the end of chapter 5 and I forgot to kill a boss :|

There is no achievement for such stupidity. The only option in the Inn is to end the expedition.
 
Joined
Oct 1, 2018
Messages
2,323
Location
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https://steamcommunity.com/games/1940340/announcements/detail/3700314962453244127

New patch, nothing too huge in there. Oddly it says enemies that had 5% deathblow resist now have 0% which I thought they already did in their first patch, because those zombie knight guys in the tangle used to have that and they don't (Before this patch, that is) any more. Maybe there were a few they missed. Does sound like they're nerfing the third confession chapter boss though this doesn't look like it did much, although*. More hero shrines is nice though just because it's a mild pain in the ass to dripfeed skill unlocks since they're important for both build variety and if you adjust your team based on finding a good trinket. Incidentally one of my original complaints when I just started was the trinkets seemed too piddly but that's not really the case. They looked super weak early on because the tutorial and first confession are particularly short and don't give you as much time to see the good shit, and the good shit IS good enough trying to play around.

*
I guess if the eyes target random heroes then that means you could use taunt abilities to have them focus on one character? Before it looked like they targeted whatever row the eye itself was in, and the only potential nerf of making them randomly target would I suppose be to allow the player to redirect it. Even though this would also fuck someone up who's just trying to kill the eyes to remove the targeting on key characters? I might not be understanding something.
 
Joined
Oct 1, 2018
Messages
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RIP, ambition finally got me.

Unless I missed something it looked like the most straightforward confession boss I've seen yet. Only problem being I lost plague doctor earlier on to a first death's doll roll failure and then lost man at arms to a first roll failure. Losing a 80% success roll twice isn't great but THAT'S XCOM, BABY. Still managed to get to the final boss with a full party but they weren't as synergistic as what I set off with, and I still got through two phases of him before the third phase finally beat me to death. I will say having the highwayman's "Remove good tokens" skill equipped was extremely useful here but that skill having a cooldown was a bit of a bastard since the boss liked to continually apply retribution to himself. Ah well, still got a haul of some 90+ candles to decide if I want to add minor bonuses to existing heroes or unlock the few stragglers left like the occultist and the runaway.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,743
Well, the last boss fight is bugged :|

big spoilers

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The last boss has 3 phases. In the last phase the boss has 999 HP and it summons all kinds of Spectres.
In my case the boss summoned a Spectre which I could only hit once because after the first Point Blank Shot it moved to the last rank and I could not damage it with any of my characters. This Spectre was doing 50+ hits per round and it simply dissapeared after 20 rounds (glitch!?). But at that point it already killed two of my characters and there was no point in continuing.
Basically the last fight takes like 20-30 minutes and only specific party(s) can make it till the end. Absolute garbage design.
I guess I got what I deserve for playing this piece of shit.
 
Last edited:

KVVRR

Learned
Joined
Apr 28, 2020
Messages
648
Well, the last boss fight is bugged :|

big spoilers

C32D3B1703DE6AC55E2B3EF125591ACE38D7A446

0CB8279E7DD20D64602E879E1747925453362315

B8DF5CB2A59A00820C8DA211F7CB497D0DF3F9B0

8983433AF28EC4A27D3C15CCCACCF5333FEAF92C

5B894F1177615C16E15B575810F42852521AA48B


The last boss has 3 phases. In the last phase the boss has 999 HP and it summons all kinds of Spectres.
In my case the boss summoned a Spectre which I could only hit once because after the first Point Blank Shot it moved to the last rank and I could not damage it with any of my characters. This Spectre was doing 50+ hits per round and it simply dissapeared after 20 rounds (glitch!?). But at that point it already killed two of my characters and there was no point in continuing.
Basically the last fight takes like 20-30 minutes and only specific party(s) can make it till the end. Absolute garbage design.
I guess I got what I deserve for playing this piece of shit.
That's not a bug.
Only the hero that you choose to summon the spectrum can damage it -- you choose Dismas which apparently you've set up for close range only, then used his one ability that sends enemies back, basically meaning you're not gonna be able to kill it. If you did kill it, it would've given you a special 200 dmg attack for the boss.
It's a good concept but it does need some tweaking. The spectre should only damage the character that you've summoned it for, and it should probably dissappear after it kills your hero. Maybe make them more stress damage so it's not a joke to kill it.
Also make the boss summon them after X amount of turns, the party I beat the boss with was ALL sustain and front row damage with zero back row range so I could never reach that little shit in the back, meaning the boss wouldn't summon the past of one of the heroes and I had to slowly chip away at his 999 hp with overturned res to everything.
 

shaanghai

Literate
Joined
May 18, 2023
Messages
14
EGS exclusive Darkest Dungeon reached 300,000 after 1,5 years.
Reached 230,000 copies on Steam in just a week.
hmmmm
how quickly the tides turns
4e4.gif


I would love to know the amount these smaller games get paid for exclusivity upfront
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,743
I'm done. I'm finally free of this game :)

I had a couple of runs until I've managed to beat DaBaby in the first biome of chapter 5. I'm not sure other bosses are doable in the first biome of chapter 5 but this one can be killed.

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From this point forward the run went absolutly insane. The trophy from DaBaby is quite shitty but +50% HP on all characters was nice.

Basically after the first biome I already had 5 weapon mastery points and that's enough for a solid party.

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In fact I got cocky and I think in biome 3 I fought the Librarian just for fun ... and his head :smug:

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I fought every resistance encounter and I was showered with weapon mastery points.

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I replaced DaBaby head for the last biome and my party was complete :)

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Now, I had emotions for the last fight considering what happened the last time. Real stress considering that I've spent like 3 hours on the run up to that point.

I ventured forth and it went smoothly because my Plague Doctor had the Disorienting Blast which can be used to move the specters. Also the specters cannot be damaged by other characters but they can be debuffed.

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I think my decision to stick with the default party was good because on twitch I saw many people with random parties which are obliterated pretty fast.

I wanted to write more but I'm just glad that it's over. This game is a masochist's dream.
 
Last edited:
Joined
Oct 1, 2018
Messages
2,323
Location
Illinois
Fucking hell, flagellant is SO GOOD. Just beat ambition primarily on the back of the flagellant, MORE! MORE! is way better at tanking than I first anticipated, I had a leper with me who I originally intended to be a meat shield up front but I ended up turning him into a pseudo railgun for guaranteed 30+ damage smacks since the grave robber was applying combo tokens like mad and I was having the leper chug the blood. Even had Death show up that run just to be a big pain in the ass. The one unfortunate thing is I had all the intentions in the world to test if +-damage trinkets (Namely I had the -50% damage +75% max HP cultist trinket) adjust flagellant's self harm and then I never did and just played the whole damn run out.*

*Although thinking about it now I'm fairly sure it doesn't adjust his self harm. Or rather, the damage modifier doesn't but the max HP obviously does, since he was sitting around 100 health at the end there and his punishes were doing some 10 damage to himself with every swing.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,743
Fucking hell, flagellant is SO GOOD. Just beat ambition primarily on the back of the flagellant, MORE! MORE! is way better at tanking than I first anticipated, I had a leper with me who I originally intended to be a meat shield up front but I ended up turning him into a pseudo railgun for guaranteed 30+ damage smacks since the grave robber was applying combo tokens like mad and I was having the leper chug the blood. Even had Death show up that run just to be a big pain in the ass. The one unfortunate thing is I had all the intentions in the world to test if +-damage trinkets (Namely I had the -50% damage +75% max HP cultist trinket) adjust flagellant's self harm and then I never did and just played the whole damn run out.*

*Although thinking about it now I'm fairly sure it doesn't adjust his self harm. Or rather, the damage modifier doesn't but the max HP obviously does, since he was sitting around 100 health at the end there and his punishes were doing some 10 damage to himself with every swing.
Flagellant seems to be a high-healing but low-damage Plague Doctor.

Post some pictures from your run.
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,276
Boss 3 is currently bugged btw, if someone get killed between the inn and the P2, you've softlocked yourself because he's never going to do his phase transition.
 
Joined
Oct 1, 2018
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Flagellant seems to be a high-healing but low-damage Plague Doctor.

Post some pictures from your run.
He might technically do less damage than PD but since I had him using the extra blight subclass he was still putting out quite a bit. Especially paired with the PD so he could rain of acid and PD chucks the double back line grenade and that's often good enough for most fights, and unlike the PD who is particularly fragile when you've got her blight subclass the flagellant turns into a giant self healing fatass. Not the best stress healer, not the best health healer (Especially with the extra blight), not the most damaging, not the tankiest, but he still seems GOOD at all of it. Presumably why he's got the chance for a random surprise boss fight.

Didn't take any pictures that run, but it was leper, flagellant, grave robber, and plague doctor. Leper and grave robber were the weak links but leper's still okay at least, grave robber (Going blight again since that was the theme) just ain't the best. Her subclass adding blight to her double target thrown daggers skill is nice even if it's slight, but she was mainly just used for extra single target blight on fatties and for knocking down dodge and block tokens, then I gave her a few trinkets that have a chance to apply shit on hit so she could spam the double target skill for slightly better odds. Still unlocking her skills so maybe she improves later, picked up lunge that run so at some point I'll have to look into making a movement party.
 
Joined
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Messages
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Goofy-ass team of leper, runaway, grave robber, jester is doing great. No healer (Though apparently runaway gets a heal skill unlocked but I haven't got it yet) so I'm relying on combat items and leper taunting like a motherfucker and using full heal solemnity on himself. Getting massive damage from leper and grave robber since I can apply combo tokens constantly with jester and runaway, and they've got other uses like runaway being good at breaking stealth and clearing dodge tokens (Her full enemy team clear-stealth counts as an attack so when you get a monster den and get a full stack of dodging spiders you just send the runaway after them) and jester applying vulnerable/blind/bleed and doing occasional stress heals to the non-lepers. On top of that I picked up the whiskey still in the first inn so we've been driving the party bus across the land. I'll probably get blown the fuck out whenever I reach whatever the final boss is since I don't know what's coming but for a team I threw together on a whim it's been really great. Have to admit one point where DD2 blows DD1 out of the water is I have so much more fun with assembling parties and fucking with trinkets and skills in DD2.

EBD2130174385035AEA66F550368C3E5CD1FFCAB
 
Joined
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Messages
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Well shit. Wiped on the big boss.

Got to phase 3 which I assume is the end but I only got him down to 704/999 HP before croaking. I assume there might've been something about killing those spirits since if you manage to kill both cherubs you appear to get a custom ghost from a hero's past but I clicked runaway and the fat nun hid in the back and poked runaway to death and nobody else could hit the 4th slot. DAMNATION. Possibly should have expected it with other row-reliant boss fights but that is definitely a weakness of this team.
 

Dickie

Arcane
Patron
Joined
Jul 29, 2011
Messages
4,317
Steve gets a Kidney but I don't even get a tag.
Goofy-ass team of leper, runaway, grave robber, jester is doing great. No healer (Though apparently runaway gets a heal skill unlocked but I haven't got it yet) so I'm relying on combat items and leper taunting like a motherfucker and using full heal solemnity on himself. Getting massive damage from leper and grave robber since I can apply combo tokens constantly with jester and runaway, and they've got other uses like runaway being good at breaking stealth and clearing dodge tokens (Her full enemy team clear-stealth counts as an attack so when you get a monster den and get a full stack of dodging spiders you just send the runaway after them) and jester applying vulnerable/blind/bleed and doing occasional stress heals to the non-lepers. On top of that I picked up the whiskey still in the first inn so we've been driving the party bus across the land. I'll probably get blown the fuck out whenever I reach whatever the final boss is since I don't know what's coming but for a team I threw together on a whim it's been really great. Have to admit one point where DD2 blows DD1 out of the water is I have so much more fun with assembling parties and fucking with trinkets and skills in DD2.

EBD2130174385035AEA66F550368C3E5CD1FFCAB
Your guys are so friendly with each other.
 
Joined
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Messages
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Location
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Your guys are so friendly with each other.
The hidden power of that whiskey still wagon upgrade. The jester actually started with the teetotal quirk (Forgot the actual name of it) so he was fucking things up a little but I made sure to hit a hospital so he could get sloshed with everyone else. Even before that I was buying weed and decks and cards.

Actually does remind me, earlier I was thinking there was some decay/growth toward 10 for relationships but I don't THINK that's the case, but it does seem like the relationship gains and losses are sometimes boosted the farther you are from the center. You'll still have some things that'll be guaranteed to move the notch 1 or 2 points but sometimes a disagreement over a curio decision will give -2 rather than -1, etc. Still not entirely sure if that's based on where the relationship's at or if it's a behind the scenes roll to determine if you get a -1 or -2.
 

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