It's not like you care about keeping them alive at his point anyway.
That's definitely true. The "Add new bonuses to characters who live through the adventure" thing would be sorta cool until I saw it costs candles so it looks like it's more of a candle-sink for people who've already got all the unlocks/upgrades done.
Currently debating picking up the bounty hunter to give 'em a try. Unlocked him a while back but I've ignored him since his paper's only shown up when I still have my full original team, but since I'm still with the fuck-around team I might drop hellion to see what he can do. I guess I could also try something weird like bump flagellant to THEORETICALLY avoid party conflict because everyone hates him, buy up as much relationship-boosting stuff as I can at this inn and carry it in the wagon to the NEXT inn and then combine it with whatever's there to try to smooth shit over enough that, assuming if I don't wipe, the party will be in decent shape for the mountain. Not sure if you can use bounty hunter to cheat relationships like that but given how it works I don't see why you couldn't, and since this is the most glorious and honorable fuck around team I probably should give it a test even if I'm not wild about spending candles to fuck around.
Speaking of fucking around, living dangerously. Flagellant got the pyromaniac quirk and he's got a stained fire resist trinket (So 50% fire resist but if he's burning then he takes stress damage) and a cultist trinket to give himself huge HP but cut his damage in half. Not sure how that's all going to work in a few respects, not sure if his self-damage is going to be reduced by that cultist trinket because if so then that should be obscenely good, and all his huge HP may be a moot point because as soon as his stress maxes out and he gets SAY WORD GAME STOLEN that'll drop his HP anyway. Tanking his damage might've been a bad move too but he's mainly being used for heals and stress in this party anyway.
Got another mild rules complaint too, the wagon upgrades like extra armor plating don't give you a buffer zone for the buff from wagon stats. 3/3 wagon armor and everyone starts combat with an armor token, but with the plating upgrade you only get the bonus at 5/5 instead of 3/5. True you get the benefit of having extra stats so you don't have to plan around that as much and you're less concerned about getting dumped in a breakdown fight but it'd be nice if the wagon bonuses persisted more. And hell, the armor token's the least useful of them. The improved road-healing from max wheels seems quite a bit better.
Edit: Can confirm hiring bounty hunter lets you avoid negative relationships with an asshole like the flagellant, but when he returns next inn everyone will still hate him. Sadly I checked out the sluice which doesn't count as a full location so I ended up hiring the bounty hunter for absolutely jack shit, like 20-30 gold total, and some stress from unfortunate pig-crits. Subsequent inn also wasn't good for patching up relationships but that's just gonna be fucked anyway since EVERYONE hates the flagellant. Current plan is to hold on to my particularly good combat and inn items and then use everything at the mountain to see what happens, assuming I get through the foetor. Did swap my food barrels for a wind chime to try to reduce stress but I kept the food barrels around and I'll swap them back in at the mountain if I get there to improve my oh-shit rolls.