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Darkest Dungeon II

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,276
The order of some unlock is hilariously bad, the graverobber unlock a bunch of skill only useable while in stealth before actually obtaining the skill for stealthing herself. This feels like something taken straight out of some pay2win gacha, except you can't pay real money to buy the virtual candles.

the token system because they wanted less RNG in the game.
Also you quickly realize upon playing that quite a few of your move are going to be about winning the 50/50 or 75/25 of the dodge token, making it ironically even more rng dependent than before, because there is no such thing as +20% accuracy buff, and trying to use the "anti-token" move is exposing you to the rng order roll, and that's assuming those skill are even good in the first place (most of them are not).
 
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Oct 1, 2018
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Trying a funky team this time, melee/point blank shot highwayman, bleed/chop hellion, FLAGELLANT IS TEAM PLAYER AND WILL HEAL AND DESTRESS EVERYONE, and debuff vestal. Got through a region and killed a lair boss okay but stress and relationships have been going in the shitter a bit, in large part because I initially thought that flagellant's gamer outburst was strictly positive and he'd vent the party's stress and get buffed doing it but sadly it DOES nuke his HP and cause negative relationship points so most of my glittering gold is keeping everyone drunk enough to minimize that. Have fortunately upgraded that skill so it's a net gain but I'll need to be a little careful. Highwayman got some nice trinkets this run too, bumping up damage and generating strength tokens due to being a speedy fucker. Vestal... Not too sure. Her being able to apply weak is nice, but since so much hostile damage comes from DoTs it's not as useful as it might be. Wiping enemy positive tokens is also nice but pretty situational, though it does strike me that it doesn't specify the individual tokens so maybe you can fuck up bosses with it too. IIRC that subclass didn't impact her healing though so she can chip in with flagellant as needed.

Another protip, griddle seems cool. I tend to find myself with more baubles than gold anyway (Could be because I'm not valuing buying trinkets enough) so buying a griddle lets me spend baubles to save gold since I'm always going to give everyone food every inn if I can, and pancakes seem like excellent food. In fact I don't have much confidence in this run so I also bought the food barrels upgrade in the hopes that the memory of stacks of curvaceous giant glistening pancakes will help the party when stress comes knocking, though thinking about it now it was probably a bad idea if I'm trying to keep flagellant clearing it and it only adds a 10% chance for virtuous. Still, gonna experiment. This whole party's turning into a fuck around team.
 

BlackAdderBG

Arcane
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Half of the tokens are renamed stats from the first game other half are buffs/debuffs from skills.. Armour is shield token,dodge is dodge token, hit chance is miss token etc. The fact that there is guaranteed crit token and you still have a crit chance shows that this game is either in alpha stage or the devs are retards and seeing how this was 18 months in EA I bet on the latter.
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,276
:kfc:
60A1232EAC0075D473D398F404376E5722CBEDE9

Obviously it WAS close but considering I've thumped my two end bosses the first time I've reached them I'm kinda surprised.

Unfortunately:
I assume you're supposed to smack the lungs and deflate them since it mentions that with the token, but my damage mainly came from DoTs which the lungs didn't give a shit about. Was able to brute force it and kill the center by losing three party members and the man at arms being the last one standing even though he could do 0-1 damage because of all his fatass trinkets and skills, but there was just barely enough blight left to manage it. Fun fun stuff.
It's probably the most effective way to do the fight, you're not gonna deflate both lung per round later on, so yeah, stack dot in p1 while managing lunge, then deal as much damage as possible before turtling with the remaining characters once you reached the treshold for aoe death. It's not like you care about keeping them alive at his point anyway.
 
Joined
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It's not like you care about keeping them alive at his point anyway.
That's definitely true. The "Add new bonuses to characters who live through the adventure" thing would be sorta cool until I saw it costs candles so it looks like it's more of a candle-sink for people who've already got all the unlocks/upgrades done.

Currently debating picking up the bounty hunter to give 'em a try. Unlocked him a while back but I've ignored him since his paper's only shown up when I still have my full original team, but since I'm still with the fuck-around team I might drop hellion to see what he can do. I guess I could also try something weird like bump flagellant to THEORETICALLY avoid party conflict because everyone hates him, buy up as much relationship-boosting stuff as I can at this inn and carry it in the wagon to the NEXT inn and then combine it with whatever's there to try to smooth shit over enough that, assuming if I don't wipe, the party will be in decent shape for the mountain. Not sure if you can use bounty hunter to cheat relationships like that but given how it works I don't see why you couldn't, and since this is the most glorious and honorable fuck around team I probably should give it a test even if I'm not wild about spending candles to fuck around.
Speaking of fucking around, living dangerously. Flagellant got the pyromaniac quirk and he's got a stained fire resist trinket (So 50% fire resist but if he's burning then he takes stress damage) and a cultist trinket to give himself huge HP but cut his damage in half. Not sure how that's all going to work in a few respects, not sure if his self-damage is going to be reduced by that cultist trinket because if so then that should be obscenely good, and all his huge HP may be a moot point because as soon as his stress maxes out and he gets SAY WORD GAME STOLEN that'll drop his HP anyway. Tanking his damage might've been a bad move too but he's mainly being used for heals and stress in this party anyway.

Got another mild rules complaint too, the wagon upgrades like extra armor plating don't give you a buffer zone for the buff from wagon stats. 3/3 wagon armor and everyone starts combat with an armor token, but with the plating upgrade you only get the bonus at 5/5 instead of 3/5. True you get the benefit of having extra stats so you don't have to plan around that as much and you're less concerned about getting dumped in a breakdown fight but it'd be nice if the wagon bonuses persisted more. And hell, the armor token's the least useful of them. The improved road-healing from max wheels seems quite a bit better.

Edit: Can confirm hiring bounty hunter lets you avoid negative relationships with an asshole like the flagellant, but when he returns next inn everyone will still hate him. Sadly I checked out the sluice which doesn't count as a full location so I ended up hiring the bounty hunter for absolutely jack shit, like 20-30 gold total, and some stress from unfortunate pig-crits. Subsequent inn also wasn't good for patching up relationships but that's just gonna be fucked anyway since EVERYONE hates the flagellant. Current plan is to hold on to my particularly good combat and inn items and then use everything at the mountain to see what happens, assuming I get through the foetor. Did swap my food barrels for a wind chime to try to reduce stress but I kept the food barrels around and I'll swap them back in at the mountain if I get there to improve my oh-shit rolls.
 
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Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,742
(and even then, hilariously overdesigned)
I would not really call any of the DLCs overdesigned in any way. The visuals? Maybe at times but the ideas behind the DLCs themselves are laughably basic. The farmer dlc is literary just a horde mode that you farm for some "not terrible" trinkets and the vampire DLC is just a fixed dungeon that is padded to hell and back. Seriously you could cut out half of those vampire dungeons without losing anything of value because its all the same enemies in the same configurations fought on about 4 repeating backgrounds.

All things considered for the what they charge the game delivers painfully little and I am to this day convinced that the success of the game was more due to memes and streamers pushing it rather than the game actually being good.
 

Dayyālu

Arcane
Joined
Jul 1, 2012
Messages
4,633
Location
Shaper Crypt
I would not really call any of the DLCs overdesigned in any way. The visuals? Maybe at times but the ideas behind the DLCs themselves are laughably basic.

The Comet DLC is one of the worst DLCs I've ever bought (a completely shitty horde mode that wasted some decent visuals for no rewards whatsoever). Opinions may differ, but the Vampire DLCs hit me as having too many ideas and too many weirdo mechanics just because (I mean that with "overdesigned"). After a while, the boss fights and the effects an' the sickness felt like the developers trying to cram in too much stuff at once instead of focusing on making things flow.

It still had content and it was better than everything else that came after, IMHO. Also you can cut the entirety of DD1 by 80% and lose nothing: that's what I did. DD's is entirely carried by its visuals and ambience, it's rather clear that the designers aren't special. But I'd argue the entire basic design of it is flawed, Iratus: Lord of the Dead tried to be a less shitty Darkest Dungeon and I still can't get into it, with the extras of the ambience being far worse. Pity, because it's a work of love.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,786
I've become fairly consistent about the first chapter.

DDF2C3C2AB7584F7241142C8682B9F203A3513CD

8C037A5F703F56BD6C87F875FCF4937BA977E44F

7B5E99AEECBF9311DF5E591CD88EABF8A8C9C3D5

I've unlocked more characters but I like to play with the default team because I found one killer combination. Basically there is one combo which nullifies a mob action and that's basically OP in this game.

The complains about RNG are valid: my last run on chapter 2 just ended because one mob on death's door have done 4 criticals - basically one critical on each party member. Something like +15 damage on all of them. One of the character had a Meltdown and everything turned into a clusterfuck.
 

Reever

Scholar
Patron
Joined
Jul 4, 2018
Messages
584
I think they're tuning down the death's door resistance on a lot of enemies in the beta patch. I honestly think they should remove it entirely or give more tools for the players to deal with it.
Right now there's only one way to completely by-pass death's door which requires a grave robber, a specific skill which you need to unlock, an upgrade for that skill and a pre-requisite (stealth). And the only other way to sway the odds in your favor are to bring a highwayman or a specific combat item.
 
Joined
Oct 1, 2018
Messages
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Location
Illinois
:kfc:
787FAF158CFC89880CC73CE128A2EFCB15E12B1B

Not quite as close as before but still close, but it's weird that I've killed every major story boss the first time I see them. Wouldn't expect it but apparently my pro pancake strats of swapping in food barrels at the end was a decent idea since I did roll resolute a few times, and I did manage to get enough alcohol so people tolerated the flagellant enough that I wasn't loaded with party conflict. That was even with fucking maxed loathing since they popped an extra loathing node on my ass on the next-to-last path of the final area before the mountain, and I was purposefully avoiding fights which would reduce loathing since that was the region quest for more candles.

Was also beneficial I had the grenade equipped for the bit with the little eyes to break some dodge (Which I'm not entirely sure how that worked. Looks like the point of it is to try to minimize those targeting markers because then the big boss starts crapping damage all over. Had 3/4 party marked so I didn't exactly go smoothly but I had everyone else loaded with the healing salves I'd been saving. Unfortunately something during the fight loaded the flagellant with -125% healing for the entire fight so he couldn't smack himself or get salved off of death's door and went down in a blaze of glory dealing a crit-whip and dying to his own self damage.
 

Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,834
Location
Sweden
I enjoyed the first game quite a bit for a while. It was a fun "experience", and felt pretty fresh when it came out, even though it's pretty bad as a game when you break it down and horrendously repetitive after a while.

I just tried this briefly and ugh, I kind of hate it. Diving into the first game when it was released managed to bring a certain mix of lovecraftian "odds are stacked against you, unfairly", management and progression/diving deeper into evil (though it got old quickly). I'm not getting that same feeling at all with this, and while the gameplay may or may not be better (I have no idea, but I hate how sluggish it feels to control), I don't know... I was just severely put off by this.

First DD felt lke something new and fresh when it came out, even though it wore off in a bad way after a while. This one just feels unineresting from the start. Don't think I can be bothered to dive any deeper into it atm.
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
652
:kfc:
787FAF158CFC89880CC73CE128A2EFCB15E12B1B

Not quite as close as before but still close, but it's weird that I've killed every major story boss the first time I see them. Wouldn't expect it but apparently my pro pancake strats of swapping in food barrels at the end was a decent idea since I did roll resolute a few times, and I did manage to get enough alcohol so people tolerated the flagellant enough that I wasn't loaded with party conflict. That was even with fucking maxed loathing since they popped an extra loathing node on my ass on the next-to-last path of the final area before the mountain, and I was purposefully avoiding fights which would reduce loathing since that was the region quest for more candles.

Was also beneficial I had the grenade equipped for the bit with the little eyes to break some dodge (Which I'm not entirely sure how that worked. Looks like the point of it is to try to minimize those targeting markers because then the big boss starts crapping damage all over. Had 3/4 party marked so I didn't exactly go smoothly but I had everyone else loaded with the healing salves I'd been saving. Unfortunately something during the fight loaded the flagellant with -125% healing for the entire fight so he couldn't smack himself or get salved off of death's door and went down in a blaze of glory dealing a crit-whip and dying to his own self damage.
Congrats, you've just beat the hardest boss on the game. The other two should be pushovers compared to it lmao
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,786
:kfc:
60A1232EAC0075D473D398F404376E5722CBEDE9

Obviously it WAS close but considering I've thumped my two end bosses the first time I've reached them I'm kinda surprised.

Unfortunately:
I assume you're supposed to smack the lungs and deflate them since it mentions that with the token, but my damage mainly came from DoTs which the lungs didn't give a shit about. Was able to brute force it and kill the center by losing three party members and the man at arms being the last one standing even though he could do 0-1 damage because of all his fatass trinkets and skills, but there was just barely enough blight left to manage it. Fun fun stuff.
1st try on reaching the boss :smug:

ED2F5DB6866A0DD7AA5778619B78E1C5C83F1D29

D22E1E7DFF3629C7EF553E9247E87F3784177E2B

9997084639C84CAC9B8F42BD8EE6316303A1218D

5F646DB0DE8765B3DC48A13C533686C20E6C7435

FE1F433011BF1A8749266A28E376317A968AA8CC

C53C8EE9A17102487C1608CE758F4A0138DAB633

2 Meltdowns, 2 Resolutes and a +74 critical healing on my Man-at-arms.
I have a love-hate relation with the game. I really really hate the fact that the relationships are applied to skills I don't use.
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,276
It's worse than that, relationship bonus are applied to random skills, but malus are only applied to those that equipped.
 
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Congrats, you've just beat the hardest boss on the game. The other two should be pushovers compared to it lmao
That's sorta nice to hear although I wouldn't be surprised if these supposed pushover bosses end up slapping my shit since I've died to the general and died to a shambler. I guess in my defense that was when I first started out and I wasn't using combat and inn items nearly enough. I'm still guilty of that even now and actively trying to avoid it, but now I'm also doing shit like trying to save healing salves I find for the mountain. Also tend to get my ass kicked whenever I get a cultist fight with that big headless bastard since if you target the altar he just spawns in more, and if you ignore the altar then he heals the big guy and stacks 20 regeneration on him. Haven't died to it, yet, but it always ends up being a huge drain on HP/sanity/resources.

1st try on reaching the boss :smug:
Congrats, went a whole hell of a lot smoother than for me!
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,276
Yeah, the amorous relationship is incredible obnoxious, if I wanted to read sexual quip between a leper and a diseased carcass, I'll check the shoutbox archive instead of wasting thirty dollas. Just another retarded idea that see the light only to please reddit faggot and trannies.
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,276
Also there is a tons of mechanism not shown in the game for reason ??? The inspect option barely give info on enemy skill, and fails to sometimes mentions shit like "ignore blind token" or "reduce healing received", the last doesn't even appear as debuff.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,786
1st try on reaching the boss for chapter 3 :smug:
Note: I don't know how I won the last fight :)

00717C5069633648D421F03731756AA7C2183FEB

14F2ABDC5985F00DB9BF040234B03B3BE98C2DA1


682D28637644960C8FB8DA7DBD195BE60C6DE0FE

9ADA5B23895286056806C1DB57889615A20C7637

BD0F62E1C3206A192A50C641E4F9281538BFC397

D6AF28B754AF825F49D1F25F2500D8094917E909

Some comments:
  • Atm only 2.3% of the players have beaten the Eyes boss. I don't really know how I won the boss fight. I simply did damage to the small eyes and then to the big Eyes monster. The thing is I lost 2 of my characters because the boss had one multiple criticals hit. 2 guys lost in one attack. Retarded.
  • I beat the Dreaming General and equiping his trophy head has made all my characters immovable. This means that each turn I got a fully upgraded Point Blank Shot attack from my Highwayman. It's nice but I didn't plan for this.
  • Relationships were refreshed 3 times during the chapter 3 run (once after each inn)!? This mechanic is simply a big fuck you finger from the developers because the relationships are absolutly critical to the mountain fights.
  • After the second inn I honestly wanted to abandon the run but then all my characters had max affinity and I was curious what will happen. And I won the run thanks to fortune and fortune only.
  • This game is the biggest clustefuck I've played in long time. Even if you play perfectly the game will constantly try to pull the rug from under your feet. Maybe I'm repeating myself but I won the run by doing the same things as before except that in this run the fortune was on my side.
  • I'm not sure but I think there is some level scaling in the game. Except the last boss the mobs were basically useless in the last region of chapter 3. There was a significant damage difference between the first region and the last region of the chapter. I don't understand exactly why.
 
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  • I beat the Dreaming General and equiping his trophy head has made all my characters immovable. This means that each turn I got a fully upgraded Point Blank Shot attack from my Highwayman. It's nice but I didn't plan for this.
  • Relationships were refreshed 3 times during the chapter 3 run (once after each inn)!? This mechanic is simply a big fuck you finger from the developers because the relationships are absolutly critical to the mountain fights.
  • I'm not sure but I think there is some level scaling in the game. Except the last boss the mobs were basically useless in the last region of chapter 3. There was a significant damage difference between the first region and the last region of the chapter. I don't understand exactly why.
Congrats! And that's a super cool synergy with that trophy, I haven't even seen that one yet but turning highwayman into a point shot machine gun is nice. Especially if you give him either the rogue (If he's in front place +25% damage to all skills) or whatever the ranged (+25% damage to ranged skills, which point blank shot is even though it's front row and targets front row) subclasses. Hearing about that makes me want to try to kill the general more often if I've got a highwayman specifically for that, now.

Relationships do seem to reset (And I think relationships decay/grow somewhat toward neutral 10 between inns but I haven't paid super close attention, but I know there's at least some change to that since I've had runs (Notably the flagellant shithead run) where I've had massive amounts of negative reputation that lasted a single region and then normalized, similarly I've had fantastic relation that cools) to a degree and it is important to have it good at the mountain, but you as the player can play around that. Buying relationship boosting stuff like alcohol, decks of cards, etc and keeping them in the wagon to use that the inn just before the mountain is within your control. I've been doing that myself lately, especially with stashing away healing salves and good shit like that. Gut feeling is that you'll often have more money than items you actually want to buy (Though this also could be because I'm a pancake fiend now since that saves a lot of money on food) so stockpiling some goodies just for the mountain seems good.

There is a degree of level scaling, it's ordainment. You might've forgotten about it since they mention it waaaaaaaaaaay back at the start either in the tutorial or the first mini-confession which is shorter than the rest, but the more regions you go through and the closer to the mountain you get the higher chance enemies can be an ordained version which has the little crown icon by their health bar. The specifics of what bonus an ordained enemy gets varies with confession but it's why you might breeze through a region in one run as your first region but then get your ass kicked there in a subsequent run if you go there just before the mountain.
 

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