Yes, I genuinely don't understand how they failed to simply iterate on what DD did and instead went with this bizarre roguelike DD mixture that fails on both fronts. DD2 is neither engaging as a roguelike, since the runs take too long and there's too little variety in how you can approach a given run, and it fails as a DD game since they stripped out all the roster management, base building, and team building you could do in the first one. It felt really good in the first DD to finally build up a true team of killers, and you simply cannot replicate that in DD2. And the bandaids they put in to try and fix the problem simply aren't enough, spending candles of hope to get some minor bonus on a character (that you lose anyway if they ever die or are present on a failed run) is not the same as building them from the ground up level by level, trinket piece by trinket piece.
It felt really good in DD1 to get a nice, powerful trinket, when I get something like that in DD2, I barely care, since it's going to be gone and thrown back into the RNG pool as soon I'm done with the current run. You get no satisfaction out of building up anything in DD2, and to add insult to injury, the Candles Of Hope system, rather than feeling rewarding or fun, just feels spiteful and annoying. Grinding out candles just to access additional options (which in many cases aren't even useful, Wanderer Leper for example is still superior to all his other paths) is just aggravating, and it even pushes you into running the same team compositions over and over until you fully unlock all their build options and class trinkets, only to force you to do it all over again with the next set of classes you want to use. And by the time you're done with all of this, you're sick of and hate the game. Truly brilliant design.
It's just such a shame the game ended up like this, because the combat does feel better than DD1, (well, aside from the terrible relationship system which is a massive downgrade from the virtue/affliction system in DD1), and the characters animate quite beautifully, but it just doesn't matter because the core of the game is simply not fun to play.