Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Underrail: The Incline Awakens

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,753
Evasion THC cap is 40%. This means that even the lowliest ranged enemy, without environmental penalties, will still have 40% THC on you. That's 2/5 hits on average and still a lot.
You can go over 40%, it's a soft cap

HEY RETARD, the chances don't have to be maxed for it to benefit your build - a dodge or an evade you make because you had a 30% chance to make it instead of a 10% is still a dodge or an evasion you made because you made the investment, a thing you're doing 30% of the time is better than doing it 10% of the time, average, this is not a hard thing to comprehend
I'm talking about DOM and actual game mechanics, stop screeching and actually do the math
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
26,553
Location
Reichskommissariat Russland ᛋᛋ
they work on all difficulties, that's why you need to be corrected - people who play on DOM know you're wrong, people who haven't played will be misinformed

if you're so ESL you have trouble comprehending, sound the words out as you read them
you have a behavioral bug in your brain that doesn't recognise anything between min and max and it's making you spout bullshit
you take shortcuts in your thinking because that's what cheatshitters do, you take shortcuts, you cut corners, you are given to lazy and extreme thinking, you lack nuance

stop making munchkin builds and acting like the game is standing in front of Tchort and finishing it in one turn when the initiative roll lets you, there's a whole game between that and SGS
So much text and not even a word addressing my arguments.

The finest example of graphorrhea
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,753
You would think that at 600 evasion native xbowmen will stop being pain? They don't
That's why you invest in electronics and build a low-low high quality energy shield. With power management it's even better. A high enough quality can simply shrug off bolts even when they crit.

Simple math: invest in eletronics that give you plenty of benefits and just one feat or invest those points in one skill that only does one thing, and a crapload of other feats so you can kinda stack up enough evasion so you won't get hit as much

I'll go with the shield anytime
 

normie

️‍
Patron
Zionist Agent
Joined
Mar 9, 2019
Messages
153
Insert Title Here
they work on all difficulties, that's why you need to be corrected - people who play on DOM know you're wrong, people who haven't played will be misinformed

if you're so ESL you have trouble comprehending, sound the words out as you read them
you have a behavioral bug in your brain that doesn't recognise anything between min and max and it's making you spout bullshit
you take shortcuts in your thinking because that's what cheatshitters do, you take shortcuts, you cut corners, you are given to lazy and extreme thinking, you lack nuance

stop making munchkin builds and acting like the game is standing in front of Tchort and finishing it in one turn when the initiative roll lets you, there's a whole game between that and SGS
So much text and not even a word addressing my arguments.

The finest example of graphorrhea
because instead of defending the point you made and I confronted you on, you start tutorialising completely irrelevant shit as if I'm challenging how basic things work
I called you cheatshitter, you are

you said
You start feeling any benefits only after their actual ratings go over 500
that's wrong, either concede with some grace or stage another sad fag post about you shopping in the game without Cheat Engine lmao
 

normie

️‍
Patron
Zionist Agent
Joined
Mar 9, 2019
Messages
153
Insert Title Here
that's wrong, either concede with some grace or stage another sad fag post about you shopping in the game without Cheat Engine lmao
Just to check on something, on which difficulty do you play?
don't reply to me, you're too stupid
every time you try to make a point, I have to give you remedial lessons to bring you up to speed what the actual topic is
and it's not been worth it because you have the social mode of a woman - the one you like is right, the one you don't is wrong
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,753
that's wrong, either concede with some grace or stage another sad fag post about you shopping in the game without Cheat Engine lmao
Just to check on something, on which difficulty do you play?
don't reply to me, you're too stupid
every time you try to make a point, I have to give you remedial lessons to bring you up to speed what the actual topic is
and it's not been worth it because you have the social mode of a woman - the one you like is right, the one you don't is wrong
Nah, the social mode of a woman is throwing unnecessary tantrums

Now why you're dodging (lol) the question? Which difficulty you play?
 

Agesilaus

Antiquity Studio
Patron
Developer
Joined
Aug 24, 2013
Messages
4,532
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
Reminder: concussive bolts are cool, no matter what anyone says.

Concussive bolt + psychotemporal dilation = useless enemy.

Also, cleared out the rat king's lair in the cheesiest way possible. Once he died I just closed the door and trapped all his guards inside. Then it's just a matter of opening the door while stealthed, and then throwing a grenade/taking a shot and closing the door again. Or even better, sneak to one of the cages and lockpick it, then get inside. Then shoot the horde of ancient rathounds with your pathetic damage crossbow bolts while they wander around helplessly outside.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,793
Location
Frostfell
There is any drawback in temporal? I mean, each psy "discipline" has a drawback. Thought? Worthless vs machines. Metathermics? Weak against machines. psychokinesis? Dealing with multiple targets and too psi point expensive. Temporal = ...
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,753
There is any drawback in temporal? I mean, each psy "discipline" has a drawback. Thought? Worthless vs machines. Metathermics? Weak against machines. psychokinesis? Dealing with multiple targets and too psi point expensive. Temporal = ...
Temporal is bad at crowd control. The spread from ripple is unreliable and you need quite a few stacks to kill someone, even with the appropriate headband. You can overkill a single enemy, but if you have 3 or 4 you'll spend the whole fight running from them. Not to mention there's no instant damage, so you have to actually survive 2 turns before your spells do damage
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
26,553
Location
Reichskommissariat Russland ᛋᛋ
You would think that at 600 evasion native xbowmen will stop being pain? They don't
That's why you invest in electronics and build a low-low high quality energy shield. With power management it's even better. A high enough quality can simply shrug off bolts even when they crit.

Simple math: invest in eletronics that give you plenty of benefits and just one feat or invest those points in one skill that only does one thing, and a crapload of other feats so you can kinda stack up enough evasion so you won't get hit as much

I'll go with the shield anytime
Shields are generally weak against melee weapons. This is when dodge really helps.
Evasion synergies well with shields, less hits - more time when shield is on

But yeah, the cost is the problem, dodge and evasion are good supportive skills to boost your survivability, they would enhance a lot defenses like good armor, shield or HP regen, but they require really a lot of investment to work properly. Two skillz maxxed out and high AG (I would say on DOM at least 9, otherwise no point), also a couple feats (Nimble is almost mandatory)
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
26,553
Location
Reichskommissariat Russland ᛋᛋ
There is any drawback in temporal? I mean, each psy "discipline" has a drawback. Thought? Worthless vs machines. Metathermics? Weak against machines. psychokinesis? Dealing with multiple targets and too psi point expensive. Temporal = ...
You don't have any instant damage spells. TD deals damage with delay, and ER repeats the damage, other spellz deal no damage on their own
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,753
I played a pure TM build (this is the dodge/evasion centered build) and it was a pain in the ass on dominating. Combat took forever. It was stronger when TM came out, then Styg nerfed contraction. Back then it has no chance of backfiring
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
26,553
Location
Reichskommissariat Russland ᛋᛋ
Just a simple example

579 evasion. Pirate stormer (156 gun skill according to wiki) just casually does 3/4 hits including aimed shot

For the reference, Carnifex on DOM has just 369 evasion

46OENGulmK8.jpg
 
Last edited:
Joined
Jan 1, 2011
Messages
636
Skipped through most of the sperging, but paying with vendor refresh, speedhack, and/or carry weight is cheating and is not the intended way the game is meant to be experienced and should be avoided. As for Mercantile, it is very useful when you don't have infinite vendor refreshes as it leads to way more options which increases the likelihood of high quality/rare crafting materials appearing.
Everyone agrees mercantile is good. It's the mercantile feats that are bad. You don't need to increase the cap on amount of things they'll buy/money they'll buy with, because if you're selling enough that you're regularly hitting either of those caps then you should have more than enough money already.
 

sebas

Am I the baddie?
Patron
Joined
Dec 20, 2015
Messages
554
Strap Yourselves In Codex Year of the Donut
Dodge and evasion suck on DOM. You start feeling any benefits only after their actual ratings go over 500
They alsoi work well before Core City when you're vulnerable to prety much everything. I tried it recently on a shotgun build and I was surprised how much survivabiliy they added.
 

ciox

Prophet
Joined
Feb 9, 2016
Messages
1,442
This reminds me how evasion used to work vs. mutated dogs' acid blob attack, you could go from getting entangled all the time to barely ever getting entangled, with just 10-15 points or so. Made evasion a bit less of a dump-or-max skill.
But this got nuked somewhere around 2020 or so, and you now need a serious investment in evasion to dodge the acid blob attack, even on lower difficulties.

The game should have had more shit like that, not less.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom