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Game News WTF: New turn-based RPG Demons Age looks suspiciously like Chaos Chronicles

Infinitron

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Tags: Bigmoon Entertainment; Chaos Chronicles; Demons Age

Man, is this a strange time for the RPG genre. Today we learned of the existence of a new turn-based fantasy RPG called Demons Age from an obscure Portuguese developer by the name of Bigmoon Entertainment (or is it Bigmoon Studios?). Here's the press release, courtesy of Gamasutra:

Gaia, Portugal -- July 30, 2015 -- Bigmoon Entertainment today announced Demons Age, a brand new title that brings together the characteristics of a classic turn-based roleplaying game with modern graphics and a gripping atmosphere. Demons Age takes console and PC gamers on a thrilling adventure in either single character or party mode in which they must explore ancient ruins, mystical places and mysterious dungeons while battling dangerous opponents along the way. Demons Age is slated to launch on Playstation 4, Xbox One and PC in Q1 2016. For more information about Demons Age, please visit: www.demonsage.com .

“We are all fans of dark fantasy and role-playing games, so many voices and ideas have gone into making Demons Age a game that fans of this genre will really enjoy”, said Paulo J. Games from Bigmoon Entertainment. “We didn’t limit ourselves to building just a classical turn-based RPG game, but wanted to create a game with the features and gameplay that we look for in a console or PC title, too”.

About Demons Age

Moragon has once again been invaded by Demons. The corrupted soldiers of the “Order” along with orcs and demons have swept the Peninsula of Moragon from north to south in a violent and bloody war against Elves, Dwarves, Halflings and Men. The adventure begins when the player washes ashore along the coast of this war ridden peninsula and is thrown into intrigue full of tragedy and betrayal. In line with classic turn-based roleplaying mechanics, Demons Age first tasks players to set up their character and later allows them to hire a party of diverse characters to help them on their adventure.

Each hired character has their own secrets and back-story, so players must choose their party wisely and beware of potential betrayals. Players can level-up their characters playing through the main story and also side quests, receiving rewards as they help the citizens of Moragon all the while searching for the cause of the mysterious event that has plunged the kingdom into evil darkness. Solving puzzles allows players to progress through the game, and they can find and equip a host of different weapons to defeat foes. Combining a lavish look with the dense atmosphere of a classic dungeon crawler, Demons Age is designed to appeal to new and old fans of turn-based fantasy role-playing games, and true to the genre. There is danger lurking around every corner.​

Now, normally we wouldn't have paid too much attention to yet another developer trying to hop onto the increasingly overcrowded oldschool RPG bandwagon, but then we saw the game's trailer:



Does that look familiar to you? If not, this image should make things clear:


That's right - it's yet another incarnation of Chaos Chronicles. I guess you can't kill what's already dead! And if you still have doubts about it, this post by former Chaos Chronicles lead Peter Ohlmann should dispel them. A glance at the Bigmoon Studios website confirms that they had dealings with bitComposer in the past, so presumably they somehow managed to procure ownership of the Chaos Chronicles code and assets after bitComposer's bankruptcy. Expect more information about this bizarre reccurence as we learn it.
 
Self-Ejected

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Rise from your grave. The incline never dies.

ZO82Pr.jpg
 

Tigranes

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But Hob's posts seem to indicate that it's not CC risen from the dead, it's some random Portos buying the assets and making.... a knockoff of a game that was never finished?
 
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The resemblance to Chaos Chronicles is the first thing that came to my mind watching the trailer, but I didn't realize there were literally the same scenarios on display.

The weird thing, though, is that this looks somehow inferior (uglier particle effects for fire, etc), when it should be the other way around with people working on it for at least one year more.
Unless this is not exactly a continuation of that work, but more an attempt to salvage how little they managed to keep after closing down the studio... Which is not unlikely.
 

himmy

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Too early to tell if these Portuguese people are inclinebros saving CC from the jaws of non-existence or jackals looking for a quick buck from somebody else's work. Suspending judgement until more information becomes available.

Given how dear CC was to whatever passes as the Codex's heart and that we are a particularly prestigious magazine, maybe somebody could reach out to these folks for more info? I'm sure they would appreciate the attention.
 

Jack Dandy

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What is dead may never die but rises again, harder and stronger

normally we wouldn't pay much attention to yet another developer trying to hop onto the increasingly overcrowded oldschool RPG bandwagon

:rpgcodex: Then you are the harbinger of decline
 

Jaesun

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So........... Is this just basically stealing the work the CC guys did, and not giving the CC guys any compensation for it?

:M
 

Kem0sabe

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Don't trust mainlander degenerates.
This. Everyone remembers how well having a Portuguese sheep fucker in charge of someone else's work with paradox and Europa universalis clone.

Trust nothing that comes out of these people's filthy semen stained mouths.
 

Lady_Error

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Seeing how they ruined the graphics, I don't think that we will see any incline from them. Also, PS4 and X-Box are listed before PC... That should tell us something.
 

Tzaero

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I wonder what went through their minds when they first saw the source code.

Turn-based, pfft how old fashioned.
Multiple currencies, this is complicated.
But, in the end this still is less work for us to finish off.
 

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