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Tags: David Walgrave; Divinity: Original Sin 2; Larian Studios; Swen Vincke
It's been a while since we heard anything about the development of Divinity: Original Sin 2. In the game's first Kickstarter update for 2016, Swen Vincke announces that Larian have hired a new composer to replace the departed Kirill Pokrovsky. His name is Borislav "Bobby" Slavov, formerly of Crytek, and apparently he's a huge Divinity fan. Bobby has some cool ideas for Original Sin 2, though Swen isn't ready to talk about them yet. The update also announces the launching of a new vote to determine the game's second skill tier (I guess they decided using the second place winner in the previous one wasn't the best idea). The winner in the first vote was of course Polymorph, which means that Swen is no longer playing favorites in this one...for the most part. Here's the video and text:
Music to your Ears
Last year we lost Kirill Pokrovsky, a brilliant composer and dear friend. While Kirill will be a part of every game we make, the time has come to pass the mantle to another musical genius. Since our ambitions for the music in Divinity:Original Sin 2 are very high, it took a while but today we're happy to report that we found the perfect fit for the job.
Today, we would proudly like to introduce you to Borislav “Bobby” Slavov!
Bobby is an award-winning video game composer and music director, having played and composed for Knights of Honor, Two Worlds II, WorldShift, Gothic 3, and most recently, Crysis 2, Crysis 3, and Ryse: Son of Rome.
Apart from his credentials as a music director, Bobby’s work on adaptive music in video games was a thing that really caught our attention. He's developed novel techniques to ensure that music evolves in real time according to players’ actions and decisions in the game. In Divinity: Original Sin 2 his plan is to take this to the next level and we can honestly say that our jaws dropped when he told us what he wants to do. Very cool stuff!
We're thrilled to work with Bobby, and we think you're going to love his music -- we already do!
Lullaby and The Aria of The Frying Pan
You may squeak and squawk in real life, but in Divinity: Original Sin 2 you’ll be able to sing like an angel -- if you pick the Bard Skill Tree, of course. We are back with another poll to Choose a Skill Tree. After the last poll, we (and by ‘we’ we mean ‘only David’) were shocked to find that you picked the Polymorph skill tree over Bard.
But we still need you to pick a second skill tree, so get ready to vote again!. Log in to your Larian Vault account and let us know which from the list below you would like to see in the game:
In the video, Swen spends some time walking around the studio and peeking at people's monitors, but he doesn't reveal much. We'll learn more about Divinity: Original Sin 2 soon though, with Swen attending the PC Gamer Weekender convention on March 5th and EGX Rezzed on April 7th. In the meantime, go vote!
It's been a while since we heard anything about the development of Divinity: Original Sin 2. In the game's first Kickstarter update for 2016, Swen Vincke announces that Larian have hired a new composer to replace the departed Kirill Pokrovsky. His name is Borislav "Bobby" Slavov, formerly of Crytek, and apparently he's a huge Divinity fan. Bobby has some cool ideas for Original Sin 2, though Swen isn't ready to talk about them yet. The update also announces the launching of a new vote to determine the game's second skill tier (I guess they decided using the second place winner in the previous one wasn't the best idea). The winner in the first vote was of course Polymorph, which means that Swen is no longer playing favorites in this one...for the most part. Here's the video and text:
Music to your Ears
Last year we lost Kirill Pokrovsky, a brilliant composer and dear friend. While Kirill will be a part of every game we make, the time has come to pass the mantle to another musical genius. Since our ambitions for the music in Divinity:Original Sin 2 are very high, it took a while but today we're happy to report that we found the perfect fit for the job.
Today, we would proudly like to introduce you to Borislav “Bobby” Slavov!
Bobby is an award-winning video game composer and music director, having played and composed for Knights of Honor, Two Worlds II, WorldShift, Gothic 3, and most recently, Crysis 2, Crysis 3, and Ryse: Son of Rome.
Apart from his credentials as a music director, Bobby’s work on adaptive music in video games was a thing that really caught our attention. He's developed novel techniques to ensure that music evolves in real time according to players’ actions and decisions in the game. In Divinity: Original Sin 2 his plan is to take this to the next level and we can honestly say that our jaws dropped when he told us what he wants to do. Very cool stuff!
We're thrilled to work with Bobby, and we think you're going to love his music -- we already do!
Lullaby and The Aria of The Frying Pan
You may squeak and squawk in real life, but in Divinity: Original Sin 2 you’ll be able to sing like an angel -- if you pick the Bard Skill Tree, of course. We are back with another poll to Choose a Skill Tree. After the last poll, we (and by ‘we’ we mean ‘only David’) were shocked to find that you picked the Polymorph skill tree over Bard.
But we still need you to pick a second skill tree, so get ready to vote again!. Log in to your Larian Vault account and let us know which from the list below you would like to see in the game:
- Trap Master
- Bard
- Unarmed Combatant
- Summoning Master
- Juggernaut
- Guardian
- Alchemist
In the video, Swen spends some time walking around the studio and peeking at people's monitors, but he doesn't reveal much. We'll learn more about Divinity: Original Sin 2 soon though, with Swen attending the PC Gamer Weekender convention on March 5th and EGX Rezzed on April 7th. In the meantime, go vote!