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Tags: Alexander Mishulin; Chris Avellone; Owlcat Games; Pathfinder: Kingmaker
Pathfinder: Kingmaker, the recently announced Pathfinder CRPG featuring the talents of Chris Avellone, was at Paizocon this weekend. It doesn't look like anybody from the mainstream gaming press attended, forcing us to rely on the eyewitness accounts of visiting Pathfinder hobbyists. The indispensable LESS T_T found the most comprehensive account on the Facebook page of Know Direction, a Pathfinder-focused podcast. It confirms that despite the developers' affiliation with publisher My.com, the game will be Kickstarted in the near future:
Notes from the Pathfinder: Kingmaker CRPG seminar.
Lisa Stevens [Paizo CEO] says Chris Avellone was trying to talk her into a Pathfinder CRPG since he was with Obsidian. He arranged a meeting with who would be Owlcat at GenCon 2016. They presented a "vertical slice" demo in March for Paizo to play. Paizo staff is super excited, especially with how the flavour of Golarion comes through.
Creative director Aleksandr Mishulin was inspired by AD&D to make games. He has done so for 18 years.
Combat will have multiple modes: Core Rules (similar to tabletop Pathfinder but real time, not turn based), adapted rules (less deadly for less experienced, crits deadliness reduced), story mode (really simple combat), Iron man (tougher monsters, just one save that overwrites itself so accept your mistakes), and custom (for example, core rules with reduced crits).
Story: Chris Avellone said Lisa Stevens drove home the point that Kingmaker is near and dear to her heart, having run it multiple times. He understood this to mean "Don't -bleet- this up"."
The story is adapted from the AP but with new narrative elements.
The aim for exploration is to make the player feel in control. One major way it will be different from other CRPGs is camp, where you have to choose a safe place, assign hunting and guard duties, and interact with the NPCs
Kingdom building: A new system based on the tabletop version but without so many micro decisions. The buildings you make impact the Kingdom's alignment and the alignment affects how other kingdoms and visitors interact with it.
On a character level, your decisions affect your alignment, and your alignment affects how NPCs interact with you, including your party companions who all have their own agendas.
Pathfinder: Kingmaker will be funded via Kickstarter, launching soon. The hope is to release Summer 2018.
Mass combat will only be in the game if the Kickstarter campaign spectacularly over funds. It requires that many original assets.
Character generation: you can play any Core Rulebook race, and any Core Rulebook class plus the alchemist and inquisitor.
They haven't solved all of the OGL issues, but they've found work around for any that would prevent making a video game. The foremost authorities on the OGL all work for Paizo.
According to another visitor, the Kickstarter may be happening as soon as next month:
So there you go. It looks like the game is in a more advanced stage of development than I thought. Hopefully they don't launch the Kickstarter in the middle of E3 or something.
Pathfinder: Kingmaker, the recently announced Pathfinder CRPG featuring the talents of Chris Avellone, was at Paizocon this weekend. It doesn't look like anybody from the mainstream gaming press attended, forcing us to rely on the eyewitness accounts of visiting Pathfinder hobbyists. The indispensable LESS T_T found the most comprehensive account on the Facebook page of Know Direction, a Pathfinder-focused podcast. It confirms that despite the developers' affiliation with publisher My.com, the game will be Kickstarted in the near future:
Notes from the Pathfinder: Kingmaker CRPG seminar.
Lisa Stevens [Paizo CEO] says Chris Avellone was trying to talk her into a Pathfinder CRPG since he was with Obsidian. He arranged a meeting with who would be Owlcat at GenCon 2016. They presented a "vertical slice" demo in March for Paizo to play. Paizo staff is super excited, especially with how the flavour of Golarion comes through.
Creative director Aleksandr Mishulin was inspired by AD&D to make games. He has done so for 18 years.
Combat will have multiple modes: Core Rules (similar to tabletop Pathfinder but real time, not turn based), adapted rules (less deadly for less experienced, crits deadliness reduced), story mode (really simple combat), Iron man (tougher monsters, just one save that overwrites itself so accept your mistakes), and custom (for example, core rules with reduced crits).
Story: Chris Avellone said Lisa Stevens drove home the point that Kingmaker is near and dear to her heart, having run it multiple times. He understood this to mean "Don't -bleet- this up"."
The story is adapted from the AP but with new narrative elements.
The aim for exploration is to make the player feel in control. One major way it will be different from other CRPGs is camp, where you have to choose a safe place, assign hunting and guard duties, and interact with the NPCs
Kingdom building: A new system based on the tabletop version but without so many micro decisions. The buildings you make impact the Kingdom's alignment and the alignment affects how other kingdoms and visitors interact with it.
On a character level, your decisions affect your alignment, and your alignment affects how NPCs interact with you, including your party companions who all have their own agendas.
Pathfinder: Kingmaker will be funded via Kickstarter, launching soon. The hope is to release Summer 2018.
Mass combat will only be in the game if the Kickstarter campaign spectacularly over funds. It requires that many original assets.
Character generation: you can play any Core Rulebook race, and any Core Rulebook class plus the alchemist and inquisitor.
They haven't solved all of the OGL issues, but they've found work around for any that would prevent making a video game. The foremost authorities on the OGL all work for Paizo.
We were treated to a bunch of the concept art for the computer based RPG of Pathfinder: Kingmaker. Lisa Stevens, Paizo CEO said that the game was probably a year out and currently had a couple of hours of content. I had the opportunity to demo the game during the day and it is much farther along than I expected. It was completely playable, and the developer said they had about four hours of mostly finished content, and more in various stages of development. They are planning to release with all the content and options from the Core Rulebook, and are expecting to do a Kickstarter, possibly in June, to add more classes, companions, and features. What I saw showed a game fun to play and pretty true to Pathfinder. The character sheet showed feats, and leveling choices that match what you make in the paper based version of the game. The developer said that while some feats had to be modified to fit a real-time-with-pause style video game, feats and options were included to allow you to create your characters as you’d expect from Pathfinder. What I saw left me more excited for this long awaited way to enjoy Pathfinder.
So there you go. It looks like the game is in a more advanced stage of development than I thought. Hopefully they don't launch the Kickstarter in the middle of E3 or something.