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Tags: Divinity: Original Sin 2; Larian Studios; Swen Vincke
Over three years ago, Larian Studios released Divinity: Original Sin. With an appealing presentation, intuitive mechanics and unique multiplayer capabilities, it found a large audience for turn-based RPGs that nobody knew existed, and turned the semi-unknown Belgian studio into the undisputed kings of the genre overnight. For a while afterwards there was some mystery surrounding the question of what their next game would be, but in late 2015 it was confirmed that Larian were going to go right on to Divinity: Original Sin 2. A bigger and better sequel, like what Baldur's Gate 2 was to Baldur's Gate.
Over the years, many visitors to this forum have wondered - why can't the big publishers of the gaming industry, the ones who originally built their fortunes on games like these, funnel some of their profits into making a really big traditional RPG? Just once, just to give something back. We called those people naive, we said it could never happen. Well friends, as far as I can tell, Divinity: Original Sin 2 is that game. Or the closest we're going to get to it. With a development team of some 130 people, which is more than smaller AAA games like Fallout: New Vegas, it's likely the most expensive turn-based western RPG ever produced. I can't overstate how good it would be for the genre if this game succeeds - and by all appearances, it deserves to succeed.
There's no release trailer for Original Sin 2, but Larian published one last Kickstarter update a couple of hours before it was released. Here's the accompanying video:
Divinity: Original Sin 2 is available now on Steam and GOG for $45. There are no reviews yet - Larian sent out review keys only a couple of days ago. Also, due to last minute issues, the Russian, German and French translations will only be released in a patch a week from now. But if that doesn't bother you, buy it now.
Over three years ago, Larian Studios released Divinity: Original Sin. With an appealing presentation, intuitive mechanics and unique multiplayer capabilities, it found a large audience for turn-based RPGs that nobody knew existed, and turned the semi-unknown Belgian studio into the undisputed kings of the genre overnight. For a while afterwards there was some mystery surrounding the question of what their next game would be, but in late 2015 it was confirmed that Larian were going to go right on to Divinity: Original Sin 2. A bigger and better sequel, like what Baldur's Gate 2 was to Baldur's Gate.
Over the years, many visitors to this forum have wondered - why can't the big publishers of the gaming industry, the ones who originally built their fortunes on games like these, funnel some of their profits into making a really big traditional RPG? Just once, just to give something back. We called those people naive, we said it could never happen. Well friends, as far as I can tell, Divinity: Original Sin 2 is that game. Or the closest we're going to get to it. With a development team of some 130 people, which is more than smaller AAA games like Fallout: New Vegas, it's likely the most expensive turn-based western RPG ever produced. I can't overstate how good it would be for the genre if this game succeeds - and by all appearances, it deserves to succeed.
There's no release trailer for Original Sin 2, but Larian published one last Kickstarter update a couple of hours before it was released. Here's the accompanying video:
Divinity: Original Sin 2 is available now on Steam and GOG for $45. There are no reviews yet - Larian sent out review keys only a couple of days ago. Also, due to last minute issues, the Russian, German and French translations will only be released in a patch a week from now. But if that doesn't bother you, buy it now.
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