veevoir
Klytus, I'm bored
DOS2 is out, I come back from work and internet is down, eta for fix - 5 hours.
Fuck my luck.
Fuck my luck.
Starting up the game and seeing RPG Codex above RPG Watch in the "special thanks" section was a good way to begin.
Can somebody confirm this with an image of their map after they have a few quests ongoing?I think there are only general map markers in this game, not per-quest markers, not game screen markers, not over-NPC markers, quest compass or other bullshit. I didn't played it yet, but it was so in the first game, and in Sven videos too.
What quest markers?
I think the stat system is skill going to push everyone into being either a STR, INT or DEX character and "Battlemages" are eventually going to be sadsacks without those sweet, sweet stat-based bonuses to skills
Not-so-good:
-I found the lack of complete customization on the companions a little irritating (i.e. I want to be able to tell them to put two points in water magic and choose rain + restoration as starting skills, not chose the Cleric package)
I think the stat system is skill going to push everyone into being either a STR, INT or DEX character and "Battlemages" are eventually going to be sadsacks without those sweet, sweet stat-based bonuses to skills
Despite Larian's grandiose claims, I don't think the stat system will work out to be much different in practice from D:OS 1.
I don't and I absolutely am playing it on an old rig. Like a laptop win Nvidia 710m. But the game is optimized very good for it's looks! BTW Congrats on RPGcodex appearance in the start of the game! ( title screen).I think I'm going to need a new PC to play this
Hey, she sings and dances? I need to behold that! Lohse will be my companion.Sep 14 2017
Lohse’s Origins – Voice Acting for Divinity: Original Sin 2
Today is an exciting day for gamers, with the release of long-awaited MMoRPG Divinity: Original Sin 2. After previous denials, the developers surprised fans with an announcement in August that the game would feature voice acting. The game now includes over 74,000 lines of dialogue and hired around 80 voice actors along the way!
One of these was our Tamaryn Payne, who was asked to take on the key role of Lohse. It was no small commitment. In the process of creating Lohse, Tamaryn recorded thousands of lines, donned motion capture gear, and made a single!
To find out more we’ve interviewed Tamaryn to learn about the voice acting (and more!) that went into the game.
What can you tell us about your character, Lohse?
Don’t mess with her! Lohse is no shrinking violet, in action or attitude. She’s the person you want in a crisis. And she’s got brilliant hair.
Who inspired you when voicing Lohse?
Actually it was Sarah the writer that inspired me. Her love for Lohse inspired me to do a really good job as she seemed very emotionally connected to her. Sarah gave a really great description of who Lohse was, to the point where I didn't really need to guess anything. She gave me the confidence to know my voice was right for her, and that was the centre of my characterisation.
Did you do any other voice acting for the game?
I didn’t. To be fair, there was no time. This game is huge - by far the largest I’ve ever worked on. I had thousands of lines and a song too, so unfortunately I didn’t get to be a random squirrel or something!
The project was your first experience with Motion Capture – what was that like for you?
Mo-cap was weird, and scary, and then awesome! I had a bit of nerves once all the gear was on, and that hasn’t happened to me in a very long time.
Once I was used to the light in my eyes and little camera in my eye line, it was fun to physically bring Lohse to life. I focused on finding the balance between movement that makes sense with the words, but not too much for the sake of it.
What were the highlights of working on this project?
The biggest highlight was having a real sense of ownership over the character. Often with voice acting you feel that anyone could do what you’re doing. With Lohse, although someone else could, it really felt like it was my part. That’s special.
I got to record my first ever single, which I never thought I’d do. I also got to do my best Charles Dance impression – but you’ll have to play the game to see what I mean!
An Introduction to Lohse:
Thank you to the wonderful Tamaryn Payne for the interview. Divinity: Original Sin 2 and its accompanying soundtrack is available from today.
For more articles like this, check out The Pillars of the Earth: Game Voiceovers and In Video Game, Who Am I?
Peaking around 64k players on Steam today. I guess it's save to assume that the game has sold quite well so far
Peaking around 64k players on Steam today. I guess it's save to assume that the game has sold quite well so far
And still climbing (as is Swen's blood pressure it seems)
(...) The Red Prince is probably too iconic not to have him in my party. (...)
Can you kill-off all the companions at the start like that?(...) The Red Prince is probably too iconic not to have him in my party. (...)
My Fane undude stabbed the bastard while he was "helpless" and moaning about water-splashing. Fuck him, let him wait second pass.
Those numbers are just crazy. They're not that far below Skyrim's all-time concurrent player peak (90,000) and have left the first nu-XCOM behind (with the latter's 70,000).