Valky
Arcane
ok I get it, I'm gullible
Can you kill-off all the companions at the start like that?(...) The Red Prince is probably too iconic not to have him in my party. (...)
My Fane undude stabbed the bastard while he was "helpless" and moaning about water-splashing. Fuck him, let him wait second pass.
I didn't even realize it got released, and I was waiting for it too.
To the people who're playing - how's the game so far? Also, how is the combat difficulty? This was the biggest flaw of the first game for me. The game became way too easy by the end of the 1st act.
Can you kill-off all the companions at the start like that?(...) The Red Prince is probably too iconic not to have him in my party. (...)
My Fane undude stabbed the bastard while he was "helpless" and moaning about water-splashing. Fuck him, let him wait second pass.
Minutes and shipwreck later... Apparently not. Even though I "killed" him in the ship intro scene, he was alive and well, waiting me right at the start of the game at the shore. v0v
I didn't even realize it got released, and I was waiting for it too.
To the people who're playing - how's the game so far? Also, how is the combat difficulty? This was the biggest flaw of the first game for me. The game became way too easy by the end of the 1st act.
Disables no longer have a percentage chance to be resisted, instead characters have physical and magical armor pools that have to be depleted before physical or magical disables can affect them (there are a couple of exceptions, anyone can be teleported or slowed by oil regardless of armor).
This means that you no longer quickload if you get a bad roll at the starting turn, it's more deterministic. On the other hand, fights are more about quickly chewing through opponent armor and keeping them in disable loop once you start chewing at their actual health.
It heavily incentives skewing your party damage output to one damage type. As an example, if I deplete an enemy out of physical armor my physical damage dealers can both disable and damage the enemy, but my magical damage dealer can do neither until it's magical armor is depleted. I play on classic (equivalent to normal difficulty) and so far it seems that 3 out of 4 party members doing physical damage while one doing primarily magical works out pretty well, since enemies tend to have a lot of one armor type and little the other.
Personally I enjoy the game immensely more than the first one, throwing oil and fire afterwards was the only tactic you needed in the first game for too long.
I think I'm going to need a new PC to play this
I admire Larian for what they're doing but tbh I wouldn't feel secure if everybody was taking the risks they do. It's better if we have a wide variety of oldschool RPG "sizes" and see what works over the long run.
Can you kill-off all the companions at the start like that?(...) The Red Prince is probably too iconic not to have him in my party. (...)
My Fane undude stabbed the bastard while he was "helpless" and moaning about water-splashing. Fuck him, let him wait second pass.
Minutes and shipwreck later... Apparently not. Even though I "killed" him in the ship intro scene, he was alive and well, waiting me right at the start of the game at the shore. v0v
Those numbers are just crazy. They're not that far below Skyrim's all-time concurrent player peak (90,000) and have left the first nu-XCOM behind (with the latter's 70,000).
Well FYI Steamcharts.com started recording data from July 2012, so it doesn't have Skyrim's launch (Novembr 2011) data.
Skyrim set the record at the time: http://www.neogaf.com/forum/showthread.php?s=a3ec68b54d8bf29707938a0ea53caa73&t=451769
(Ah the old Steam's color scheme.)
Still valid about nuXCOM I think.
I moreso meant about Infinitron rating posts that are even slightly anti-PoE
You mean respec, right?If you feel the need to min-max (I do, even though it's unnecessary) you can do so at the end of Act 1.
Huntsman is pretty awesome so far in my game at least. A lot of damage.Are huntsman/archery skills any good? What about Summoning/Necromancy? In the first game I used 1 warrior w/ sword & shield, one scoundrel with daggers, one fire/earth mage and one water/air mage.
As usual I'm worried about missing out on having enough tanks as well as insufficient support or healing. 4 characters is too few...