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Game News Kingdom Come: Deliverance Released

Infinitron

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Tags: Kingdom Come: Deliverance; Warhorse Studios

This morning, Warhorse Studios released Kingdom Come: Deliverance, their historical open world action-RPG set in medieval Bohemia. It's been a long journey for Warhorse, originally founded as Prague Game Studios in late 2011. Kingdom Come will be their first released title, and as far as I can tell they've been working on it for that entire time, although development only kicked into high gear after the game was formally revealed in December 2013 and successfully Kickstarted a month later. The founder of Warhorse, Mafia series creator Dan Vavra, is an outspoken and sometimes controversial gentleman. With Kingdom Come, he set out to prove that he could produce a better AAA game than big budget titles such as Skyrim, and at a lower cost. Needless to say, many of us here on the Codex have been rooting for him. But as development went on and on, some worried that he'd bitten off more than he could chew, that the game would be rejected as janky European shovelware.

Now that it's out, it's clear that Kingdom Come is indeed not the most polished title in the world. But that doesn't seem to be hurting its sales so far. Open world RPGs have always gotten a lot of leeway on jankiness, and the hunger for a Witcher 3 successor is real. The more important question of how the game measures up as a roleplaying experience is something we'll all be investigating in the coming weeks. For now, enjoy one last trailer:



Kingdom Come: Deliverance is available now on Steam for the price of $60.
 

MicoSelva

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Seems like this might be the jankiest release in a long time, VTMB levels possibly? Maybe it will even get similar levels of fan-fixing in the years to come, since it seems to be rather system-driven and open gameplay-wise. Meanwhile, I see months and months of patching ahead of us.

Hopefully it sells well enough and proves that historical RPGs are worthwile, so we can get more of them.

Anyway, congratulations do Dan Vavra and the team. Hard to imagine it has been five years since this interview.
 
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Metro

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Combat seems okay but I'll bundle it -- not paying the additional $40 for edgy/mainstream gamer narrative.
 

Serious_Business

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I haven't followed the dev of this game but it does look like they've stamped the storytelling to cover the lack of direction of the gameplay. I don't know what they're thinking putting you in the shoes of some pleb, that is some tedious shit, just check out this empty look in his eyes, same thing when you look into a mirror you obnoxious toddler
 

Chrio

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Oh boi, those comments, what a bunch of mouthbreathers.

"First of all, personal politics of a farmer won’t affect the food he grows, while personal politics of a writer(or most other creative professions) will absolutely affect the content he creates. "

Yeah thats because most games nowadays are utter garbage, because they are made by faggots.
 

Epsilon

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Oh boi, those comments, what a bunch of mouthbreathers.

"First of all, personal politics of a farmer won’t affect the food he grows, while personal politics of a writer(or most other creative professions) will absolutely affect the content he creates. "

Yeah thats because most games nowadays are utter garbage, because they are made by faggots.
I thought Fallout was pretty good.
 

PrettyDeadman

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Seems like this might be the jankiest release in a long time, VTMB levels possibly?
The game is LEAGUES more stable than most of the modern AAA open world rpg releases. Unfortunately majority of game journalists are unqualified hack who talk out of their asses.
 

Nael

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Seems like this might be the jankiest release in a long time, VTMB levels possibly?
The game is LEAGUES more stable than most of the modern AAA open world rpg releases. Unfortunately majority of game journalists are unqualified hack who talk out of their asses.

I'm running on a 2 year old laptop and I haven't had any issues so far running everything on "High."

I get some pop-up on textures for a few moments when loading new scenes but nothing too severe.
 

Paul_cz

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Seems like this might be the jankiest release in a long time, VTMB levels possibly? Maybe it will even get similar levels of fan-fixing in the years to come, since it seems to be rather system-driven and open gameplay-wise. Meanwhile, I see months and months of patching ahead of us.

Hopefully it sells well enough and proves that historical RPGs are worthwile, so we can get more of them.

Anyway, congratulations do Dan Vavra and the team. Hard to imagine it has been five years since this interview.

That interview was good, even if it threw part of codex into hissy fit. It is gratifying to see the final game and the interview matching so well, even if it took 5 years.
 

Walden

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I look forward to buy it on GOG, looks good, but I'm bogged down with work in these weeks, I wish I had your free time to waste with these sjw things and every fart on the internet.
 

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