- Joined
- Jan 28, 2011
- Messages
- 99,586
Tags: Arkane Studios; Bethesda Softworks; Fallout 76; Prey (Arkane Studios); Prey: Mooncrash; Starfield; The Elder Scrolls VI
Bethesda had a tough act to follow after Microsoft's press conference at E3 yesterday. Yes, they revealed details on Fallout 76, which it turns out is indeed an "entirely online" multiplayer base-building game, just like Kotaku's Jason Schreier said it would be. As far as I'm concerned, this will be the last time you ever read about it on the Codex front page. They also announced The Elder Scrolls: Blades, a free-to-play Elder Scrolls RPG for mobile devices coming later this year. And there was a trailer for the recently released The Elder Scrolls Online: Summerset expansion, and a console release for The Elder Scrolls: Legends card game. Oh, a Skyrim port for the Amazon Alexa, but that's just a joke, I think.
But it didn't end there. Whether because they felt they were at risk of angering their core fanbase with all of that multiplayer stuff (#SavePlayer1, amirite?) or because they thought they needed to reveal even more after Microsoft's bonanza, Bethesda decided to do something unusual this year. They officially announced not just Starfield, the mysterious space RPG that has been a topic of speculation since Zenimax trademarked it back in 2013, but also The Elder Scrolls VI, a still unsubtitled sequel to Bethesda's flagship series. Of those two, Starfield will come first, but both titles appear to be years away from release. These short teaser trailers are probably all we'll be seeing of them in the near future:
On the non-BGS side, there's a new Rage, a new Doom and a new Wolfenstein, but the most interesting announcement is the new "roguelike mode" DLC for Prey entitled Prey: Mooncrash, released today alongside a free update that adds a hardcore Survival Mode to the game. Prey is also getting a multiplayer mode called Typhon Hunter later this year. I guess it's nice that Bethesda are still willing to invest in the game despite its commercial disappointment.
Bethesda had a tough act to follow after Microsoft's press conference at E3 yesterday. Yes, they revealed details on Fallout 76, which it turns out is indeed an "entirely online" multiplayer base-building game, just like Kotaku's Jason Schreier said it would be. As far as I'm concerned, this will be the last time you ever read about it on the Codex front page. They also announced The Elder Scrolls: Blades, a free-to-play Elder Scrolls RPG for mobile devices coming later this year. And there was a trailer for the recently released The Elder Scrolls Online: Summerset expansion, and a console release for The Elder Scrolls: Legends card game. Oh, a Skyrim port for the Amazon Alexa, but that's just a joke, I think.
But it didn't end there. Whether because they felt they were at risk of angering their core fanbase with all of that multiplayer stuff (#SavePlayer1, amirite?) or because they thought they needed to reveal even more after Microsoft's bonanza, Bethesda decided to do something unusual this year. They officially announced not just Starfield, the mysterious space RPG that has been a topic of speculation since Zenimax trademarked it back in 2013, but also The Elder Scrolls VI, a still unsubtitled sequel to Bethesda's flagship series. Of those two, Starfield will come first, but both titles appear to be years away from release. These short teaser trailers are probably all we'll be seeing of them in the near future:
On the non-BGS side, there's a new Rage, a new Doom and a new Wolfenstein, but the most interesting announcement is the new "roguelike mode" DLC for Prey entitled Prey: Mooncrash, released today alongside a free update that adds a hardcore Survival Mode to the game. Prey is also getting a multiplayer mode called Typhon Hunter later this year. I guess it's nice that Bethesda are still willing to invest in the game despite its commercial disappointment.